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  5. The Original DayZ Mod (Arma 2)

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      DayZ Mod Server & Admin Forum.

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  6. MiniDayZ

    1. MiniDayZ   (79874 visits to this link)

  • Recent Posts

    • The movement speed is still too fast, especially lateral movement. People actually move side to side to draw fire, that’s how ridiculous it is. The damage drop off from rifles is also a major problem. A 400 meter shot from a high powered rifle should put someone down no problem. Get rid of all these unrealistic calculations and make the guns realistic and a players response to getting hit realistic. Don’t forget who your audience is or you will lose them in pursuit of a different audience. Not everyone likes the same types of games, that’s fine. You cant make a game for everyone so don’t try. Make the game more realistic because that’s what your audience wants. I only listed 2 things that I have a problem with, but those two are pretty glaring to me.
    • While this is true, people can alwys report here and we can investigate their case to make sure.👍
    • This topic was addressed and it's being looked into.
      Bugs, lags or any issues is always the best to report on Feedback Tracker. (You can also see If it was already reported and what is the state of it). For an example here.
       
    • Sorry, I don't really see anything unusual in the Steam chart. The numbers are looking great, even better on average than last year when comparing the same months. Please don't get me wrong, I'm not saying there are no cheaters in the game, even though BattlEye is working strongly against them. But we've checked multiple "obvious" cases in the past, and most of them turned out to be legitimate kills. People often tend to label anything they can't explain themselves as a cheating issue. "I was killed, don't know how, cheater killed me," but as I already mentioned above, those are often legit kills.
    • Hi, as mentioned multiple times, here it's from the article:

      Some of you may be wondering whether there’s anything more to this update. Well, there isn't. This is mostly due to the fact that update 1.25 was built on top of 1.24. That’s because we are currently extremely busy with a very important milestone which is slated for delivery later this year. We are super excited to tell you more about it soon!

      If you wish to write some constructive feedback, I will gladly take it into account.  Hi, we don't wish to have the name tags in the game (If present, it's due to the platform restrictions), it won't be implemented on official servers from our side. This is more of a CoD and less of a DayZ feature.  Hi, mainly the military areas.
    • So in case you haven't noticed yet, Livonia DLC will be now part of DayZ main game 🙂
    • Wdym, that would be such a good feature. I hope they allow us the ability to toggle it though.
    • No, but the date of 1.25 will be announced in May. Thank you for the kind words ❤️ From the FaQ:  Will existing players receive any benefits aside from the free Livonia DLC?
      The primary benefit for existing DayZ base game owners who do not currently own Livonia is receiving the DLC free of charge. Those that own base game and Livonia before the change will get the DayZ soundtrack for free on Steam only
    • Just read the article? More details will be shared on May 20th...
    • Nope, our development team handles that. They're the experts on what's doable and how it would help the game.
      As I've spent more time with DayZ, I've gotten better at filtering stuff, but the game keeps changing. So, I still track info because what wasn't possible three years ago might be possible next year. I've made it easier for them by putting all the info they need in one place, so they don't have to search forums or social media. I categorize feedback as 'urgent' or 'check later,' prioritize based on how often something's requested, and consider its importance. But I'm also not the only one doing this. The devs are out there as well, making sure nothing is being overlooked; they just don't need to comment on the feedback. I understand where you're coming from, but the game's doing better than ever. However, to keep it strong, it needs to evolve. If we made the game exactly what you wanted but nobody else played it, support would dry up. I'm exceeding here because I know you're not alone. Your feedback matters, but we can't overhaul the game based on one or a few people's preferences. We have to think about all the different players out there and also the game possibilities. Plus, there are community servers for players who want something different, and that's working just fine. We'll keep tweaking the game, adding stuff, fixing bugs, and support the community content. But remember, our game isn't subscription/in-game payment-based. You buy it once, and we have to make sure we will be able to support it as long as it's possible.

      I know you mean well, I am just trying to explain that we do as well...
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