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Hatchets as a secondary weapon (pistol slot)


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#21 diad

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Posted 11 July 2012 - 03:42 PM

*sigh* Do you really think you'd get on with trying to hold a rifle in one hand and a whacking great 20Kg+ axe in the other? Axes are heavy, and requires a two-arm swing to use. Running around twiling an axe around your head while pumping out winchester rounds is just not realistic or even sensible.

Your character is a survivor, not Conan the fricking Warrior.


Also, melee was hacked into the game, it's just a ultra-short-ranged projectile weapon hence the need to "reload" the axe when first equipping, it having 99999 'swings' available to it and the sound/smoke effect of a gun when you swing it.



This is not an Axe, this is a hatchet, every house in the country have that to cut wood, and you can surely manage it with 1 hand.

so a big +1 !!! even if swapping to the hatchet is a 15 sec animation, but still, droping you weapon or even putting it in your bag is buggy and sometime result in the pure loss of the weapon which is really frustrating.

Edited by diad, 11 July 2012 - 03:48 PM.


#22 Shellamala

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Posted 11 July 2012 - 03:45 PM

*sigh* Do you really think you'd get on with trying to hold a rifle in one hand and a whacking great 20Kg+ axe in the other? Axes are heavy, and requires a two-arm swing to use. Running around twiling an axe around your head while pumping out winchester rounds is just not realistic or even sensible.

Your character is a survivor, not Conan the fricking Warrior.


Also, melee was hacked into the game, it's just a ultra-short-ranged projectile weapon hence the need to "reload" the axe when first equipping, it having 99999 'swings' available to it and the sound/smoke effect of a gun when you swing it.


Agreed.

#23 CrzSucks

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Posted 11 July 2012 - 03:46 PM

*sigh* Do you really think you'd get on with trying to hold a rifle in one hand and a whacking great 20Kg+ axe in the other? Axes are heavy, and requires a two-arm swing to use. Running around twiling an axe around your head while pumping out winchester rounds is just not realistic or even sensible.

Your character is a survivor, not Conan the fricking Warrior.


Also, melee was hacked into the game, it's just a ultra-short-ranged projectile weapon hence the need to "reload" the axe when first equipping, it having 99999 'swings' available to it and the sound/smoke effect of a gun when you swing it.


It's not about using both weapon at the same time it's about being able to use hatchet as a weapon whilst having a rifle equipped. :-)

#24 happo

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Posted 11 July 2012 - 04:05 PM

+1, I would prefer the hatchet indoors, but switching it is too risky since you might lose the rifle.. It's a good idea if the hatchet would go to pistol slot, or have a slot of its own. If someone thinks its too 'easy', then make the switching time abit longer.

#25 astroz0mbie

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Posted 11 July 2012 - 04:31 PM

I'd just like it to be less cumbersome to switch to a hatchet.

Is there a scripting language you can write in that will drop your weapon, then switch to hatchet?
If your weapon is slingable, you should be able to quickly switch to hatchet.

#26 Stoop_Kid

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Posted 11 July 2012 - 04:35 PM

*sigh* Do you really think you'd get on with trying to hold a rifle in one hand and a whacking great 20Kg+ axe in the other? Axes are heavy, and requires a two-arm swing to use. Running around twiling an axe around your head while pumping out winchester rounds is just not realistic or even sensible.

Your character is a survivor, not Conan the fricking Warrior.


Also, melee was hacked into the game, it's just a ultra-short-ranged projectile weapon hence the need to "reload" the axe when first equipping, it having 99999 'swings' available to it and the sound/smoke effect of a gun when you swing it.


Have you ever swung a hatchet or an ax? They're pretty light, you'd have to be a child to not be able to swing those effectively with one hand. I'd understand your argument from a point of game-balance, the ax in the secondary would allow people to snipe all day long, then creep into town and silently eliminate zeds on their way to the loot. But arguing that you wouldn't be able to lift/swing an ax with one hand makes 0 sense; we aren't wielding battle-axes.

Plus, if the haft is too long, you can always saw it in half and make a nice tomahawk.
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#27 Hawc

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Posted 11 July 2012 - 06:28 PM

*sigh* Do you really think you'd get on with trying to hold a rifle in one hand and a whacking great 20Kg+ axe in the other? Axes are heavy, and requires a two-arm swing to use. Running around twiling an axe around your head while pumping out winchester rounds is just not realistic or even sensible.

Your character is a survivor, not Conan the fricking Warrior.


Also, melee was hacked into the game, it's just a ultra-short-ranged projectile weapon hence the need to "reload" the axe when first equipping, it having 99999 'swings' available to it and the sound/smoke effect of a gun when you swing it.


I don't remember op suggesting dual wielding. The suggestion is to make the axe a secondary weapon like pistols.

also +1 to make it secondary slot weapon.

#28 GeeksterDayZ

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Posted 11 July 2012 - 09:15 PM

Apologies, I misunderstood what the OP was saying.

After discovering for myself tonight that you cannot use the hatchet while you have a rifile on your person I retract my statement! Yes, it would indeed be nice to be able to switch between rifle & hachet without having to drop the rifle :)

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#29 Trips28

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Posted 11 July 2012 - 10:42 PM

Great idea. I think the knife should also be equipable like the hatchet.
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#30 Zombiestubble

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Posted 11 July 2012 - 10:51 PM

+1 and everyone else that I know that plays DayZ: +1

#31 YourStepDad

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Posted 11 July 2012 - 10:53 PM

Equiping a hatchet from the toolbelt was and is a pain in the ass. It is in fact the biggest problem I have with Day Z. Tis extremelly annoying and cost me my life severa ltimes, but I understand it is due to engine limitations.

Of course, I wholeheartedly support this idea and hope the devs do something about it.

Would also be nice to have actual two handed axes, which you could pick up from tree stumps. Ah, one can dream :D

Edited by YourStepDad, 11 July 2012 - 10:57 PM.


#32 DooM4MR

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Posted 11 July 2012 - 11:10 PM

Equiping a hatchet from the toolbelt was and is a pain in the ass. It is in fact the biggest problem I have with Day Z. Tis extremelly annoying and cost me my life severa ltimes, but I understand it is due to engine limitations.

Of course, I wholeheartedly support this idea and hope the devs do something about it.

Would also be nice to have actual two handed axes, which you could pick up from tree stumps. Ah, one can dream :D

When Hatchet was added to the game, the definition of "engine limitation" was redefined, so I think its possible.

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#33 Ag3nt Richt3r

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Posted 11 July 2012 - 11:15 PM

I rather just see a 'melee' slot. I mean you can already store the hatchet on your toolbelt, pulling it from your toolbelt to your hands, while your gun is already on your shoulder should not cause nor force you to drop your 'primary' weapon.
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#34 WhiteTigerShiro

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Posted 11 July 2012 - 11:41 PM

*Yawn* So I see that everyone is still intently ignoring my point about this idea destroying game balance.

#35 soapmak3r

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Posted 12 July 2012 - 01:02 AM

I think that we should be able to shoulder our primary weapon and use the hatchet when needed.
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#36 Cyanyde

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Posted 12 July 2012 - 01:08 AM

I think that we should be able to shoulder our primary weapon and use the hatchet when needed.

Yup, I have mentioned this a few times.
Right now, if I want to use the hatchet, I have to either drop my primary, or put it in my pack.
I wouldn't be so hesitant to do either of those things, if it weren't so easy to lose them by either method.

I imagine this is something Rocket and the other devs are considering/aware of, but atm I either have to bite the bullet and shoot my weapon, or risk losing my primary for one or two stealth kills..

+1337 for this idea. :)

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#37 VISION305

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Posted 12 July 2012 - 03:30 AM

I love the idea of allowing me to carry a hatchet instead of a pistol.
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#38 DemonGroover

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Posted 12 July 2012 - 05:10 AM

If you can place a hatchet on your toolbelt and use it to hack at a tree you should be able to quickly access it as a melee weapon. Your pistol is holstered, your rifle over your back, i dont see why it should take the place of your secondary.

But, in saying that to me a hatchet implies a small one handed axe, not a montrous two handed fire axe.
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#39 Arnie

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Posted 12 July 2012 - 05:13 AM

Maybe its possible to change the hatchets item category from "tool" to "handgun"
let it take up less inventory slots in the backpack than a secondary weapon, pistol takes 5, hatchet 2 or 3 ?

When equiped as a weapon use the fire selector to cycle through the different modes.
You know like you'd switch from semi-auto to auto to throw grenade, etc ... If you have the hatchet equipped then that would switch it from melee to chop wood.

Just thinking outside of the box here.
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#40 Washington Irving

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Posted 12 July 2012 - 05:29 AM

+1 to OP

I do not think it needs another special slot for melee however.

Players can pretty much establish that a primary weapon is for PvP, and sidearms are for Zeds. Using the hatchet as a replacement to the sidearm is a worthy alternative. That way, we can still retain a primary weapon for monsters of the human variety.
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