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1.7.7.1 - Rolling Changelog

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* [FIXED] - Crashsite loot spawn fixed.

* [FIXED] - Night time LOS should now reset correct.

* [FIXED] - Updated littelbird Repair system to include hull and missiles.

* [FIXED] - Blood transfusion should now work properly.

* [FIXED] - Zeds can knock you unconscious again.

* [uPDATED] - Color saturation starts to fade out at blood level 9000

* [uPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins)

* [uPDATED] - Updated tackle to provide push from front,left,right of player.

* [uPDATED] - Zed will now attack again while prone with animation.

* [uPDATED] - Updated tackle animations to an actual stumble/trip animation from back of player (holding a pistol remains unchanged).

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This should be pretty quick to roll out nothing new will be added just a hotfix in some area's.

We wont be able to release until after E3.

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* [FIXED] - Crashsite loot spawn fixed.

* [FIXED] - Night time LOS should now reset correct.

* [FIXED] - Updated littelbird Repair system to include hull and missiles.

* [FIXED] - Blood transfusion should now work properly.

* [FIXED] - Zeds can knock you unconscious again.

* [FIXED] - Issue with built items not display properly over the network.

* [FIXED] - Changing clothes while in a gear menu of a pile/vehicle/tent will no longer crash your game.

* [FIXED] - Fixed duplication of mags via combining/converting and duplication of tents/built items.

* [uPDATED] - Color saturation starts to fade out at blood level 9000

* [uPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins)

* [uPDATED] - Updated tackle to provide knockdown from back of player and push from other directions.

* [uPDATED] - Zed will now attack again while prone with animation.

* [uPDATED] - Updated tackle animations to an actual stumble/trip animation (holding a pistol remains unchanged).

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Infection update.

We are currently working on this as a brand new mechanic. I will try and explain what we are trying to achieve.

As we all know infection is proving to be a hot topic for everyone so we are going to try and change it up a little without changing anything else around the game so loot will remain the same and so will zeds. The only difference is how the infection from being attacked by zeds will work.

So you’re attacked. Once this happens we start a new delayed reaction for the infection to take effect. During this time players can rest or pour alcohol onto the wound to try sterilizing the wound before infection gets time to do anything.

During the delayed reaction time, you will have the very max of 1 hour to reduce the chance of being infected by finding something to serialize yourself with or keeping well fed, hydrated, rested and warm.

This is still WIP and may change i'm just giving you some feedback.

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* [FIXED] - Crashsite loot spawn fixed.

* [FIXED] - LOS should now reset correct.

* [FIXED] - Updated Chopper Repair system to include hull and missiles.

* [FIXED] - Blood transfusion should now work properly.

* [FIXED] - Zeds can knock you unconscious again.

* [FIXED] - Issue with built items not display properly over the network.

* [FIXED] - Changing clothes while in a gear menu of a pile/vehicle/tent will no longer crash your game.

* [FIXED] - Fixed duplication of mags via combining/converting and duplication of tents/built items.

* [FIXED] - 100% damaged vehicles do not respawn anymore.

* [FIXED] - Added check to make sure no one is within 30 meters of zed spawning.

* [FIXED] - Fixed bandit detection for kills and humanity changes.

* [FIXED] - Fixed an issue where you wouldn't be able to pick up any loot.

* [FIXED] - Fixed an issue where bandaging an other player wouldn't bandage them.

* [FIXED] - Added a range check to zed attacks, no more 5-10 meter hits.

* [uPDATED] - Color saturation starts to fade out at blood level 9000

* [uPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins)

* [uPDATED] - Updated tackle to provide knockdown from back of player and push from other directions.

* [uPDATED] - Zed will now attack again while prone with animation.

* [uPDATED] - Updated tackle animations to an actual stumble/trip animation (holding a pistol remains unchanged).

* [uPDATED] - Reported bike damage is divided by 10.

* [uPDATED] - Much quicker login/loading.

* [uPDATED] - More reliable loot spawns.

* [uPDATED] - Infection rates are much lower (based on #zeds attacking you) viral zeds have 4x greater infection rates

* [uPDATED] - player knockdown by zeds should be less common.

* [REMOVED] - Wild Zeds while we try to debug issues with FPS.

* [REMOVED] - Zeds will no longer spawn while in vehicles.

Both Removed sections are removed while we attempt to debug FPS issues some clients are having.

  • Like 16

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* [FIXED] - Crashsite loot spawn fixed.

* [FIXED] - LOS should now reset correct.

* [FIXED] - Updated Chopper Repair system to include hull and missiles.

* [FIXED] - Blood transfusion should now work properly.

* [FIXED] - Zeds can knock you unconscious again.

* [FIXED] - Issue with built items not display properly over the network.

* [FIXED] - Changing clothes while in a gear menu of a pile/vehicle/tent will no longer crash your game.

* [FIXED] - Fixed duplication of mags via combining/converting and duplication of tents/built items.

* [FIXED] - 100% damaged vehicles do not respawn anymore.

* [FIXED] - Added check to make sure no one is within 30 meters of zed spawning.

* [FIXED] - Fixed bandit detection for kills and humanity changes.

* [FIXED] - Fixed an issue where you wouldn't be able to pick up any loot.

* [FIXED] - Fixed an issue where bandaging an other player wouldn't bandage them.

* [FIXED] - Added a range check to zed attacks, no more 5-10m hits. (We Hope)

* [FIXED] - Fixed issue where your player's body would be deleted if aborting too quickly.

* [FIXED] - Shadow LODs on soda cans.

* [FIXED] - Zeds full scale damage reverted to 100% was 50% in .7.

* [uPDATED] - Color saturation starts to fade out at blood level 9000

* [uPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins)

* [uPDATED] - Zed will now attack again while prone with animation.

* [uPDATED] - Updated tackle animations to an actual stumble/trip animation for back, left and right of player (holding a pistol remains unchanged). Players hit from the front will be stopped in their tracks.

* [uPDATED] - Reported bike damage is divided by 10.

* [uPDATED] - Much quicker login/loading.

* [uPDATED] - More reliable loot spawns.

* [uPDATED] - Infection rates are much lower (based on #zeds attacking you) viral zeds have 4x greater infection rates

* [uPDATED] - player knockdown by zeds should be less common.

* [uPDATED] - SUV has been unbanned and readded under SUV_DZ Server admins must update there database.

* [uPDATED] - fishing_Boat speed update from 15 to 45.

* [uPDATED] - SQL files for private database users Included all hitpoints and inventory systems.

* [uPDATED] - Updated pMain to now include extra setting --execute="call pMain(serverinstance) example. --execute="call pMain(1) would spawn all vehicles for instance 1

* [uPDATED] - Zed Target system updated to include movement speed changes. above 10m = full speed, above 2.2m and below 10m = Approach speed, below 2.2 = Attack speed.

* [uPDATED] - Attack system updated to include LOS & Angle of attack checks as the animation is run to make sure player is only damaged/knockdown if they meet both conditions.

* [uPDATED] - RoadBlocks/Trash should now spawn quicker based on the current speed of the player.

Both removed so we can debug fps issues.

* [REMOVED] - Wild Zeds while we try to debug issues with FPS.

* [REMOVED] - Zeds will no longer spawn while in vehicles.

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