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Build 1.7.2 Rolling Update


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#1361 daze23

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Posted 13 July 2012 - 12:47 AM

Yeah but still, if you test the 1.7.2 build for 2 weeks before releasing it to the community, why the fuck is it broken as hell? Doesnt make sense.


a lot of the issues we're dealing with have to do with server load

#1362 Turk

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Posted 13 July 2012 - 12:55 AM

Possible too many Zombies?

InB4 a bitch fest.

2 specific occaisions.
1st. In a barn out side of a major town. So there should have been 10 maybe 15 max zombies (reality probably 5 humans living there) Yet between 40 & 50 ! continued to streaqm in until I was over run - I'd expect this in a town/city but not in the midle of nowhere.)

2nd Instance. (This actually was kind of cool but even so). Again middle of nowhere small settlement of about 5 house & 2 sheds.) as I enterr the area i'm forced to go prone and slowly move inward to find myself surrounded by 15 or more zeds, almost walking as a herd, there are 5 or more surrounding them, I manage to go through them, absoulutely awesome, but i reach the last 2 or 3 houses and I see none at all, i run around with out aggro.
Conclusion
Point 2 is how it should be, not like my 1st point. If this can be tweaked it would certainly change the game for the better. Swarms coming into a building (where they should not all of heard the initial shot i might add, (50% noise reduction ftw?)) in the middle of nowhere is simply a broke idea but having a group drifting through an area is exhillirating.

Zombie population should (as much as the engine allows in terms of city size) match the real world. 1 house in middle of nowhere should = 2 to 3 zombies max, 5 houses = 15 (not 50 as I have experienced.) and so on.
Cherno, elektro etc should have the lion share of the games zed though how many the game & our pc's can handle I have no idea.

Edited by Turk, 13 July 2012 - 01:02 AM.

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#1363 Skyreth

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Posted 13 July 2012 - 01:56 AM

@Turk - Personally, I didn't mind the 1.7.1.5 version zed amounts for most places, the inner parts of the cities needed a little more, but not much more than that. The current reason there are so many is because most don't despawn after people leave the area, so you end out with 2x the amount when a 2nd person goes to have a look.

Outside of the Zed count, I've given 1.7.2 a run, hit most of the same issues others had (apart from the logging in with no gear & gillie suit problems...since I dont have one). Gonna wait to see what 1.7.6.1 full patch brings out, not really that playable at the moment. However, I am hoping people don't start spamming bear traps like they do with tank traps, sandbags and wire...that'd ruin the game a bit if every place was trapped.
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#1364 Bahehohe

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Posted 13 July 2012 - 02:07 AM

Also, to the people who are saying "the update was held back for 2 weeks and still sucks".. the majority of issues were caused by server overloads which wouldn't happen in closed testing. In case you haven't noticed, the issues are no longer issues, other than ghillie and various weapons disappearing.
Chances are, most of the closed testing was with newly spawned characters, so that explains why both of the biggest issues of this release were missed.

Finally, there's a 1.7.2.1 "experimental" hotfix available. Stop lurking this thread and find the newer one. ;)


Uh what? The duping issues certainly are still there, as well as the constant desync... Pretty major ones.

Also, isn't there only a server or two running 1.7.2.1? I read through that thread up until today and it seemed like a server load exercise, not a hotfix for anything.

#1365 boondoxv1

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Posted 13 July 2012 - 02:15 AM

ever since new patch so many errers i cant play the game anymore WTF plz help

#1366 Ving

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Posted 13 July 2012 - 03:00 AM

An honest communication from the devs as to when we're likely getting a patch, to 2.0 which is 'needing help' compared to the version it replaced, would just be super duper peachy, (and the proper PR 'we're the good guys' response that will pay off in the long run in sentiment.)

I know i know - its a test, blah blah, 2.0 has been up for several days, it wasnt that different, but it was buggy, and most of us have seen enough, seen what there is to be seen bugwise etc.

Any eta on that there patch? or even a confirmation that your acknowledging the communities feed back on the current state?

Would be what people expect of the white hat guy,

Throw us a bone? :)

Edited by Ving, 13 July 2012 - 03:01 AM.


#1367 VictorM

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Posted 13 July 2012 - 03:07 AM

Another patch with useless *&%@!

Why not to fix the MAIN PROBLEMS? Like player disconnecting to avoid any battle with zombies or people >_<, this is corrupting whole game. Or the bug with switching servers, some idiots go 1 lootable area (like airfield), switching 20 servers, get all best guns + special items. Forget about other problems like stupid bear traps, do that later.


Some people get it. Holy crap.

Im not going to sit here and tell you I am not playing this game till the real issues get fixed because I think you care, or rocket is gonna change shit cuz 1 guy, me, dosent want to play anymore. I'm just stating my opinion that this game has officially grown old and everytime I log in I cant play for more than 30 minutes tops. Its a look here than look there while you don't get killed game. I hate to say it because I loved it at one time when it was fresh and i hadent played long enough to care that exploits where there. Its simply not challenging anymore and with the exploits, something you would ABSOLUTELY EXPECT to be fixed FIRST, misguided.

These are not exploits in the way that they somehow help people get to the top of the leaderboards as if I care avout that, its exploits that ruin the enviroment rocket said he wanted. A realistic one. PVP is realistic. PVP with no consequences is NOT realistic. Someone takes a shot at me and kills me than DC because now he has pissed off zombies coming at him. Comes back in, all clear, proceed to loot my rotting corpse. That is the fundamental cause of KoS, excessive PVP, limited teamwork the list goes on. Fix it. The good suggestions are out there from a lot of people rocket. Fix your game, get back on track, the track YOU wanted to go.

Edited to add really quickly that I understand, "alpha blah blah" but guess what? DC? EASY fix. Server Hopping? EVEN EASIER fix. Rocket said it himself. And its not that he cant do it, its that he isnt focusing on it. So alpha or no alpha, fundamental game breaking issues like this are more inportant than balancing zombies. Especially when they shouldent be balanced they should just be realistic (within his story of the zombies (Infected) that is)

Edited by VictorM, 13 July 2012 - 03:13 AM.


#1368 Cormac McCarthy

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Posted 13 July 2012 - 03:09 AM

this thread has caused me to lose hope in not just humanity, but this entire planet. were fucked. so much stupid it hurts.
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#1369 Thall

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Posted 13 July 2012 - 04:31 AM

Rolled back to 1.7.1.5...I just found a ghillies suit..was good for 2 servers...cam back later on when i got off work...now its gone...was this a problem in 1.7.1.5 aswell???????

#1370 ibob991

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Posted 13 July 2012 - 05:15 AM

Rolled back to 1.7.1.5...I just found a ghillies suit..was good for 2 servers...cam back later on when i got off work...now its gone...was this a problem in 1.7.1.5 aswell???????


Did you miss the part where the 1.7.1.5 patch thread was closed? Stop THREAD HIJACKING!

#1371 ibob991

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Posted 13 July 2012 - 05:16 AM

ALL the weapons out of the game are glitches because I cut too deep with the classname removals.

This will be fixed for future hotfix in the week.


Stop Q.Q bout l85

#1372 skuggan

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Posted 13 July 2012 - 05:18 AM

Some people get it. Holy crap.

Im not going to sit here and tell you I am not playing this game till the real issues get fixed because I think you care, or rocket is gonna change shit cuz 1 guy, me, dosent want to play anymore. I'm just stating my opinion that this game has officially grown old and everytime I log in I cant play for more than 30 minutes tops. Its a look here than look there while you don't get killed game. I hate to say it because I loved it at one time when it was fresh and i hadent played long enough to care that exploits where there. Its simply not challenging anymore and with the exploits, something you would ABSOLUTELY EXPECT to be fixed FIRST, misguided.

These are not exploits in the way that they somehow help people get to the top of the leaderboards as if I care avout that, its exploits that ruin the enviroment rocket said he wanted. A realistic one. PVP is realistic. PVP with no consequences is NOT realistic. Someone takes a shot at me and kills me than DC because now he has pissed off zombies coming at him. Comes back in, all clear, proceed to loot my rotting corpse. That is the fundamental cause of KoS, excessive PVP, limited teamwork the list goes on. Fix it. The good suggestions are out there from a lot of people rocket. Fix your game, get back on track, the track YOU wanted to go.

Edited to add really quickly that I understand, "alpha blah blah" but guess what? DC? EASY fix. Server Hopping? EVEN EASIER fix. Rocket said it himself. And its not that he cant do it, its that he isnt focusing on it. So alpha or no alpha, fundamental game breaking issues like this are more inportant than balancing zombies. Especially when they shouldent be balanced they should just be realistic (within his story of the zombies (Infected) that is)


No doubt the devs are well aware of the problems, but to "FIX" stuff you can't just press a button to make it magically be awesome and well balanced.

You have to focus on one thing at a time.. you say you know it's aplha "blablabla" then fucking act like you know. Everything you say basically contradics in to a major clusterfuck that actually means that you want the game to be as you please.

So let me tell you Sir, before you reply with something even more illogical - Welcome to The Apocalypse!

#1373 Freeman

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Posted 13 July 2012 - 05:56 AM

I think rocket should remove almost all rare weapons from the game like: sniper rifles (SVD, M-107, etc...), rifles with grenade launchers, rifles with ACOG, rifles with nigth vision scopes, NVGoggles, because all these items are subjects of cheating.

It will be more interesting to play, when AK or M16 is very rare and you know that player with wincheaster won't kill you instead of he had a sniper rifle like M24.

Please, don't think that I didn't have some of this items during my previous games or in my today game, but it is really my thoughts how to make this game more interesting (maybe more friendly, but I don't care about friendly game at all).

Edited by Freeman, 13 July 2012 - 06:01 AM.


#1374 Metric

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Posted 13 July 2012 - 06:01 AM

Just go play it ffs. Its still hell fun.

I would be if my net wasn't dun broked by the worlds worst ISP

Hnngggggg.

#1375 bra1n

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Posted 13 July 2012 - 06:11 AM

To the small minority that complain about loosing their stuff.

Please remember we play this mod to test, not for fun. If you loose your stuff then get out of your safe camps and go and find more items/BUGS.

I Wish i had time to test this patch but my work has me so busy :(
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#1376 rocket

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Posted 13 July 2012 - 06:32 AM

*
POPULAR

1.7.2.2 will be released today
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#1377 Panque

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Posted 13 July 2012 - 06:34 AM

No doubt the devs are well aware of the problems, but to "FIX" stuff you can't just press a button to make it magically be awesome and well balanced.

You have to focus on one thing at a time.. you say you know it's aplha "blablabla" then fucking act like you know. Everything you say basically contradics in to a major clusterfuck that actually means that you want the game to be as you please.

So let me tell you Sir, before you reply with something even more illogical - Welcome to The Apocalypse!

About the fix button, Rocket himself said DC could be fixed easily. If they have to focus on anything, you really disagree that this should be it? You really think that the worst problem this game has right now is that the zombies are too easy? Or that we don't have bear traps? Hell no, I appreciate it that they are trying to make changes to the way we connect to the servers and added some anti-hacking protection instead of just waiting for Battleye, but I do think that DC and Server Hopping are absolute priorities. Thats not wanting the game to be as I please, I don't care if the zombies are 999% harder, just at least try to fix the tons of exploits this game has. I don't think he is being illogical at all.

1.7.2.2 will be released today

Nice!

Edited by Panque, 13 July 2012 - 06:37 AM.


#1378 thisisbleep

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Posted 13 July 2012 - 06:41 AM

1.7.2.2 will be released today


Thank you for the hard work, if you are lucky you might be able to catch up on sleep this weekend. :|
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#1379 JPalmer

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Posted 13 July 2012 - 06:42 AM

It was progressing, now it's regressing.. 1.7.2, worst update yet, nuff said.

And all you keep saying, it's alpha it's alpha, why don't you contribute instead of just talking trash to other users that are making legitimate complaints with their usage of the game, they are, in a sense reporting issues..


And you aren't adding to it by complaining about the arguers.

This update has done nothing to regress the mod. The zombies are easy as hell to get by if you have a pinch of patience and gunshots barely call out zombies as badly as before.

The game runs smoother and melee is working better. Plus it is a rolling update. Anything wrong particularly with this update will be fixed or tweaked soon. Hence rolling update.

#1380 rocket

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Posted 13 July 2012 - 06:52 AM

About the fix button, Rocket himself said DC could be fixed easily. If they have to focus on anything, you really disagree that this should be it? You really think that the worst problem this game has right now is that the zombies are too easy? Or that we don't have bear traps? Hell no, I appreciate it that they are trying to make changes to the way we connect to the servers and added some anti-hacking protection instead of just waiting for Battleye, but I do think that DC and Server Hopping are absolute priorities. Thats not wanting the game to be as I please, I don't care if the zombies are 999% harder, just at least try to fix the tons of exploits this game has. I don't think he is being illogical at all.


I never said it could be fixed easily. I know how to fix it, but is a major architectural update that has the potential for serious risk. It will need significantly more testing, I mean weeks if not months, rather than just being rolled out in a standard update.

Many of the people who are first to demand fixes to items ASAP as game-breakers and the first to complain when fixes are added and then cause more bugs.
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