Jump to content
  1. Official

    1. News & Announcements

      DayZ Status Reports and other News

      24722
      posts
    2. 60441
      posts
    3. 2024
      posts
  2. General

    1. General Discussion

      General DayZ discussion

      376656
      posts
    2. Gallery

      DayZ media

      48234
      posts
    3. 92624
      posts
    4. Servers

      DayZ Server & Admin Forum to discuss server hosting and modification. No advertisement.

      11292
      posts
  3. DAYZ - GAME

    1. 79659
      posts
    2. 5290
      posts
    3. 27725
      posts
  4. DayZ Modding

    1. 1292
      posts
    2. 1027
      posts
    3. 418
      posts
    4. 37
      posts
    5. Misc

      Other fields such as config changes, texturing, audio, animations etc.

      106
      posts
    6. 260
      posts
    7. 237
      posts
  5. The Original DayZ Mod (Arma 2)

    1. Mod Announcements & Info

      Latest major announcements and features on your favourite zombie survival mod!

      78632
      posts
    2. New Player Discussion

      Guides, tutorials, videos...Oh my!

      98422
      posts
    3. 581222
      posts
    4. DayZ Mod Gallery

      Post your DayZ Mod photos and videos here!

      57896
      posts
    5. Mod Servers & Private Hives

      DayZ Mod Server & Admin Forum.

      197128
      posts
    6. DayZ Mod Suggestions

      Any suggestions? Put them here!

      180826
      posts
    7. 106866
      posts
  6. MiniDayZ

    1. MiniDayZ   (79880 visits to this link)

  • Recent Posts

    • SV-98 in the basics has 4x - 8x variable magnification optics. Basically as suggestion devs could add ability for hunting scope to be mounted to the Viver-Picatiny rail system, or finally added proper configs for LongRangeOptics, that's already in the game but that optics shall be mounted to Viver-Pica rail system and that's might be quiet enough. Yes you can add slot for using it on the Viver-Pica, but LongRangeOptics has issue it's located far away from spot for the HuntingOptics in any other cases it's the same. But honestly it would be nicely if devs include the understanding of Mount rings, the 25mm & 30/35mm for the Viver & Hunting mount system...   But I'm agreed with you that could be quiet good!
    • I'm currently in the process of creating my own server in DayZ after 11 years of playing experience. So far, I've configured everything the way I'd like it. However, I'm facing a few challenges for which I haven't found a solution yet: Is there a way to make the zombies run faster by increasing their speed value? Personally, I find the zombies too slow, especially the Mummy Zombie. I'd prefer to make them faster so that players don't have it so easy 🙂 I know there are mods, but I'd like to keep my server completely free of modifications (as vanilla as possible). I've been working on the XML files, performance, and all settings for 3.5 months now, so I've invested a lot of time. It would be great if I could also get a mod-free solution for the last step – the speed of the zombies. Can anyone help me with this?
    • You know what would go well with our new exotic long range rifle? The (formerly know as) LONG RANGE scope 🙂 According to "PlentyOMangos" on reddit, the IRL hunting / long range scope would fit the rail the SV uses in-game. Would it be fun? Yes. Would it be realistic? Yes 🙂
    • @kyiara - thank you for clearing that up! I didn't scroll far enough to see that answer in the FAQ. Glad BD has a plan for Livonia owners as well!
    • hey Kyiara, It's great that you reveal a little bit of your personal stuff here and give us a tiny insight into your work. I usually like to complain, but that just creates trust. Personally, I think it would be important and right that our feedback is not only passed on to the developers by you in a qualified and quantified way, but that direct dialogue is often sought from your side, as is the case now. this is certainly not easy, especially if you always try to leave your own opinion and your own sentiment outside. That's why I -additionally- asked above about the "official position" on the question of how the development of the console version had an impact on the general development of Dayz. In principle, the question could also be answered from a purely technical point of view, I think. by the way, unlike Iakevu, I only started Dayz Standalone on the PS4 in April 2020. So that was almost exactly 4 years ago. I don't really care if or not the mod or everything pre.63 is the real Dayz or not. I can't judge at all. but what I can judge is the development of the game on the Playstation over the last 4 years. And I'm one of those extremists with thousands of hours of gameplay and I loved it. I never even remotely expected that you would bring into the game exactly what I hoped for or would be logical or easy to realize in my opinion. I've always tried to cope with your -sometimes really weird- development decisions. at least until the beginning of last year. Back then, Your changes to the 3pp-camera was an absolute no-go for me for many reasons. Camera movement and perspective are an absolute core building block for every video game and VR environment. and it`s a very personal choice which perspektive, 1pp or 3pp you are prefering depending on the task. You should not play around so lightly with such things. But the same applies to many other areas where you made erratic changes: Game Physics/Light/Sounds, Interaction/Control/Movement. some values, like collision for barrels or trees, behavior/sound of weapons i.e. where changed multiple times, resulting in a darker(less visibility of lightsources) more silent(cars/weapons/other) and partially annoying(bird/wildlife/crafting-sounds) immersionless environment. In many, if not almost all, aspects of the game where i`m interessted in -with the possible exception of cardriving- I hardly see any improvements that let me cheer past 2 years.  And here I am absolutely on the side of Iakevu: That's not what Dayz could be, but it`s maybe exactly what you believe it should be and would be more profitable for you, simply rising the bodycount . Maybe our gentlemen developers should think about whether it would not be worthwhile to get out of the tunnel and into the forum/other for 1-2 hours from time to time to discuss openly. (and yes, i know the livestreams, but it`s not what i mean). Because as you have already explained correctly, Kyiara, sometimes one is so convinced of the correctness of one's own actions or opinions that one no longer sees/hears others. and what the developers see and hear from us, well, you influence that, with all neutrality, of course, already significantly involved.  cheers    
    • Tyvm keep up the great work DayZ staff & devs 🙏🏻♥️
    • Yeah no it is immersion breaking and will only lead to drama and harassment 
    • Simply put, make the game more realistic. The player movement and the way guns work needs to be addressed. Make it realistic.
    • The movement speed is still too fast, especially lateral movement. People actually move side to side to draw fire, that’s how ridiculous it is. The damage drop off from rifles is also a major problem. A 400 meter shot from a high powered rifle should put someone down no problem. Get rid of all these unrealistic calculations and make the guns realistic and a players response to getting hit realistic. Don’t forget who your audience is or you will lose them in pursuit of a different audience. Not everyone likes the same types of games, that’s fine. You cant make a game for everyone so don’t try. Make the game more realistic because that’s what your audience wants. I only listed 2 things that I have a problem with, but those two are pretty glaring to me.
×