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nikiller

ArmA3 confirmed features, what is possible in standalone?

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hi,

Here's a list of ArmA3 confirmed feature. You can now know what is possible or not.

GAME REQUIREMENTS

Minimum:

OS: Windows Vista SP2, Windows 7 SP1

CPU: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz

GPU: NVIDIA GeForce 8800GT or ATI Radeon HD 3830 or Intel HD Graphics 3000 with Shader Model 4 and 512 MB VRAM

RAM: 2 GB

HDD: 15 GB free space

DirectX®:10

Recommended:

N/A

NOTE Pettka has confirmed that PhysX in Arma3 works fine on systems with ATI/AMD cards. PhysX will be handled by your CPU(processor) and not your GPU (video card)

__________________________________________________ __________

| Estimated release date : 2013|

|There will be a Community Alpha available after GamesCom 2012|

Screenshots & artwork:

Armaholic.com ArmA 3 screenshot database

Videos:

ArmA3 official channel:

http://www.youtube.c...re=results_main

Game features:

Game engine:

  • Physical simulation & improved animations:
    The game will make use of PhysX 3 for player, vehcile and other interactions
  • Volumetric clouds
  • The net code is being optimized.
  • 4 times more detailed ground textures
  • Improved Data-Streaming
  • Improved micro AI and path finding
  • Improved water simulation (visually as well as physically)
  • Blending from animations to rag doll
  • Higher particle limit
  • New lighting tech/HDR ( JC twitter feed)
  • JAVA
  • Render to Texture
  • Improved lighting tech
  • Stereo sounds for weapons and vehicles estimated to use around 50 samples for their engine and exhaust, and 20 samples for the wheels on differing terrain.
  • New system of hearing weapon reports at different ranges, with distance attenuation and filtering

Artistic direction:

  • The game will feature more powerfull sounds, similar to popular sound mods.
  • The sources for much of the audio are also more authentic. Ambient sounds such as the sea, insects, winds, footsteps, etc have been recorded on Lemnos.
  • Heat haze effect for fires and engines

Game play:

  • Customizable Soldier Load:
    Choose your uniform (2), assemble your weapon kit, change your load out, get loaded up.
  • Multiplayer Gameplay:
    Challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.
  • Completely Extensible & Moddable:
    Design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.
  • Underwater operations now supported (2)
  • HALO
  • All the buildings on Lemnos are enterable and can be destroyed. .
  • Weapon modification on the fly is now possible.
  • Action menus will be improved
  • Helicopter sounds will be on par with the ones in TOH.
  • The Mk8 SDV will have a periscope.
  • The player will be able to attach explosive charges to enemy boat hulls and other vehicles.
  • The player will be able to remotely operate mortars .
  • Helmet mounted cameras
  • Objects like tactical vests will have weight and different carrying capacities as well as different protection values.
  • Headgear will offer different levels of projectile protection.
  • PvP will be improved.
  • The game will feature an improved wounding system (no specifics for as of yet)
  • Improved MP interface
  • Improved command interface
  • The player will be able to wear civilian clothes http://forums.bistud...ies/biggrin.png
  • Hands now move with the steering wheel.
  • Different muzzle flash samples
  • Grenade launcher zeroing works like in real life.
  • There will be a drop down menu in the editor where you can customize your soliders gear such as camo,headgear, balistic vest and backpack.
  • Fast-roping will be sported.
  • Shock waves will be simulated.
  • Different camo-types ( urban etc)
  • Your load out will affect your mobility- enhanced fatigue system. The more you carry the faster you will become fatigues and this will affect your aim.
  • Improved UAV's
  • Improved artillery system- set the angle etc manually
  • Vehicles can now be towed.
  • Micro UAV's that can be deployed on a squad level.
  • Some weapons platforms can be operated remotely and some can function on their own.
  • All the stationary armament can be dismantled and transported by troops or vehicles.
  • The MP chat system will be improved.
  • Modular vehicle turrets
  • Working mirrors and MFD's
  • Underwater combat is now possible
  • Movement and aiming has been improved
  • firing stances such as shooting while prone on the back
  • The ToH flight model will be the default flight model for all the helicopters and will be used in the SP campaign as well.
  • Weapon stations can now be used both in full screen (ArmA 2 style) and PiP mode.
  • Ability to switch between optical scopes and mounted coliminator/combat sights a.k.a dual mode optics

Sort of confirmed/developer wishes:

IFF transponders

Shooting out of vehicles.

Integrated mod support.

British special forces and eastern naval infantry.

Underground structures

Deferred shading

Locations:

Rich & authentic environment:

Limnos

Limnos is 2.4 times bigger then Takistan.

Stratis

Story:

Check the official ArmAverse timeline for more info.

Vehicles:

Land:

Air:

Sea:

Weapons:

Handguns:

P07 (CZ P-07 Duty)

Submachine guns:

Assault rifles:

Snipers rifles:

Shotguns:

AA/AT/GL Launchers:

Machineguns&LMG's:

Mounted weapons:

Special weapons:

  • Bounding mines(jumping)
  • Trip wires
  • Directional claymores

Weapon attachments: (click me)

  • Collimator sight
  • Combat optical sight
  • Sniper sight
  • NVG sight
  • FLIR sight
  • Flash hider
  • Sound suppressor
  • Flashlight
  • Laser marker
  • Mark 4 HAMR
  • Hybridsight

Clothing & Tactical gear:

Munitions:

  • DAGR HEDP
  • 6.5x38 mm bullets
  • Laser guided mortar shells
  • Smoke mortar/artilery shells
  • Ilumination(flare) mortar shells
  • Caseless ammunition
  • AIM-132 ASRAAM
  • Multiple types of 45 mm rockets ( in AA,AT,AP)
  • Naval mines
  • Cluster bombs

Source: http://forums.bistud...-amp-discussion

cya.

Nikiller.

Edited by Nikiller
  • Like 2

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Arma 3 will only affect DayZ graphic-side. It will stop being a mod. Rocket can now do what he wants with the Engine

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I like your post, it's got a good ammount of information in it.

I recall seeing a Famas rifle in one of the ArmA 3 E3 2012 videos, I may be wrong but I'm pretty sure I saw one.

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First of all the arma III engine will be used, secondly they should increase the recoil of all weapons and be inspired by sounds from BF3 since they have the absolute most realistic sound engine ever. :D

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First of all the arma III engine will be used, secondly they should increase the recoil of all weapons and be inspired by sounds from BF3 since they have the absolute most realistic sound engine ever. :D

It's not confirmed that they'll use the arma 3 engine yet.

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and be inspired by sounds from BF3 since they have the absolute most realistic sound engine ever. :D

yeah if realistic means HOLYWOOD style :)

BF3 has notihg to do with realism, not even close. Ofc it sounds good but not real

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I like this.

However, minimum requirments seem to be incredibly low. Hopefully recommended is higher up there, i demand graphics that will blow crysis away

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hi,

I like this.

However, minimum requirments seem to be incredibly low. Hopefully recommended is higher up there, i demand graphics that will blow crysis away

Yep I agree it has been always like this with all ArmA title. Don't expect something optimized after release. It will take a lot of time before ArmA3 is optimized, it means years.

cya.

Nikiller.

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