New concept design!
Kept the window based inventory, used a more "Space Station 13" inspired design and fits a 1024 x 768 resolution
Opened your Backpack
Opened all clothing items
Examining an item
Checking out a body
As of 1/20/2012:
Here's a really shitty, buggy flash version of the interface that I will be updating as I go:
So feel free to mess around with it and give me some delicious feedback
http://joeflashedme..../dayzUIas2.html (give it a moment to load, didn't make a proper loader)
Press "G" to access the gear menu, open the gear tab and mess around with it.
You can press "R" to rotate the knife
You can right click and open the backpack
Checking your gear:
While looting a corpse:
Some constructive feedback from you all would be greatly appreciated!
Q & A:
It's not actually a button, it's just a tool tip. My thoughts on this were it would show up while dragging an oddly shaped item around, such as a hatchet, so that you could better position the item on your person (see how the hatchet fits on the player's belt in the second image)
1) What is the "Rotate" button in the top-center used for? To rotate items in your backpack? To be a rebel and wear your fanny pack upside down?
I'm not sure I see the problem? You could either drag an item into the "on the ground" area (the green box in the center) or outside of the opened backpack (the black area) and place the item on your body that way?
2) It would be nice if there were some easy way to move items between the backpack and your body without having to put stuff on the adjacent dead person. It seems the concept work above would not allow you to move anything between the backpack and your body without first moving items to the dead guy, then taking it back off of him.
Some users have suggested easier ways of identifying people in your party (via armbands). Colored or customized armbands, legbands, etc. would be a great way to help identify other players in your group.
3) What are the armband and legbands going to be used for?
The alice pack has three smaller front pouches. So I broke off three smaller sections to represent them. I'm unfamiliar with the way STALKER does their inventory but the available backpack spaces layout would be unique to each backpack.
Also, may I inquire as to why, in the bag view, the grid is broken? If all items simply take up a number and shape of slots, wouldn't it be better if it was just a solid grid that filled in with the items you have? Kind of like S.T.A.L.K.E.R.?
It'll eventually be used to initiate a trade. Basically how it'll work is:
what's the blue tab on the bottom for
- You'll drag any items you have on your character into the trade area
- Those items will then be highlighted in blue in your gear menu
- To allow the other player to grab an item from your person, you'll hit the blue trade button (toggling trade)