As the team continues pushing development of DayZ, we have Brian, Chris, and Viktor providing us with a peek at what is on the plate for the team.
Work continues on experimental branch as the team keeps hammering away at the next Stable build candidate.
As the team continues iterating and testing on experimental while moving towards the upcoming stable update, we'll hear Lead Producer Brian Hicks discuss a bit of the methodology being dynamic event and vehicle positions versus player spawn locations.
When going through new posts on the DayZ forums, I also stop by the Gallery section of the forums. It's a place to go to for a nice random mix of content that shows gameplay, rp, pvp, bugs, and other videos that encourage discussion on features/mechanics of DayZ for example.
We're rapidly approaching the experimental push of 0.56, and we've discussed over the last few weeks some of the things you can expect from this update to the Steam branch. I'd like to recap a few key points though, as we're close to this push:
As expected, work continues on 0.56 stable branch release. This release as mentioned prior will hit in the early weeks of May rather than the standard end-of-the-month update for April.
While trawling through Youtube and Twitch streams, I came across Snaftii's channel. It is not one of the channels that has millions of subscribers, but the gameplay and editing in his videos looks really nice.