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Tugodoomer

Ideas about mod

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After year i have returned to play in Dayz mod. 1.8.6.1 looks very intresting, now we have attachments for weapons, bases, new system of temperature, new tools and weapons.

Here some ideas about this patch:

 

Zeds are not dangerous now, they have a small damage and little chance to broke legs or infect. Need increase their damage. About infected soldiers, this zeds have armor, we can add hp to this type of zeds. Also need more correctly link types of buildings and types of zeds, for example near barracks (military building) i see infected civilian, not soldiers. On military bases i prefer see infected zeds, because they can have military loot, ammo, grenades, heatpacks, e.t.c.

http://i.imgur.com/AycOCDU.jpg

 

New temperature system with Z coordinate, looks intresting, but in North our chars freeze very quickly, in rain and night time we can run only 5-10 minutes without transport (this is Chernorus not Namalsk!). Many players prefer play om the coast line with new system. So, need fix, reduce coefficients for rain, wind and night, in nigth time playing is uncomfortable.

 

Food and water, i like this, players need to search supply and store food, but meat and cans restore a small hunger. I suggest to increase nutritional value of cans and meat, this make not possible restoration full hp from food. After this bloodbugs will become increasingly necessary, on this moment we can restore hp without medicine.

About water: hey, who droped corpses in almost all ponds?! Now this looks foolishly. I suggest clean all water resources and return military flask in military loot table.

 

Vehicles: i think that we have too many helicopters, 2 littlebirds and 2 Hueys for server with 50-60 players are normal. Mi-17 is superfluous, it should be removed. Also need to add more civilian cars, 1203, shkoda, GAS, may be military trucks (Kamaz, Ural) fro big teams.

http://i.imgur.com/SgvCA5j.jpg

http://i.imgur.com/aDZSKG0.jpg

 

New weapons and attachments, this is great! I like when assault rifle can be changed for situations, add/remove PSO-1 or ACOG, M14 with holo/CCO, FN-FALL with CCO, e.t.c. But i think that weapon with silencer must use only subsonic ammo, because shooting with silencer and standart bullets makes cheat weapon in result. If you want silence weapon you must search subsonic ammo.

 

Bases, this is intresting, but may be we need add system of the checking for objects near. For example, i can block hiloot building (firestation, barracks).

 

What I did not like: loot tables, in civilian houses very much backpacks, ALICE pack is not rare in towns, i remember times when we kill for this backpack. In Firestation we can found 3-5 guns (M16A2, M4A1, AKM, AK-74) this is very much for coast.

 

In russian helicrash we can found DMR, i think for Mi-8 helicrash is more suatable this table: Gili suit, AKSU, AK-74, RPK-74, PP-19 (Bizon), AKM, SVD, PB (based on PM with integrated silencer, but this is not PM modification), attachments: GP-25, PSO-1, Kobra, silencers for AK-74, Bizon; C-4.

We need C-4 for base's walls, in Dayz players must lose their loot anyway.

Ammobox (10 mags for AK-74, 10 mags for AKM, 5 mags for PRK-74, 5 mags for Bizon and 5 grenades - RGD-5) and specialbox (10 mags for SVD, 10 subsonic mags for AK-74 and 5 subsonic for Bizon, 10 subsonic mags for PB, 5 grenades for GP-25).   

Ammo for assault rifes, machineguns and submachineguns (Bizon) need to delete from industrail loot table.

 

I sugest add AK-107 to special east military loot, this weapon has better accuracy and rapidity of fire than old AK-74.

About east military loot, i think that in military houses and controller's office we can find this guns and ammo: AKSU, PM, AK-74, AKM ot Sa-58, remington, grenades - RGD-5 and ammobox. In Barracks: AKSU, PM, AK-74, RPK, AKM, Sa-58, Sa-58 ACOG and HOLO, attachments for AK-74, RGD-5, grenades for GP-25, rarity chance for SVD. East military loot also includes: binocular, sapper shovel, flask, knife, gili suit, сzech backpack, alicce pack, compass, map, gps. 

 

For west military loot and special west military loot. In west helicrashes: Giili and camo suits, M9, G17, M4A1, M16A4, variations of G36, M249, M14, FN-FALL, Mk48, M240, DMR, M24, M40A3, MP5SD (but i think that without DMR and M249/Mk48 this game will be better), C-4 and attachments. Ammobox (20 mags 5,65; 2 boxes for M249, 5 mags for MP5, 10 clips for M24/M40a3 and 5 grenades M67) and specialbox (10 DMR mags, 2 boxes for M240/Mk48, 10 mags for FN-FALL, 10 subsonic mags 5,65; 5 subsonic mags for MP5SD and 10 subsonic mags for 9mm pistols, 5 HE grenades for M203 launcher).

In west military loot for military camps (near Balota airfield, Chernogorsk, Stariy Sobor and Berezino, aircraft crashes): Colt, M9, G-17, M4A1, M16A2, M16A4, MP5, PDW, M1014, grenades M67, attachments and ammobox, rare - M249 and M24.

West military loot includes: binocular, sapper shovel, flask, knife, camo suit and soldier suit, coyot backpack, british and assault backpacks, compass, map, gps.

 

In result players will prefer to use assault rifles because they can found ammo in military loot. Ammo for DMR, M14, FN-FALL, SVD and 7,62mm machineguns need search on helicrashes.

 

About crafting system, need to fix loot table, for example easy way to fix broken hatchet this is searching a new hatchet, bandage we can found everywhere and don't think about crafting.

 

This is my few ideas about the best Arma2 mod. 

 

 

 

 

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The images you have shown are not from dayzmod 1.8.6.1 ?

 

However alot of the ideas you have listed have already been updated ready for the next patch You can see the coming changes here http://forums.dayzgame.com/index.php?/topic/225520-dayz-mod-187/

 

 

Thanks.

images from Dayz Despair, developer - Alex Florov, he works with Vanilla also. Yeah, nice patch. What you think about loot table changes? thx for answer. 

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Loot tables pretty much change all the time. But during this next patch we have been doing alot of cleanup so hopefully the loot tables get some love.

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