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DayZ Creator Ponders a Free-to-Play Standalone Version

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Cheers for those links p1n34l

I like this one...

For the record' date=' the idea of paying for loot makes my skin crawl and want to punch the wall. But a lot of studios prefer that model because it SOUNDS free to the customer. So the customer plays it, then ends up spending more than a monthly fee. But it destroys any sense of balancing and.. .ugh... I can't even talk about it the idea of it makes me so angry.

[/quote']

Seems he gets as angry about it as I do lol :)

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>> Mod is already free-to-play

>> People in topic are worried

I really don't understand.

Worried because the free to play format gives you the game for free. And yes you can play it for free.

But you want an alice pack £2' date=' want a silenced rifle £8 want some morphine x10 for £3.

See why I am worried by the phrase "free to play" ?

[/quote']

Because every free-to-play model out there is like that(sarcasm). Day Z would not be a game that sells power. It would ruin everything about it.

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If it becomes free when it goes standalone what scares me the most is that there will be an influx of people coming to play to just go out and kill everyone, which we already have a small problem with.

On top of that free to play games usually have annoying ways of making income, like cash shops, unless this would be truly free to play.

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Cheers for those links p1n34l

I like this one...

For the record' date=' the idea of paying for loot makes my skin crawl and want to punch the wall. But a lot of studios prefer that model because it SOUNDS free to the customer. So the customer plays it, then ends up spending more than a monthly fee. But it destroys any sense of balancing and.. .ugh... I can't even talk about it the idea of it makes me so angry.

[/quote']

Seems he gets as angry about it as I do lol :)

not a problem, happy to help spread information around. would have posted the quote you found, but i was feeling lazy so just copy/pasted anything to do with future pricing models. thanks for pickin up my slack :)

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Day Z would not be a game that sells power. It would ruin everything about it.

I quite agree it would ruin everything and kill the soul of the game.

I love though how you think that because something would be insane and make no sense it could never happen.

I am in a better place anyway now after being given the links to the thoughts of the man himself on pricing.

As I said earlier lets not panic as interviews can often be inaccurate or quotes taken out of context. And still can't find the original source for that interview. :(

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The mod is already free to play, you bought Arma 2: CO not DayZ. If Rocket adopted a F2P model, I'd imagine the only transactions would be cosmetic items.

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Day Z would not be a game that sells power. It would ruin everything about it.

I quite agree it would ruin everything and kill the soul of the game.

I love though how you think that because something would be insane and make no sense it could never happen.

I am in a better place anyway now after being given the links to the thoughts of the man himself on pricing.

As I said earlier lets not panic as interviews can often be inaccurate or quotes taken out of context. And still can't find the original source for that interview. :(

i tried looking for the kotaku interview briefly as well to add to the sticky, didn't get too far though. if you find it, i'd be grateful if you (or anyone) could pm me the link.

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EDIT: Sorry wrong thread. to many open and trying to read before the boss comes back.

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Even vanity items would ruin the mood for me. It should be equal for everybody, fuck vanity/cosmetic items, that just feels wrong and... yes, wrong. Don't think I'm a leeching whore, I'd be glad to buy this modification/transformed game for a good $50-$100!

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I would rather see a full on MMO style pricing system. Charge us monthly and give us dedicated studio run servers. Integrated high quality communications servers for radios and such. Paid admins. It's not about Rocket making tons of money, but rather building the best MMO our money can buy.

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>> Mod is already free-to-play

>> People in topic are worried

I really don't understand.

Worried because the free to play format gives you the game for free. And yes you can play it for free.

But you want an alice pack £2' date=' want a silenced rifle £8 want some morphine x10 for £3.

See why I am worried by the phrase "free to play" ?

[/quote']

Made no sense...

Then obviously you have never played any free to play games where they keep the best shit from the game and sell it so you get people running around with op shit they buy and didnt work for..

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free to play? why?
Because it results in more players (and for a multiplayer game where it's value is based on having an active community' date=' this results in the value of your game increasing[/i']), saves on dealing with fucktards who demand customer service (unless they want to specifically pay for it), removes piracy as an issue at all, and actually results in the developer making more profit (selling hats) than they would with a traditionally-published boxed product.

Ever since steam started taking off, the industry has been trying out a lot of different business models, and dev's have realised just how much publishers have been ripping them off with the "put boxes on shelves" model.

Then obviously you have never played any free to play games where they keep the best shit from the game and sell it so you get people running around with op shit they buy and didnt work for..

I see you've been playing EA's "free to play" games, also known as "pay to win" games. Try some from reputable companies like Valve instead.

Any game where you can pay to have an advantage over players is just saying "fuck you" to it's fans. They may as well be selling cheat codes or hacks... Decent free-to-play games only offer token items with no real effect -- e.g. in TF2, new maps are given out for free, but you can choose to pay for them if you like, players who choose to pay get a little medal when playing on that map to show off their proud support of the game.

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Lots of good thoughts going around on this

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I hope it will not be free to play with payable contents, this would be quite crappy for the "prestige" of the game and would wreck the gameplay.

I think a simple pay game (maybe also for Steam) is the better decision.

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What I said was that a free-to-play would make more money. People assumed that meant it was my preferred option.

I then said that I felt the project needed to follow a minecraft model. I also said that probably someone will one day make a free-to-play game like this, but right now - for this project - it won't work. Because it needs room to experiment.

The problem was, at the mere mention of the word "free to play" the journo's all went giddy and stopped writing anything else down :)

I probably could have made the point clearer, I guess.

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I'll be honest here. I don't want it to be a standalone, unless it's an expansion pack for the ArmA series. I love the boost to the community, and I love the engine. Frankly, I want us all to be on the same boat with the same ability to switch over to a war sim for a little practice at how to function in a squad.

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No no no god no! At least now people have to pay before they start bitching. Can you imagine the flood of bitchery and butthurtednes if people don't have to drop a red hot cent on the game?!?!?!

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I like the minecraft model. You pay once and you can play the game completely and forever.

Maybe play-for-free would make more money, but I hope you guys don't make some "free to play - pay to win". And as you, rocket, say: 'it won't work.' I totally agree.

Generally I like the standalone idea. Thanks for the explanation :)

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What I said was that a free-to-play would make more money. People assumed that meant it was my preferred option.

I then said that I felt the project needed to follow a minecraft model. I also said that probably someone will one day make a free-to-play game like this' date=' but right now - for this project - it won't work. Because it needs room to experiment.

The problem was, at the mere mention of the word "free to play" the journo's all went giddy and stopped writing anything else down :)

I probably could have made the point clearer, I guess.

[/quote']

You rock no pun intended, thanks for the clear up!

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Rocket, you might be better off trying to get them to make an ARMA 3 expansion with your self as lead dev.

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The amount of hackers on free to play games....is freaking ridiculous. On a game that strives for survivability , it might just die with the rampent hacking (not saying hacking doesn't go on now, but at least they have to fork over $30, as a deterrent from hacking)

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To be honest the only reason I purchased Arma is to play DayZ.

Im not gonna lie, it'd suck if I had to purchase the same thing all over just because it goes standalone and development on this is stopped or something. We'll see I guess.

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