Jump to content
rocket

Pending Update: Build 1.7.2.4

Recommended Posts

Can you elaborate on the * [NEW] Hive now tracks login/logout (for use with preventing ALT+F4) part?

What will it actually do?

  • Like 16

Share this post


Link to post
Share on other sites

Can't wait, to bad wednesday is work -,-

  • Like 3

Share this post


Link to post
Share on other sites

Would this change (hive tracking login/logout) effect those that server hop as medics to help other players out?

  • Like 3

Share this post


Link to post
Share on other sites

keep up the awesome work! cant wait, especially for anything anti-Alt+F4

Share this post


Link to post
Share on other sites

Would this change (hive tracking login/logout) effect those that server hop as medics to help other players out?

Yes it would, and this would be a valid point. I'm not sure what the answer is here.

  • Like 17

Share this post


Link to post
Share on other sites

This topic is for information of the status of the next update.

* [NEW] Hive now tracks login/logout (for use with preventing ALT+F4)

now if only the admins would follow procedures isntead of making up thier own combat dc rules, nice work Rocket ^^
* [FIXED] Infected hearing of shots greately reduced
they are practically deaf as it is, if you swappped vsison for hearing they would all need a white stick and sunglasses .... zombie guide dogs....naa to far :P
  • Like 4

Share this post


Link to post
Share on other sites

The mechanics are being tested, but it will put a "timeout" if you successfully connect too many times within a period of time.

Ok. So people can still alt-f4 to escape death, just not too often?

Did the logout timer thing not work at all?

Not complaining mind, it is just a very important issue so I would like to get it straight.

Share this post


Link to post
Share on other sites

The mechanics are being tested, but it will put a "timeout" if you successfully connect too many times within a period of time.

NICE thank you!!

Share this post


Link to post
Share on other sites

The mechanics are being tested, but it will put a "timeout" if you successfully connect too many times within a period of time.

You have mentioned being able to track other things as well, like if a player have fired a gun recently before disconnecting. Will these things be in as well or will they be tested in the future?

Share this post


Link to post
Share on other sites

Ok. So people can still alt-f4 to escape death, just not too often?

Did the logout timer thing not work at all?

Not complaining mind, it is just a very important issue so I would like to get it straight.

One step at a time. This will put an end to server hoppers that just hop constantly to get gear. Although people will still be able to d/c to avoid death it looks like we are moving in the right direction. Baby steps before we start running.

  • Like 1

Share this post


Link to post
Share on other sites

One step at a time. This will put an end to server hoppers that just hop constantly to get gear. Although people will still be able to d/c to avoid death it looks like we are moving in the right direction. Baby steps before we start running.

They will leave a trail, once we have the algorithms sorted and can issue warnings/punishment... those who continue to do it will receive database level bans,

  • Like 32

Share this post


Link to post
Share on other sites

i don't see how this is gonna help against people that alt-f4. yes it does give you a timeout after a while, but it's not like a player alt-f4's every 10 minutes.

EDIT: didn't read your last post, don't mind this post, looking forward to it!

Edited by remkoe

Share this post


Link to post
Share on other sites

Firstly, we will do what DayZ always does... we will collect data.

At the same time, initially, login cooldown will be applied (and grow) where you transfer to another server, and cooldown will be applied significantly if you try and reconnect to the same server (with an alive character). Once we have enough data, we will use that to determine algorithms that detect a players behavior over a period of time. This will allow us to then start applying warnings > punishments > database bans; to those players who continue the behavior.

Awesome!

Share this post


Link to post
Share on other sites

Why disable the respawn? What if you get stuck in the wilderness or the sea?

Also is the zombie hearing being increased or decreased?

Finally, when can we spawn in as a group to the same spot?

  • Like 16

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×