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Killsteal

Spread out spawnpoints across Chernarus.

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I firmly belive spreading out the spawnpoints across the map is the way to go for DayZ. Spreading out the spawnpoints instead of placing them along the coast would force players to travel the map. Spawning at the coast worked in the mod beacause of the structure of the original Chernarus. The lack of lootable/entreable structures along the coast forced players inland, points of interest as in the airfields, stary tents, helicrash areas and hunting stands where the places to go for good loot.

Although the "Central economy loot control and splitting up the map in zones where zone 1 is the spawning areas at coast and zone 4 is the northwest airfield sounds good, I still belive spreading out the spawn points will improve the hardcore survival feeling of the game. Spawning alone out in the wilderness with no clue of where you are enhances the survival aspect rather then removing the survival feeling seeing kids running along the coast without any clothes on. I'm tired of not meeting anyone when traveling in the northern parts of Chernarus. This might scare of some casual players but It will bring back alot of the players that played the mod and enjoy a hardcore DayZ rather then a "Coastal chaos" DayZ.
 

Thoughts? 

Edited by Killsteal

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I still tend to lean towards to coastal spawning, mainly due to how the loot is going to be set up (Once everything is done and dandy). I get that spreading people across the map would even out the populations of players everywhere, but it would also make it a lot easier for people to acquire the military loot of their dreams. If it was spread across the map, people would be a lot closer to the military camps, the airfields, etc. I believe that this would just in turn make the game into an even bigger firefight all the time, instead of centralizing it on the coast for the most part. Just my thoughts.

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Free teleport for suicide. Every newspawn's dream.

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I'd have to disagree with you OP. Coastal spawns make the inland travel risks much higher. Since when you die inland you spawn back to the coast, away from your body. With additional spawns, even a little more inland, would reduce the risk of going inland. Having coastal spawns also allows for higher player interaction, for better or worse. Having a wider range of spawns would make for longer times without interaction. I see people interaction as the key element of the game, again for better or worse in regards to how the interaction goes.

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Thats a good point. They would have to put some thought into the spawning areas if they were to spread them out, avoiding instant acquiring of military gear. The way it works now is that some players head inland, acquire good gear and then head back to the coast roaming the coastline up and down. Others wont even get of the coast at all, they end up wearing pink dresses chasing each other with showels in Elektro, this is what the new players meet when they first get into the game expecting a hardcore apocalypse game.

 

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There's something dire and enjoyable about new being a fresh-spawn and duking it out with others or trying to kill geared players.  It also means a common place of stripped loot where a zucchini could be come a weapon.  

 

Spreading players more evenly over the map removes the sense of adventure to get different loot - travelling to the far reaches of the map.  

 

I've had as much enjoyment fighting with brooms for a can of beans as creaping around in pristine mil' gear looking to creep up on and take down a squad.   

 

Bottom line; I'm not sure you can predict everyone's level of enjoyment and perception of the game and turn that into a generic, enjoyable experience by normalising spawns.

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Coastspawns. Had such a good adventure and travels as of late in .exp it is awesome. ( just remember to get a Stone knife asap )

Edited by {Core}BlackLabel

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When CLE is finally working as intended, the map will be broken up into 4 "sections". First section will comprise the entire coastline. In this area, survival gear, civilian clothes, and low end weapons like the makarov and IzH rifle will be spawning along side canned food and drink. In zone 2, further inland, weapons like the blaze and Winchester will spawn as well as more desirable hunting gear. In zone 3 we will start stumbling across military weaponry and other desirables. Zone 4 will be the end all of weaponry looting, but will be scarce on food and other survival necessities.

The goal here, as stated by Hicks in a vidya I saw on the interwebs, is to force players to travel around the map in order to acquire the things they want. Truly randomized spawning only makes sense when loot is consistently spawning in the same building across the map. With the loot dispersion I just described, spawning on the coast will be one of the most important elements of the game.

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I don't suppose there is any true "right" answer, but as a player of the Mod, I firmly believe in southern coastal spawn only with a general north/south orientation of the map having better loot the further north you go until you reach remote wilderness. 

 

The coast road should be extremely dangerous.  It should be a hunting ground for new spawns.  If you're lucky enough to grab a weapon at Balota or brave enough to swim to the prison island and you survive looting up in Cherno and Electro, you should then have just enough loot in your pack to survive a hike north through various towns and villages. 

 

Eventually, you'll make your way to the military complexes at NWAF or Stary Sober.  You can get some real gear there, provided you can outwit the gangs of bandits looking to do the same.

 

 

My big complaint about the east coast spawns is that you spawn too close to Berezino and the huge new cities they built for the SA.  I think it would be a lot better if you had to travel some distance to get there.

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