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Bandit/Survivor Morphing to be removed


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#1 rocket

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Posted 18 May 2012 - 04:10 PM

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As the title said, the Bandit/Survivor morphing will be removed. You will find skins around the world, that you can wear if you choose. Humanity will be retained for an undisclosed purpose.

Because humanity is the feature DayZ deserves, but not the one it needs right now. So we'll remove bandit transitions, because its not helping. Because its not a good feature. Humanity remains as a silent guardian, watchful protector. An ... unfinished feature.

Please abuse/fanboy below so I can feast on your delicious tears...
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#2 Gabriel

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Posted 18 May 2012 - 04:13 PM

Well why not.

When you said " you will find skins around the world " it's a feature planned for what, 1.5.8 ?
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#3 HowIChrgeLazer

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Posted 18 May 2012 - 04:14 PM

Interesting. It makes more sense realistically and I'm happy to see how this plays out. It's going to make coming across other survivors that much more intense.

How many different skins will be available for loot in the environment if you don't mind me asking? Even if it's a ballpark figure I'm curious to know how many options we'll have to be "unique snowflakes."
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#4 linfosoma

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Posted 18 May 2012 - 04:14 PM

Interesting, looking forward to see how this changes dynamics :)

#5 ultraspank

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Posted 18 May 2012 - 04:15 PM

Bandits by choice everywhere rejoice.

#6 Dogsbd

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Posted 18 May 2012 - 04:16 PM

Realism, I like it. In the real world you can't tell the bad guys just by the clothes they wear (well, sometimes you can) and you shouldn't be able to in a Zombie Apocalypse world either.

#7 Thomas

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Posted 18 May 2012 - 04:17 PM

This new skin ideas really interests me, i would really love certain skins such as military, officer or even priest.
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#8 QKSILVR73

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Posted 18 May 2012 - 04:18 PM

I like!!

#9 Zhivago

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Posted 18 May 2012 - 04:18 PM

Awesome change! Now release 1.5.8 so I can play again :P

#10 Skippy

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Posted 18 May 2012 - 04:20 PM

Love the change, looking forward to finding out what the new skins are..!

#11 pastyvirgin

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Posted 18 May 2012 - 04:20 PM

requesting better starting skin then
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#12 ultraspank

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Posted 18 May 2012 - 04:22 PM

Rocket, are you taking humanity out completely for the time being or will you still get negative humanity for killing another player?
I ask because my friends and I took on this kind of bandit hunting(self appointed sheriffs) as to keep the lands as safe as we could and I guess this change kind of ruins that dynamic. So I guess we'll just have to try and take action depending on if they shoot at another player when we're around but I wonder if the humanity will still be rewarded if they were indeed negative in humanity themselves.

#13 Wüstenfuchs

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Posted 18 May 2012 - 04:23 PM

So much for survivor co-operation... Everyone will be considered bandits now.
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#14 Oilman

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Posted 18 May 2012 - 04:24 PM

Alright, fine, have my tears. ;_;

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#15 Worrom

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Posted 18 May 2012 - 04:29 PM

This is something i'll be sad to see go. There were a few things I really liked about the humanity/bandit system.

- Whenever my survivor group found another player there was always frantic talk over vent "is he a bandit?" etc
- Getting killed by a survivor is frustrating but getting killed by a branded killer (bandit) was less frustrating, you know their motivations.
- Using blood packs as a way to recover humanity was a prime reason to venture into cities and take risks.
- Humanity/Bandit status remaining after death meant players had to be dedicated to their chosen playstyle.


I understand the feature isn't finished, but it seems it has become a key component in the DayZ formula.

Just my 2 cents
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#16 blackfuse

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Posted 18 May 2012 - 04:33 PM

- Whenever my survivor group found another player there was always frantic talk over vent "is he a bandit?" etc

This is a flawed system, a players motivations should be as simple as looking at what skin he has.

- Getting killed by a survivor is frustrating but getting killed by a branded killer (bandit) was less frustrating, you know their motivations.


Same as above.

- Using blood packs as a way to recover humanity was a prime reason to venture into cities and take risks.

Or you could just venture into cities to get blood packs to... I don't know, heal a buddy? I run with a group of only bandits and we try to keep our humanity as negative as possible, yet we always carry as many blood packs as possible.
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#17 WaxMan

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Posted 18 May 2012 - 04:34 PM

Skin and all kills were not the right way to determine if some one was hostile or a bandit.
We get 2 bonuses out of this, firstly we get to choose skins (and more stuff to scavenge) and secondly we get to look forward to a much more suitable possibly strangely unusual mechanic in the future based on PK's.

#18 rocket

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Posted 18 May 2012 - 04:35 PM

Guys, like I said:

"... humanity is the feature DayZ deserves, but not the one it needs right now. "

I'm not removing humanity, I'm removing the skins being based on that. So that we can have findable skins. Humanity is the hero. ... ahem... feature we deserve but, well, not the one we need right now. So it will stay, but silent.

#19 Oilman

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Posted 18 May 2012 - 04:36 PM

Rocket I hereby request a hidden batman skin

EDIT: Or at the very least, http://www.armaholic...ge.php?id=16684
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#20 Incorruptus

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Posted 18 May 2012 - 04:36 PM

Batman ftw! But yeah, this sounds good :D Cannot wait!