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Yuval

Helicrashes in .57

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What Dean Hall originally planned, and what is happening now, are probably two VERY different games. After all, he said he was leaving as this game could never be what he envisioned. How many copies of this game have been sold? How many would have been sold if people hadn't seen all that PVP action in videos and other media. People didn't rush out and buy the game for Survival, as there was no survival in the first year of SA.

 

PVP sells. Period. Survival might sell a few copies, but not nearly as many, probably 5-10% of the total players. I still play, and I am currently back on Stable, though I dabble in exp now and then. I just hope they can start figuring how to get some more zeds back in the game, along with keeping performance moving forward. Ever since they improved the Zed AI, the servers just seem to bog down if they have many Zed.

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PVP sells. Period.

 

Sure... but there are literally thousands of PVP games and while survival games are now starting to pick up in numbers that is happening because someone created the concept of a SURVIVAL game and created DayZ. The ONLY reason PVP is so incredible in DayZ is because there is no respawn with full armor/ammo/guns or arcade areas that you magically run over and get full ammo. You have to start your SURVIVAL all over again and gather up everything again. 

 

DayZ is a survival game that includes PVP not the other way around. 

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Blatantly wrong. Dayz, as a concept, according to the creator of DayZ, Dean Hall, was a SURVIVAL GAME that included other players adding an element of not knowing what they might do. They might trade with you or they might try and rob you. It was based off of survival training he went through being dropped in the woods with a small amount of supplies and tools and needing to survive in that area while there were others going through the same program in the the same area. He talks about the paranoia of not knowing if someone else might steal your limited supplies while you slept or what might happen.

 

Again I point at Dean Hall's experiences and concept behind the game which is the opposite of what you just suggested it was. DayZ was an experiment in player interactions created by putting us into a survival situation together.

Maybe before you start explaining to others what the concept of the game is you should actually investigate as to what the concept was.

 

 

There is no way they took all the stones from the beach which is probably your most important survival tool in DayZ.

 

 

WHAT?

giphy.gif

 

So you could pick up a shotgun or Enfield in multiple places and  you might even find a pistol or two, but all the "good guns" spawned in a few locations which were easily camped, the few firestations and the few barracks. Loot was concentrated. What happened then is a large group of players could lock down the airfield from any challengers other than another large group and cycle the loot over and over and over again until they were stockpiled on guns and ammo they wanted. They could do this with armed helicopters and vehicles that a shotgun and Enfield had next to no chance to hurt. 

Don't let nostalgia kid you into thinking the loot spawns in the Mod were better. 

 

On top of that Server Hopping was a norm in the Mod which is why your supposition that server hopping is prevalent in the SA because of the different loot system is ridiculous. Same thing happened in the Mod.

 

It really seems like I'm speaking to 5 years old only around here. All you're pointing out is what Dean Hall said. And you obviously don't know what 'Unbalanced Loot System' means by what I've said.

 

Additionally, you repeat about what Dean Hall said about DayZ being a survival game which is true and is EXACTLY what a shooter game with roleplay features (and other features ofcourse) means, because the player takes the role of a survivor and is not being led by any story or guidelines but by everything he does - and his role affects other players by the way he plays.

 

Unbalanced loot system means there's no loot respawning mechanism, which means players who log in right at server restarts are rewarded greatly from the loot system while others won't have the same chance and are forced to go north or hop into another server. Unlike what you said about the Mod where you could find better guns everywhere - which is called UNBALANCED LOOT DESTRIBUTION. So know what you're talking about kid.

 

Oh yeah, and about loot camping. Open your eyes and go ingame because those loot places are being camped right now too, every one of them. Electro always has atleast 2 groups of campers either shooting eachother or shooting freshspawns intown. If you're going to start saying shit about 'I join 3 player servers and no one camps around' then your parents did a bad job at teaching you how ot express your opinion.

 

All you guys have to say is how Dean Hall treats the game. I don't mind that much about what he says. Don't get me wrong, I admire the guy alot but he developed the game. What he said isn't what I care about. I care about what other say and what I think. Dean isn't even working on DayZ anymore for the last months so my respect to him isn't what it used to be. I really wished I'd see him going through the development until full release.

 

How about you and tux shut the fuck up if you don't know a single thing about DayZ and how it works, the concept and the fact that .28 and .57 are 2 different things. 

Edited by StanleyWasHappy

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Unlike what you said about the Mod where you could find better guns everywhere - which is called UNBALANCED LOOT DESTRIBUTION.

In the mod you could not find "better guns everywhere". They were limited to very specific spawn sites, 2 in Electro, 1 in Cherno, a small gathered location in Berinzeno, NWAF, NEAF, and Balota Airstrip.

By contrast we now have police stations scattered across the map, the prison island, Zelenogorsk barracks, Myshinko tents, Stary Sobor tenst, VMC, NWAF, the military base between Pavlovo and Kamenka, Green Mountain, and several other places with jails and/or guard houses that have a chance of spawning solid guns, military clothing, and military backpacks.

What is more medical gear is not limited to the four hospitals; 2 in Cherno, 1 in Electro, and one in Berezino; and a few medical tents most of which are in Cherno and one in Ballota. You had to have antibiotics to survive in the Mod and most of the medical spawns were clustered around Cherno so where you get this bizarre idea that loot was distributed in a balanced manner is beyond me. Nearly every small town/village was a place you skipped on your way to NWAF, Stary, Cherno, Electro, or Balota.

 

Electro always has atleast 2 groups of campers either shooting eachother or shooting freshspawns intown.

giphy.gif

I've been through Electro multiple times on servers with 50 people on and typically don't run into anyone because other than the police station and in .57 the guard houses there is nothing of value to anyone but a freshspawn in Electro. No one camps Electro, they camp VMC, Zelenegorsk, and Berenzino for the most part. In .57 with the static Helicopter spawns I've found people will sometimes camp them as well, but for the most part I don't run into people camping in SA even on full servers. There are so many different routes to take to find basic gear that camping is almost not worth your time.

Once the CLE is worked out and persistance is fixed loot will be much more solidly balanced. .57, unfortunately was a step backwards because persistence is off and there are still loot explosions in certain areas(which is why they are running .57 that way, to weed out those issues). BTW, not everyone is supposed to run around with an AK or M4 and most of the non-military guns are decent and you can pick those up everywhere on the map.

 

All you guys have to say is how Dean Hall treats the game.

You talked about the concept of the game. Of course I pointed out what the conceiver of the game said he had in mind when he created it and what his CONCEPT for the game was.

You: "The concept of the game is..."

Me: "Not according to the guy who conceived it..."

You: "All you talk about is what Dean Hall thinks the game is...."

DUH! You talk about concept we will tell you exactly what the creator conceived when he started the game... by his own words.

DayZ was never intended to be a PvP title. "It's not player-versus-player," Hall says with emphasis. He chooses to interpret it as a sandbox world where users decide how to play as they see fit.

How about you and tux shut the fuck up if you don't know a single thing about DayZ and how it works, the concept and the fact that .28 and .57 are 2 different things.

1. It's a forum. Look up the word forum. It's a place to discuss things which means you don't get to tell people to "shut the fuck up". You need to chill out and come back when you can join the discussion as an adult and not a petulant child.

2. Look up the word concept, I don't think you understand it as I have pointed out what the concept actually is which is what the creator conceived when he created it. Notice conceived and concept are versions of each other. ;)

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Oh, the old and tired What-dean-said versus the iPVP crowd.

 

People who adopt a playstyle based on developers' intentions are in for a real let down.  Players will either adapt to what the game is or get hung up on what it's 'suppossed' to be.

 

I predict that, at release, PVE will be easy.  Players will learn to adapt to the environment and other people will always be the random and most dangerous variable.

 

The good news is that people of all playstyles will be able to play the game the way they want.  If people want to never see another player, they can do that.  Lame, in my opinion, but whatevs.  I just hope that there will always be some remnant of one of the most fascinating emergent playstyles ever; sniping at static heli-crashes.

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Please tone down the negativity and try to discuss in a civilized manner, without resorting to insults.

 

This is your one warning before suspensions start flying out willy nilly.

 

I'll be watching... sharpening my axe.

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-snip-

 

Ouch, no need for personal attacks. We're doing nothing but addressing every single one of your assumptions with facts. Being hostile towards people who are helping won't get you very far.

 

As for how loot is spawning, it's been changing in every single patch. In 0.57 they removed the new CLE system and had loot fully respawning at server restarts, because they wanted to test how and where certain items were spawning. What you are saying makes it sound like this is how it's going to be forever, which is far from the truth. 

 

Once the CLE (central loot economy, this status report goes in-depth into what CLE means) is working correctly, there won't be a single spot where the "best" items spawn. This is a better approach; you'll actually have to survive and play the game as it's meant to be played, instead of hitting every single server on your list, visiting the same building to get every end-game item in the game.

 

We're trying really hard here to help you understand the direction this game is going, regardless of the fact that Dean left the development team. Nobody is trying to make you look foolish or single you out. Everyone will enjoy this game more if we all understand what our role is as alpha testers; bashing the people trying to help is only going to make this game less appealing to you once we're in a more finished state.

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i was able to find an SVD with a magat a Russian crash site the other day, no M4s or ak 101 but alot of mags for both.

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