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Build 1.7.3 Rolling Update


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#1 rocket


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Posted 31 October 2012 - 04:44 PM


This is the first community + development team generated update for the DayZ mod. It is the culmination of a huge amount of work by both the community and the development team. The half-done 1.7.3 patch was made available to the community, who included many of their own fixes and updates. While dogs are "in" there are some mechanics missing so they cannot currently be used. Both myself and Matt spent a significant amount of time playing this today, and it was a lot of fun.


A small summary of those involved in actual development of the patch are as follows (visit https://github.com/R...n/Developers.md for the latest list). Many others helped with testing and such. Please get involved with the community development project! There is much being done, new features and content. Official support is also being made available to community development team members for some requests, where possible.
  • AJ (Leadz)
  • Alakakala
  • Alby
  • Ander
  • Rocket
  • f0rt (ashfor03)
  • Ayan4m1
  • Facoptere
  • HumbleUk
  • IMF2000
  • Tansien
  • Killzone_kid
  • Stapo
  • Sumrak
  • Pwnoz0r
  • R4Z0R49
  • Rajko
  • TheLaughingMan
  • VRShiva
  • Venthos
How to install


Use SixUpdater or DayZCommander to install the update.


Server hosters can get the new Hive files from (link was wrong version... will post shortly!). Only install this if you run a server! You also need the other 1.7.3 files (dayz_code.pbo and dayz.pbo).

Patch notes


* [NEW] Tents can no longer be placed on concrete.
* [FIXED] Building checks for tent placement (No longer place tents in buildings).
* [FIXED] Tents now are one click place.
* [FIXED] Fixed function for checking if in buildings.
* [UPDATED] Vehicle repair menus now all replaced.
* [NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.
* [NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
* [FIXED] Vehicle Damage is now fully working.
* [FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
* [FIXED] Tents Now add and remove from db.
* [FIXED] Food can no longer be consumed if the player does not have in inventory.
* [FIXED] water can no longer be consumed if the player does not have in inventory.
* [UPDATED] Updated UI control bug.
* [NEW] Toolbox is now needed for all repairs.
* [NEW] Alt-f4 is now locked and will only open your status menu.
* [Fixed] No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
* [FIXED] No longer possible to create axes out of thin air if you already have one
* [FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
* [FIXED] Duping no longer possible through zombie corpses/etc
* [FIXED] It should now be impossible for a new players spawns to spawn unconscious.
* [FIXED] You can no longer cook infinite free meat from camp fires
* [FIXED] Survivors should no longer pickup a single item at the same time and both receive it.
* [FIXED] You can no longer generate multiple tents while packing up a deployed tent.
* [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle
* [UPDATED] ItemWire reduced from 0.06 to 0.01
* [UPDATED] PartEngine updated from 0.01 to 0.06
* [UPDATED] Version info is now displayed correct
* [NEW] New Combat System If you fire a weapon, then you go into combat. During combat, "ABORT" is disabled. (Need to look at the effects with high player counts)
* [NEW] Combat 30 sec timer on all combat actions.
* [FIXED] Zombie death animation is delayed (now it plays instantly)


* [NEW] HiveEXT.dll now replaced with our new version.
* [NEW] Official Hive login is now hard coded into the .dll
* [NEW] New Hive can now set ingame time to custom, local(local server time), static
* [FIXED] Object Gear syncs happen based on radius not just on menu.
* [FIXED] Vehicle Position is now updated with client position.
* [FIXED] Vehicles save fuel properly
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#2 Inch



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Posted 31 October 2012 - 04:47 PM

More testing to be done on the next one now :)

CDN should be updated too!

FR: http://fr1.dayz.nu/
SE: http://se1.dayz.nu/
UK1: http://uk1.dayz.nu/
UK2: http://uk2.dayz.nu/

Edited by Inch, 31 October 2012 - 05:08 PM.

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#3 bustapunk



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Posted 31 October 2012 - 04:49 PM

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#4 maujj



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Posted 31 October 2012 - 04:50 PM


#5 LVG


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Posted 31 October 2012 - 04:51 PM

Need doggies next

Edited by LVG, 31 October 2012 - 04:55 PM.

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#6 Fraggle


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Posted 31 October 2012 - 04:51 PM

Nice one. Thanks for all the hard work.
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#7 FlamingDefibs



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Posted 31 October 2012 - 04:51 PM


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#8 CoRe*RedFisher



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Posted 31 October 2012 - 04:51 PM

Thank you all for your hard work and dedication to the community.
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#9 Boneboys


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Posted 31 October 2012 - 04:52 PM

I don't use 6 or DC (old school) how can I install the client.
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#10 SmashT


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Posted 31 October 2012 - 04:52 PM


I don't use 6 or DC (old school) how can I install the client.

You could try DayZCommanders FTP, I assume the files would be the same and you can just extract them to the correct directory.

Mirrors have been updated, see second post.

Edited by smasht_AU, 31 October 2012 - 07:11 PM.

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#11 orlok


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Posted 31 October 2012 - 04:52 PM


I wonder how the "combat" mode will fare.


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#12 Deerosa2000


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Posted 31 October 2012 - 04:56 PM


#13 evoxtom



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Posted 31 October 2012 - 04:57 PM

Great patch. The zombie death animation looks much better now. Very happy for these changes.
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#14 Mr Nasty

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Posted 31 October 2012 - 04:58 PM

Beans for everyone who took the time to make this happen.
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#15 Razorman



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Posted 31 October 2012 - 05:08 PM

If i install this can i still join earlier server versions?
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#16 Leadon77



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Posted 31 October 2012 - 05:09 PM

Hooray been waiting to try this patch out...now can I use this as an excuse to get outta work....
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#17 Nik21


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Posted 31 October 2012 - 05:10 PM

Fuck yes... didn't expect any update before standalone tbh.


Edited by Nik21, 31 October 2012 - 05:13 PM.

#18 tophercook


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Posted 31 October 2012 - 05:14 PM

Great!!! I got (against my better judgement and an utter WASTE of $40) Warz just to get my zed fix while the mod was left "unattended" (no offense meant by this, you guyz have been busy); well needless to say I have been left STARVING, glad I can go back to playing a survival game that is actually worth my time....

can't wait for the standalone... really I CANT FRICKIN wait!!
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#19 ShigZ


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Posted 31 October 2012 - 05:15 PM

Thank you, thank you, thank you... just now when I was about to start playing less everyday. Goodbye sleeping nights.
Live together or die alone.

#20 Flybynight1



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Posted 31 October 2012 - 05:15 PM

Thank you....!!!
Roll on Standalone...

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