One sees immediately how little some people here understand about programming and development :-)
if you don't understand rockets comment about "that's what an inventory would look like, if we left it to the programmers" you should not comment on the new Inventory-system.
The whole thing is a development-model, where the colors represent areas, so the programmer knows where the area starts and ends while building it (to see wether overflow-management works, etc). The whole green item bar will not even be present in the final UI, as it is only a placeholder until the direct access over the 3d-model is working.
But I love how people always complain about everything destroying their immersion, without even bothering to explain why that is, or what should be different. Like spoiled little kids... "me don't like, you change"....
edit: some people just don't get the difference between a UI-concept made in photoshop, a UI prototype screenshot and a final-implementation of a UI. those are 3 different things with 3 different purposes. 2 of them look great, 2 of them work. but only one of them does both. This one, works.
Edited by liquidmind, 29 March 2013 - 11:26 AM.