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Recruit/Regular/Veteran/Expert difficulties

Difficulty veteran

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#1 RadikulRAM

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Posted 17 July 2012 - 03:31 PM

Can someone explain the differences between difficulties?
I normally join Regular, and I'm hesitant about joining Veteran but the majority of all servers are veteran difficulty.
What do these mean in DayZ?
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#2 Lycake

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Posted 17 July 2012 - 03:33 PM

In recruit you'll have your peripheral dots everywhere on the screen and not only at the side of the screen. Veteran servers will more often have third-person or crosshairs disabled. Don't know what the differences between Reg, Vet and Exp is though. I'm interested, too :)

#3 Dancing.Russian.Man

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Posted 17 July 2012 - 03:33 PM

From what I've noticed, it's just the zombie highlights. I'm most likely wrong, though.

Recruit = Zombies are highlighted everywhere, including through walls.
Regular = Zombies are highlighted on the edges of your screen.
Veteran = No highlights.
Expert = Never played.

Edited by Dr621, 17 July 2012 - 03:34 PM.

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#4 Lou_Drew

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Posted 17 July 2012 - 03:37 PM

There's also differences in the way nametags shows up, and past recruit you don't have your own "rangefinder"

On recruit servers your location on your personal map is also kept track of.

#5 Lycake

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Posted 17 July 2012 - 03:38 PM

Yeah it's not only Zombies but players, too. So if you play recruit other players will be able to see you through walls 200m (or more maybe, dunno) away.

#6 Lycake

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Posted 17 July 2012 - 03:39 PM

There's also differences in the way nametags shows up, and past recruit you don't have your own "rangefinder"

On recruit servers your location on your personal map is also kept track of.


This has nothing to do with recruit servers. You (the server admin) can turn these features on and off on every difficulty

Edited by Lycake, 17 July 2012 - 03:39 PM.

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#7 Fishmitts

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Posted 17 July 2012 - 03:39 PM

The biggest difference is player tags. In regular they can be seen, in vet they cant. Being able to see tags makes it more easy for snipers, not being able to see them makes it more easy for team kills. Imo, anyway.
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#8 YourStepDad

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Posted 18 July 2012 - 09:12 AM

Loot people. It's the loot.

Recruit is abundant with loot, whilst on regular there is three times as less loot. Even less on veteran, never tried expert though.

You also get hungry and thirsty faster depending on the difficulty.
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#9 RadikulRAM

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Posted 18 July 2012 - 03:32 PM

Ok, got a lot of responses but I'm still confused because everyone is saying different stuff lol.

Has Rocket ever commented on this? Is there a way I can ask him personally/bring this thread to his attention?

#10 WraithTR1

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Posted 18 July 2012 - 04:39 PM

I know on DayZ Commander you can see what settings are enabled for each server you just have to move the cursor over the icons for a second to see what each icon stands for.

#11 thisisbleep

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Posted 19 July 2012 - 06:10 AM

Ok, got a lot of responses but I'm still confused because everyone is saying different stuff lol.

Has Rocket ever commented on this? Is there a way I can ask him personally/bring this thread to his attention?


The server difficulty has no influence, all of the settings can be modified by the admin.

The defaults:
http://wiki.zspecial...iculty_Settings


"DayZ Commander" is recommended because you can filter servers based on the most common settings, e.g. crosshairs and 3rd-person view.
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#12 WingR

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Posted 19 July 2012 - 06:48 AM

are you guys sure? i was thinking that it is more about the spawn rate of items.

regulare servers = not that many items to find
veteran = you find a ton of items

and i'm very sure about that.

#13 thisisbleep

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Posted 19 July 2012 - 08:59 AM

are you guys sure? i was thinking that it is more about the spawn rate of items.

regulare servers = not that many items to find
veteran = you find a ton of items

and i'm very sure about that.


It does not influence the spawning of items. There is no evidence to suggest it and it would not be balanced because everyone would play on the Recruit/Regular servers to collect gear, before moving to Veteran servers.
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#14 Wrappa

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Posted 24 July 2012 - 06:31 PM

can anyone be totally sure that Loot Spawns and the regeneration of Loot Spawning is not dictated by difficulty at all?

the player Tag visibilty is correct, on a Recruit server the other day i could see other players from quite a distance away and the name stayed on even when one player synced out and left the game all together! glitched
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#15 TheMedic

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Posted 25 July 2012 - 03:33 AM

I would definitely like to know if the amount of loot is dependant on the difficulty setting. Maybe rocket can put his 2 cents in here.

#16 internetTAB

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Posted 25 July 2012 - 05:11 AM

This has nothing to do with recruit servers. You (the server admin) can turn these features on and off on every difficulty

vision
quoted for truth. I play on a vet server, no free rangefinder, no GPS on the map, peripheral dots on, cross-hairs on, no 3rd person.

But I still the zeds make you bleed / break your bones easier on vet :) probably not true.. but eh

Edited by internetTAB, 25 July 2012 - 05:13 AM.


#17 PXMO Cpt. Daxius

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Posted 25 July 2012 - 05:23 AM

From what I've noticed, it's just the zombie highlights. I'm most likely wrong, though.

Recruit = Zombies are highlighted everywhere, including through walls.
Regular = Zombies are highlighted on the edges of your screen.
Veteran = No highlights.
Expert = Never played.


Expert = Zed's have players highlighted? :-) j/k
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#18 eze01

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Posted 25 July 2012 - 05:43 AM

I am fairly sure that it has nothing to do with loot spawns, damage of zeds, number of zeds, or weather or not you get a rocket launcher when you spawn. Crosshairs, rangefind/names, and third person are set by default on different modes but as others have said admins can change these things without changing the difficulty.

#19 Boggs

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Posted 26 July 2012 - 02:35 AM

Maybe they're just tags to help sort out new players from advanced players.

#20 islandjack1

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Posted 02 August 2012 - 12:23 AM

I've encountered every variation on recruit regular and veteran. Try to play recruit mostly because the game is too hard.

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