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Max Planck

dayzmod.com - Aug 2012 - Q&A with Rocket

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Q: IS the next iteration of dayz going to have anything to do with arma 3? as a free mod or paid expansion? Or is it COMPLETELY standalone with a different engine?

(yes i saw the recently posted article about it going tstandalone in sept)

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Q: IS the next iteration of dayz going to have anything to do with arma 3? as a free mod or paid expansion? Or is it COMPLETELY standalone with a different engine?

(yes i saw the recently posted article about it going tstandalone in sept)

Added.

Q: Do you like Beans Cheese?

Not added.

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Q: Will you add any way, being non-lethal equipment or melee weapon, to knockdown an other player ?

Q: Would you implement a Handcuff and blinding system? (For people who roleplay a lot)

@Max: If you had them, feel free to make my questions sound english :)

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Q: Will you add any way, being non-lethal equipment or melee weapon, to knockdown an other player ?

Q: Would you implement a Handcuff and blinding system? (For people who roleplay a lot)

@Max: If you had them, feel free to make my questions sound english :)

There, added.

By the way, are those handcuffs of the pink and frilly kind?

I mean, what kind of 'roleplay' are we talking here?

Edited by Max Planck

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There, added.

By the way, are those handcuffs of the pink and frilly kind?

I mean, what kind of 'roleplay' are we taling here?

You made me laugh. Then i thought of this zombie i find pretty sexy.. The one with the beret in Berezino.. You all know who i'm talking about, right?

Other question that crossed my mind.

Q: Do you feel that the presence of very high level weapons and equipments, like L85 with thermal optics, M107, nightvision, and so on, are in adequation with the authenticity of a Survival, Post-apocaliptyc game?

Edited by RastaKoueR
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@Max, could you please remove your line of text: "I'll start out with a few", as this is pretty outdated by now and a tad confusing, in a sense that people might get the illusion the list is not updated or just yours ... second, could you please move the comment Rocket gave in relation to this thread into a [ quote] [ /quote] and put it pretty much where "ill start out with a few" is now; that way people see that there is atleast some likelyhood that their question may be answered, which may promt more people to ask good questions.

Tnx for your understanding and your efforts to keep this thread up-to-date :) ... i sure hope Rocket takes some time out of his day to answer them

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Ok, I updated the OP, thanks for your input L0GIN.

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No problem :) ... do you have any idea in regards to when this thread is 'done', maybe a week of no questions added or something?

Anyways, the list looks cool, some questions are a bit more like suggestions with a ? behind them, but i guess thats not to much of a problem. Looking forward to the answers, and ehrm, i'll try and come up with a few more questions :)

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Can we get an odometer added to the debug window? I would love to know how much distance my character has traveled.

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Q. Actual supermarkets with a lot more items instead of the tiny corner stores ? For instance you could change to hiking boots and grab a proper outdoors jacket to combat the colder conditions at night.

The addition of clothing is a key design feature I would like to expand. This has significant programming implications, but I consider it one of the main design priorities.

Q. Chances of an overflight by a military plane..just cosmetic for atmosphere.

I would prefer all this kind of thing to come from players. I just need to give them the tools to achieve this.

Q. More carnage in the cities, the streets are too clean?

Absolutely, 100%. This is a key art priority of mine. But not in the short term (content issue: standalone)

Q. Are you planning to add some type of armor at some point?

Body armor would form part of the clothing system, most likely, if it got implemented

Q: How long before we have more large fortifications (log walls, etc)? We've got the code precedent and models for them...

A: It will be underground bases. Grow your own food in underground bases. He'll try to add farming in the mod, before the stand alone.

I do still envisage some for of above ground fortification. But as noted, I see us having the elaborate, large scale building over months (years) using below ground development.

Q: Do you have any plans to turn off name tags across all server difficulties? (I believe name tags / distance markers have no place in a game which is trying to be "authentic").

This is the sort of thing we would deal with in standalone. Come up with a standardized method and apply it to everyone.

Q: Is it possible to force all servers to update to the latest DayZ release within a certain amount of time or risk being blacklisted? (having such a fractured server base due to running so many different versions is not helping anything).

Not really.

Part two continued shortly....

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Q: DO you ever get a day off haha there is nothing but lets call them erm "helpful" people with lots of "helpful" suggestions about the game , when does the rocket man get a break and what do you like to do in said break time

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Updated with answers and new questions, I took the liberty to exclude questions that are not game related to keep the OP uncluttered. Well, less cluttered at least.

No problem :) ... do you have any idea in regards to when this thread is 'done', maybe a week of no questions added or something?

Anyways, the list looks cool, some questions are a bit more like suggestions with a ? behind them, but i guess thats not to much of a problem. Looking forward to the answers, and ehrm, i'll try and come up with a few more questions :)

I think the thread will be done when Rocket has answered the next batch of questions, as I'm afraid we might be running out of space in the OP. I might start a new one by then and link to it from here. Or maybe someone else would like to? We'll see.

Can we get an odometer added to the debug window? I would love to know how much distance my character has traveled.

Great, now I had to look up 'odometer'. Added.

Sweet, sweet answers

Thanks, we appreciate it.

Would it be possible for someone to sticky this? A bunch of these questions get their own threads on a regular basis, it would be nice if people could find the answers.

Edited by Max Planck

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Q: At the moment server hopping is one of the biggest problems in DayZ how do you plan to combat this ?

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Q: At the moment server hopping is one of the biggest problems in DayZ how do you plan to combat this ?

I believe this is covered in the 1.7.2.4 patch notes and Rocket's posts in that thread.

Try clicking his profile and look through his posts. It's all in there.

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I believe this is covered in the 1.7.2.4 patch notes and Rocket's posts in that thread.

Try clicking his profile and look through his posts. It's all in there.

really ive read those notes and saw nothing about stopping the ability for players server hopping in the 1.7.2.4 notes just that they will monitor the atff4 and dc problems

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really ive read those notes and saw nothing about stopping the ability for players server hopping in the 1.7.2.4 notes just that they will monitor the atff4 and dc problems

That's exactly it, he'll gather data first, then come up with the solution.

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That's exactly it, he'll gather data first, then come up with the solution.

Ok thanks rocket for the answer

O wait a second .......

Anyway joking aside i wasn't asking about DC or ALT+F4

I was asking about server hopping :)

Edited by BL1P

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Ok thanks rocket for the answer

O wait a second .......

Anyway joking aside i wasn't asking about DC or ALT+F4

I was asking about server hopping :)

They will monitor both DC/AltF4 AND server hopping issues

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Excited to hear about the cosmetic city carnage and clothing system thingy being a priority!

Can't wait for the next batch of answers.

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I've stickied it now, replies will be up tomorrow. Thanks so much for organizing this, it is a good way of dealing with things.

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Q. Servers are down, Do you know when they will be up again?

Just wondering if you know or maybe its something not to do with you I'm not sure.

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