But, the general COD, counter strike crowd are NOT patient and that, along with some other stuff is why DayZ will fail.
1. No one is going to spend 2-3 minutes loading into servers, which judging by the length of time the mod has been out and the fact this still hasn't been fixed will be a problem in the SA too.
2. I don't believe people will continue to play DayZ long after they buy it, because they'll rage quit.
3. Rocket doesn't seem to really understand what players actually want. Remember how he'd spent weeks working on irrelevant features no one asked for or really wanted (dogs) and how he refused to remove certain textures even though they were turning the map into a surrealistic modern art piece with the artefacts?
Refusing to remove high powered sniper rifles despite the hacking and duping?
Yeah, that's Rocket, as good and as novel as DayZ is, he just doesn't fully 'get' his own creation.
I mean for crying out loud, they're doing Motion Capture for zombie movement when they should be looking into a system that lets people build structures.
4. They've missed their window, simple as that.
Had they released DayZ 6 months ago when the buzz was at it's height then we might have had a winner on our hands.
Unfortunately the project has lost focus, time and direction.
Hell, Rocket just went off for a two month holiday when he's the lead developer of a game, incredibly irresponsible on his part and a big fuck you to the people who're waiting for the game.
In any other industry that'd get you fired.
I want to see DayZ succeed, but I just don't think it can anymore.
The silver lining is that the mod is going in fantastic new directions with all the different forks of the original people are making.
Edited by TheMachine, 21 April 2013 - 06:05 AM.