You can hear the human voice over pretty large distances. Assuming there is no loud background noise (environment) and if the wind is right you can hear people talk over a couple hundreds of meters (if they are not whispering).
This is why we have the ingame voicechat.
I would really enjoy if everyone was using the vociechat (and only the voicechat) because it would add so much realism... you'd have to be quiet and loot a city without unnecessary talking, you could "spy" on people and listen to their plans, you could be warned by their voices when you approach other players. Oh, and talking could attract zombies or scare wild animals. There are endless possibilitys.
Now there is one problem: The quality of the voicechat...
sucks is not really good.
When playing with my friends we use Teamspeak 3 because the chat quality is like 500 times higher. But we all agree that we would prefer the ingame chat if it was working at least at a "usable" level...
I'm having a great internet connection and we're using good gaming-hardware (Logitech G930 Surroundheadsets), but talking ingame is rediculous. I can't understand half of what my friends are saying (and they're talking my native language!).
Yesterday we met a nice guy speaking english with a stronger accent (australia?) - we had to leave him because even though theoretically we all speak decent english we were NOT able to understand what he was trying to tell us (due to poor quality).
Now whenever we meet someone that is not a bandit we invite the guys to join our teamspeak server.
I KNOW this is alpha. I agree there is more important stuff do do at the moment.
But at some point the whole voicechat needs a complete rework. The sooner the better.
Edited by DerDuderich, 15 March 2014 - 06:22 PM.