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S3V3N

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About S3V3N

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  1. S3V3N

    Stable Branch - 0.60 Discussion

    Guys, I'm just here to say "bye-bye". I know most of you won't miss me, but I really meant well for the game and spent countless hours writing my experiences, posting screenshots and trying to point out what I found was lacking. It's actually amazing how Dayz managed to turn me from a fierce supporter into a complete hater over time. Apparently I am not allowed to ask when Beta really starts. Apparently it wasn't Q2/2016. Also Boneboys, it will surprise you I am moderating forums as well. German TV, reaching millions of people. The difference between our moderation style is that I allow anything but insults. So I was well aware you would shut me down for that, but for anything else: not really.
  2. S3V3N

    Stable Branch - 0.60 Discussion

    I am starting to think 0.61 must be a much bigger patch than anticipated. First of all there is the stuff that clearly isn't working - like the medical system/temperature. In any other game I know there would be a number of hotfixes, until the problem is fixed. Then there are the performance issues with vehicles, chopper loot spawning in barracks and similar small things. Then the performance issue with rain, desync etc. It's weird how the Dayz devs always opt to solve everything in one big patch that takes forever, instead of tackling the problems in small but meaningfull fixes. I don't even play Dayz even more, until I am sure this is changing. Found my new love in Miscreated.
  3. Hi, for the first time in years I'm thinking about getting an AMD card again. I found the RX480 does everything I need and wonder if anyone is using the card with Dayz. For one reason it's not as power-hungry as the NVidia ones I can get for the price. Secondly, I don't want to buy a used card and this is in a good price/value relation. If any other cards come to mind that would be a good buy in the upcoming months, please let me know below.
  4. S3V3N

    Stable Branch - 0.60 Discussion

    I predict you will be disappointed by the final game. Despite the glorious render, I don't think Dayz has much room left for complicated and diverse AI systems. No matter what the devs have planned now, it will have to be dumbed down, because frankly the game still lags. It's 60 frames with a desync of a thousand for me in quite a few places and situations. And we don't even have usable vehicles yet; well they are usable, but they don't really work as a driving experience. You've always been holding a candle for the devs, but this is the reality: Dayz will release this year. That's what they said, that's what we know. In order to achieve that goal, they'll have to simplify. You can't have three different, redundant systems if you just need the one. Dynamic Spawn is just a fancy word. Everything spawns dynamically, as soon as there is more than one spawnpoint. Why would a group of zombies need a different system than a group of deer or chicken? The last thing the game needs is more background calculation. Well, I'm making hypothesis again, but Dayz is a perfect candidate for it. I'm curious about seeing the next update. Also, I'm curious about the reasons why it's taking so long. If things were working by now, we'd know. I wouldn't bet on infected hordes in cities. The frames in cities are already in peril and the calculations for hundreds of moving AI would be a much graver factor than calculating even several thousand item spawns. There are too many straight, long roads in the cities and the viewing distance is too high for the occlusion system to be effective about frames in that situation.
  5. S3V3N

    Is steam workshop still planned?

    Probably better not to ask about it... Like everything else, Modding Tools are long overdue and will be the last thing we'll see. It's hilarious, how they promised us new social media and insight into the game development and completely failed at it, once again. These devs should make their game and we should take what we get, because we tried over and over again: constructive criticism, suggestions, q+a; nothing improved about the information strategy for Dayz. Things are announced, never release in time, and then nobody ever gives us further/new info about it. I don't even remotely understand how you can be so bad at promoting your own game. So yeah, Mod tools - were supposed to be released in the beginning of 2016, from what I recall. What a joke...again. I can love this game and hate this team at the same time. I'm pretty good at it after three years of practice.
  6. S3V3N

    Stable Branch - 0.60 Discussion

    Both systems were showcased. The horde AI with the infected demo and the predator (or horde AI) with the wolves. I doubt the infected horde AI will use a different system, but rather just different parameters. Essentially this has to be the same system that spawns deer now, or based on it. I can't say where they will place spawns, but I doubt they'll place masses of infected in the cities when the frames there aren't stable. Maybe for testing and hopefully later! I would not mind tons of infected in the new patch, just to stress-test the spawning and interaction. I don't really know what the infected numbers are right now, either. All I know is I need more :) Hope for the best!
  7. S3V3N

    Stable Branch - 0.60 Discussion

    That's not even the 0.60 renderer, as far as I can tell. I don't know how they got the guy to hold a backpack like in 0.60, but this is probably an in-editor shot made from ripped assets. What's puzzling is that I don't think I've seen these tent assets before, at all. Maybe they just modeled them themselves, if so they fit pretty well into the game.
  8. S3V3N

    Stable Branch - 0.60 Discussion

    I want to say how much I like the new renderer! Possibly some people had a better viewing distance in the old renderer, but I always had ~3500 meters set. Now, the new renderer renders...everything. I feel much more like part of the map. And the lighting, the colors look much more rich than before! Really good. So there are a few problems loading the different LOD models, but there are fewer pop-ups for me than before and transitions look good. Except for the odd tree that will sometimes pop in with his cardbord model. I'm still worried about the progress of the game. Somehow I expected 0.61 yesterday, because predators and horde AI was showcased last year and the audio is Tanoa's system, so nothing completely new. My big hope was that we'd see bi-weekly updates. Some games I play have updates every day and they have a beta branch on top of that. Dayz just keeps its reputation as an underdog. It doesn't want to be hyped, because substantially it wants to be an honest game. How frustrating it must be to get accused all the time of diverging too much from the mod. When I'm playing Dayz I'm thinking: yes! this is the game I want to play! I know it's not there yet, and I know it's all PvP, but honestly at some point the mod was always just PvP for me, too. Of course you had your buddies, but you can't be friends with everyone. That would be hilarious though. But my staying complaint is that there aren't enough updates. I'm annoyed at myself for repeating this, but I have to. It is too important. If Dayz ever want to shake off that underdog status, it has to go full in. These updates have to come like lightning now. If you see media coverage about Dayz repeatedly over the course of several weeks, you have to get that this is a special and great game! And the thing is: people keep saying Dayz isn't for everyone. I am convinced the opposite is the case. First of all, even the vanilla Dayz experience is not comparable to anything else I've played. And I've played Life is Feudal and other "hardcore" survival games. The island, The Long Dark etc. All are cool, but nothing is like Dayz. The almost total freedom you have was something that attracted me to the very first Arma. And it feels less and less simulated. Less rigid and better animated. Secondly, there is modding. I can imagine everything from a camping simulator to a flying school for dogs will be modded into the game. No limits - with decent support. I've got to tip my hat to Bohemia for everything they've brought to gaming, since Operation Flashpoint. Not only have they been the first to load this massive battlefield as a map, but they also were lucky enough to re-invent the zombie-genre on the way. To me, this is one of the few big studios that live up to the legacy of (old)iD or Blizzard. These studios turned the tables too, but the difference is they were huuuuugely successful with it in their time. So I wonder why Bohemia still doesn't push this game more and explore the unique selling points of Dayz. They showed with Tanoa that they can deliver beautiful environments. So there will be dlc. And from what I can tell so far Dayz has a far superior AI pathfinding than anything Arma ever had. So it will be more challenging. And the stuff the community will come up with is going to be pure fun. All this superlong post is about seems to be that I really can't wait for the game to release. Could have written that shorter, but uh nevermind.
  9. S3V3N

    Stable Branch - 0.60 Discussion

    On getting wet: I wear USMC jacket and some Gorka pants and they both seem to dry pretty quickly. I don't carry any waterproof jackets around. The assault backpack isn't waterproof though, so I wouldn't mind finding some waterproof bags. The storage boxes seem to spawn much more than these. We've made some fires inside houses though - to cook chicken or fish. The nice side effect is getting dry. So if you play like it would make sense nothing bad seems to happen. If the breathing sounds weren't so horrible, I would play in 1st person much more. The audio update is something that will make first person much more attractive, I hope. Since it's cool if you can realistically hear your surroundings, instead of guessing where you hear a zombie grunt from. Been enjoying 0.60, but it's good it'll have a fairly short life-span.
  10. S3V3N

    Stable Branch - 0.60 Discussion

    I did complain about it in this thread and so did a few others. It does work when you hold it in your hands - it is always on then. It doesn't work on the MP5 or elsewhere. I guess this is possibly a graphics card problem; so we don't all get it. The thing is though: I'm doing fine without a red dot in the middle. The hardest thing to hunt are chicken anyway ;) --- Also: can we get some info on the Beta please? On 2016 SA-release? I made a thread about that, but it was closed.
  11. S3V3N

    Stable Branch - 0.60 Discussion

    Exactly! But you can't put them in boots yet, can you? I tried over and over again and it worked with the combat knife, but not with the derringers. You also see the knife visibly sticking out of the boot. So I wonder if you'd see the pistol as well, too. Guess it makes sense to wear black, since silver pants are really hard to come by.
  12. S3V3N

    Stable Branch - 0.60 Discussion

    Same combination I am using! I've transfered the attachments from my Mp5 two times now to have a pristine weapon again. I am using weapon cleaning kits, because - yes - there is a lot of 9mm ammo, but some of it is damaged or at least worn. I am trying to use only worn and pristine now. I'm still working on assembling a full ghillie. I'm done with everything except a gun wrap and colors. Spray cans aren't as easy to find as I remember, but I've sure seen some and could kick my ass now for leaving them. The usual problems... I think the Blaze is a bit annoying to carry for the one use it has. I almost never find myself sniping and usually come across at least one good weapon on a hike. I started breaking rifles down, just taking the important parts with me. I think it would be cool if you could store a rifle disassembled and put the parts wherever you want in your inventory. Instead of having a full rifle take up three rows. The body would have to take up 3x2 slots like the Skorpion does now. I like that, btw. I think if the Makarov would only take 1x2 slots then I would pick it up sometimes. These small pistols I want to put in my boots on quickdraw ^^
  13. S3V3N

    Stable Branch - 0.60 Discussion

    That is a very good point! I thought maybe it is due to my gfx and since I am getting a new one this fall I didn't bother too much. But this happens to me too! Regularly. I see the lowest LOD models of everything after playing long sessions. It looks like carboard trees, shoebox houses, etc. They load in the high res object and texture when I get closer, but the majority just looks like crap. Sometimes this is only temporarily and goes away again completely. But it always happened on long sessions to me too! I hope it is only a matter of me/us having old gfx hardware! Visibility is great, but the quality of objects is often low for me. I think the new card will work wonders in that regard.
  14. S3V3N

    Stable Branch - 0.60 Discussion

    Holy shit, Ive just been outside to get a new steel wire for my bike's breaks. Suddenly the clouds came and lighting started. One lighting bolt hit the electronic wires of a construction site, not three meters away from me. It sparked and I think the Streetlight on the the other side imploded (I heard a sound of glas breaking, but the lights aren't turned on yet). Needless to say I stumbled back into the first open shop door. There they asked me if I saw that lighting and I could only nod. So then I had to run for ten more minutes with a steel wire in my hands and a bag of wet clothes on my back. There is no better conductor ^^ Holy crap that was scary. So far I've seen lighting hit twice (!) in my life. The other time it completely destroyed our neighbors biggest tree and set it on fire. But that was almost 20 years ago. Today wasn't as big, but man...nature is dangerous! Which is why I wonder now, if we can make lighting any more dangerous. Say you are running around on rooftops or high up on a meadow - shouldn't we see lighting hit randomly, perhaps even into zombie groups, etc? It would also be great, if it would actually set houses/trees on fire. One thing I know: I'm not going out today!
  15. S3V3N

    Stable Branch - 0.60 Discussion

    I'm actually stupid. Yes - it is confirmed now! I complained about the weapons/sniper sway - but I had it zoomed in all the way (with +). This far mode isn't really for hitting stuff, but for spotting it. When I use normal zoom there is a little sway, but that's where skill comes to play ;) I do think the panting and grasping for air after running for 2 minutes is too much and would like to relax faster to get into position. I also think that holding the breath while shooting wasn't the worst idea Arma had, so I wonder why we ditched it. I'm still with MP5/Blaze, but man am I happy I brought my magazines down with me. I've seen nothing in the police stations at the coast. And the coast is so empty - I met more people in the woods than in Cherno ^^ That's a bit odd: creating the most beautiful cities in the game and then having nothing there that's worth visiting. I made my first full Ghillie, though. Also I met up with one of my friends. The other got sick and went to die in the wilderness ^^
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