Jump to content
rocket

Consolidated Weapons/Equipment suggestions

Recommended Posts

Or just don't get into fights.

 

Yes because I play games that have gunplay involved to enjoy my smug position of moral superiority. "Hahaha, I could shoot you all but I'm so much better than you so I wont!"

No, fights are a core aspect of DayZ otherwise you just have running and zombie simulator 2014.

 

On the topic of mag dropping though, in the mod it made much more sense when changing out mags because you had pouches on the vest you spawned in with. Mags come out into the gun, they go back in when reloaded. In SA you have pockets, which I guess would be similar but not quite the same. I'd enjoy seeing empty mags dropped on the ground during reloads, but partially filled mags should be recycled. My thinking is that empty mags can't help boost your survival chance in a fight, but ones with bullets in can. If you get pinned down an empty mag isn't going to help you anymore wheras filled ones are, so I'd be making the extra effort to keep them on me. If I die then I'm not going to be able to pick up my mags anyway.

Share this post


Link to post
Share on other sites

So how about spray paint to change the color of gear?  All these neon colored backpacks.

 

No MREs (Meal, Ready to Eat) in military camps?  Those things are like gold.

 

Flare guns.

 

Smoke.

 

Grenades.

 

Hoarders.  Rare instances where the zombies got to those that prepped for the Apocalypse.  Zombies would have no use for a huge stock pile.  Maybe one or two per map and have it randomized each time the servers restart.

 

I must say, thus far I love the game, just some things that came to mind while playing.

  • Like 1

Share this post


Link to post
Share on other sites

So how about spray paint to change the color of gear?  All these neon colored backpacks.

 

No MREs (Meal, Ready to Eat) in military camps?  Those things are like gold.

 

Flare guns.

 

Smoke.

 

Grenades.

 

Hoarders.  Rare instances where the zombies got to those that prepped for the Apocalypse.  Zombies would have no use for a huge stock pile.  Maybe one or two per map and have it randomized each time the servers restart.

 

I must say, thus far I love the game, just some things that came to mind while playing.

A suggestion for MREs, you open it like a medkit or box and there's 3 food items and a drink mix included.  After it's empty it becomes trash loot and can't place other items in it.

 

Horders: That would be interesting, one or two random house/appartment/cabins (chosen at random) loaded with survivalist gear and a few weapons and some ammo.  Maybe have 2-3 zombies in the home to act as the 'residents'.

  • Like 1

Share this post


Link to post
Share on other sites

Explosives and Booby traps, or jus some boobs ^_^

Share this post


Link to post
Share on other sites

Hahaha, you think you should be able to get fully geared in half an hour.

Go away, play the mod in a private hive server and spawn with a dmr so you can have your fun fully geared firefights 20 seconds from the spawn.

DayZ standalone is about achieving something different and real.

And if the devs say it is a simulator then it is a simulator, dayZ is a zombie apocalypse survival simulator.

If it wasn't that they would take out food and hunger and zombies.

Go and play battlefield, because you don't know what DayZ is about.

 

Wowow what's this? How can you NOT see where he is coming from? He never said he wants casual AS50s every 20 seconds or spawn in with a DMR. He said, in the end a game - therefore DayZ - should be about fun. Have you ever even played the mod yourself? Cuz there's plenty of mod variations that are pretty 'realistic' and rather slow paced in terms of gear progression (DayZero, or vanilla even?), but they still have a wide variety of weapons. It's as if you are stating DayZ mod equals Battlefield, which is the single biggest joke I've ever encountered on this forum.

 

Also imho, what DayZ is 'about' is not set in stone. People have different playstyles and preferences, hence the huge variety the mod currently has to offer. Saying that one doesn't know what DayZ is about simply because he or she doesn't agree with your statement is complete nonsense.

 

what a bunch of bullcrap. apart from the fact, that this thread isnt the right place for this discussion.

scavenging for equipment and ressources is a core gameplay element. the hardships of finding water and food, the malnourishment and its effects, the decisions you make when the most basic ressources are so scarce that they threaten your survival, thats what originally spawned the idea of DayZ after that life-changing experience Dean had during his survival excersise in Brunei. Getting "geared" should take days, over many play sessions. it is not supposed to be equivalent to quick-shopping loadouts like in counterstrike. it should be hard, frustrating, and even tedious at times. as Dean said last year "When I originally scoped the mod out, I wanted it to be very brutal, and I wanted the finding of your first weapon to be a real event for the player."

 

If you cannot find joy in such kind of game, then maybe this game isnt for you.

 

But then again, Cerbo Knight's original point was that a game should still be at least fun to play (at least to him). Imho, it's impossible to replicate that sense of 'finding your first gun, compass, can of food or whatever' time and time again. It gets old after hundreds of hours of play. I remember me finding my very first Lee in the mod close to 2 years ago, and it was amazing. But whenever I find a Lee now, wether in SA or the mod, I don't get that same feeling. No goosebumps whatsoever. It's because I'm not playing on my first character anymore, it could well be my 258th character for all I know. Is the game not for me then? Should I quit DayZ while I'm at it?

 

What ís fun to (I think) most people that play the mod is the pvp and the roleplay that comes with it. The gunfights are not like CoD or Battlefield, not like anything to be honest. They are completely random and they never get old. Never ever. I still get adrenaline rushes from gunfights. Scavenging for supplies is indeed a core element of the game but it's not what makes the game itself fun, it's only a part of it. I think many people that enjoy the mod feel that the realism parts should not be overdone, which is currently (according to some, not all) happening in the SA.

Edited by Salva
  • Like 2

Share this post


Link to post
Share on other sites

My main problem with DayZ isn't the slow progress with the SA or the lack of weaponry. It's the playerbase.

 

The game must be hardcore as fuck with a button to breath that must be held at all times =/= fun.

 

What you're not realising is that you can make a more casual base game to ensure success with hardcore elements, and through the power of mods that made the original mod so damn popular you can introduce hardcore games that cater to your whims while not excluding every other player that doesn't like games as hardcore as you like.

 

Or failing that, hardcore servers. Just give us options Dean, options.

  • Like 1

Share this post


Link to post
Share on other sites

But then again, Cerbo Knight's original point was that a game should still be at least fun to play (at least to him). Imho, it's impossible to replicate that sense of 'finding your first gun, compass, can of food or whatever' time and time again. It gets old after hundreds of hours of play. I remember me finding my very first Lee in the mod close to 2 years ago, and it was amazing. But whenever I find a Lee now, wether in SA or the mod, I don't get that same feeling. No goosebumps whatsoever. It's because I'm not playing on my first character anymore, it could well be my 258th character for all I know. Is the game not for me then? Should I quit DayZ while I'm at it?

 

What ís fun to (I think) most people that play the mod is the pvp and the roleplay that comes with it. The gunfights are not like CoD or Battlefield, not like anything to be honest. They are completely random and they never get old. Never ever. I still get adrenaline rushes from gunfights. Scavenging for supplies is indeed a core element of the game but it's not what makes the game itself fun, it's only a part of it. I think many people that enjoy the mod feel that the realism parts should not be overdone, which is currently happening in the SA.

 

Certainly valid arguments.

 

I am a loot whore. I like scavenging for items. To me, the hostile players (and in future hopefully the infected) are the necessary risk element of the risk-reward balance, with items (useful or rare) being the reward element. Others prefer the combat gameplay, to them, the items are not the reward in itself, but merely a tool in the quest to dominate other players. Others again want the survival aspect as harsh as possible, so even without hostility from other players surviving a play session should become a feat in itself - and thus rewarding.

 

i think all those approaches are valid. each of them represents an aspect of the game, and i would argue that anyone who wants one of them removed completely, is playing the wrong game.

 

How balanced will they be once all mechanics are introduced and working? hard to tell today. I do not share your impression that realism (and if i understood you correctly, the pure survival aspect) is too much in focus. The game -currently- focuses mostly on PvP combat - imho mainly because thats the part of the game that always works, and requires the least from the player: you can spawn, and start punching others on the spot. it allows for fast access with instant gratification to the player who prevails in such an encounter - while the loser can be back in action within minutes. I would like both scavenging and survival becoming on par with pvp combat, not niche playstyles - and this requires the environment to become more deadly. i hope the balance will change significantly once the infected will finally be 'fixed' - whenever this may be.

My main problem with DayZ isn't the slow progress with the SA or the lack of weaponry. It's the playerbase.

The game must be hardcore as fuck with a button to breath that must be held at all times =/= fun.

What you're not realising is that you can make a more casual base game to ensure success with hardcore elements, and through the power of mods that made the original mod so damn popular you can introduce hardcore games that cater to your whims while not excluding every other player that doesn't like games as hardcore as you like.

Or failing that, hardcore servers. Just give us options Dean, options.

you'll get your easy-mode servers with private hives, which are going to be introduced "sooner than you think" if i quote that correctly.

Edited by e47

Share this post


Link to post
Share on other sites

 you'll get your easy-mode servers with private hives, which are going to be introduced "sooner than you think" if i quote that correctly.

 

I'm honestly fine with how the SA is right now, it just needs more players, more content, and everything the mod had. It's a tall order but they'll get their asses in gear when H1Z1 releases. Decent competition will be good for DayZ.

 

Oh yeah, and mods too. I want to play Namalsk in the SA. That will be the day.

  • Like 1

Share this post


Link to post
Share on other sites

I bet no one here is mentioning the obvious, IE we are getting bored of playing the same map, fanboy says, "but it's only an alpha" "you can enter every building now"

1: It will still be an alpha in 3 years, let alone any new maps, and all the time in development they didn't get round to sorting the mess that is the key bindings 2000 of them for every single action.

the fan boys are so desperate for this to work they will no mention it's obvious floors. personally i think it's stinks of crap i have only played it twice and i wasn't impressed. the mod has more choice in regard to maps, and is better to play. just glad i didn't buy at full price.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×