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Pending Update: Build 1.7.2.5

Pending Update

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#621 daze23

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Posted 04 August 2012 - 09:43 PM

all these 'fixes' for the artifacts are temporary at best. I understand people are trying to help, but just understand what 'fixed' it for you might not work for other people, or it might only temporarily solve the issue for other people

when I first turn on the game, I don't get artifacts, but eventually they creep up. all these 'fixes' essentially do the same thing. they 'reset' the video, but the artifacts eventually come back

and as the suggested 'fixes' get more complicated (people rolling back certain dayz files), who knows what other unintended issues may crop up for some people. that's another reason I think they should prioritize fixing this issue. people trying to fix it on their own could just create a bigger mess. we can all talk about who's 'fault' that is, but the point is it will be a mess and clog up these forums with more crap
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#622 daze23

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Posted 04 August 2012 - 09:45 PM

I have not personally seen any artifacting from dead soldiers, neither have any of my comrades, were a band of almost 10 strong now and none of us have seen dead bodies artifacting.


it definitely comes right from the dead soldiers for me.I had the barbed wire artifacting before, but this is different
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#623 daze23

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Posted 04 August 2012 - 09:46 PM

WORKING FIX!

I'm telling you guys. I TRIED EVERYTHING. Flushing in a milion ways, looking not looking, one server another server etc. Trying all the video options etc.

I just found this : http://dayzmod.com/f...t-to-dayz-1723/

Here i guy gave a zip of the anim files of 1.7.2.3 . I replaced the files of my current version with those and guess what. I dont have the glitch anymore.

Just for all you guys that only have the weekends to play and couldnt because of the damn glitch. HERE IS THE FIX FOR YOU :P


well duh. of course that fixes it
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#624 magmatrix

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Posted 04 August 2012 - 09:46 PM

Target date:

* Wednesday 1 August 2012 (GMT)


Aim seem to be a bit off. What is the new target date?
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#625 fisk

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Posted 04 August 2012 - 10:00 PM

Aim seem to be a bit off. What is the new target date?


Probably a bad to guesstimate a target date since last time he did that hundreds of nerdrages suddenly cried out and then when Rocket locked the thread, suddenly became silent.
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#626 sunnz

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Posted 04 August 2012 - 10:42 PM

Another patch without a fix for what is ruining this game ( people who DC)

Nice... :rolleyes:

Edited by sunnz, 04 August 2012 - 10:42 PM.

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#627 Journalist

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Posted 04 August 2012 - 11:05 PM

Okay, not the 1st of august. Hopefully today it will be fixed :/
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#628 mariush

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Posted 04 August 2012 - 11:11 PM

I can confim that copying dayz_anim.pbo and dayz_anim.pbo.dayz.bisign from 1.7.2.3 over the ones from 1.7.2.4 fixes the issue.

Went to Berezino, zoomed view to hospital, got the visual artifacts again. Used Shift + [num] - , typed flush, after it did its job i could move around Berezino with no problems whatsoever.

Regarding too much ammo ... it really depends on luck and server.
On some servers, I went half the map from south to north and couldn't find an axe or secondary weapon (had to use a winchester with a single ammo pack)
Now, in Berezino I couldn't find an Alice pack or a hunting knive in both malls and the bar and the apartment buildings.

Found three matchboxes and a Sprite can though...
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#629 Griff

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Posted 04 August 2012 - 11:24 PM

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Locking thread again, and cleaning out the off-topic discussions. Will unlock when patch is out.

Edited by Griff, 05 August 2012 - 02:47 AM.

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#630 rocket

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Posted 07 August 2012 - 05:53 PM

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Two sentences:

Firstly, 1.7.2.5 will not come out (it will be 1.7.3)

Secondly, WOOF WOOF.
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>rocket in charge of not being retarded

#631 jordNZ

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Posted 07 August 2012 - 11:56 PM

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Posted Image

*expressing community response until thread is unlocked.

Edited by jordNZ, 12 August 2012 - 03:16 AM.

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#632 JoeysLucky22

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Posted 08 August 2012 - 12:23 AM

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Obligatory Jeremiah Johnson gif

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#633 rocket

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Posted 10 August 2012 - 01:33 PM

http://dayzmod.com/f...rolling-update/
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