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Damnyourdeadman

55. Experiencience Improvements

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The 55. Stable update,sparked alot of different reactions among the community.

From my point of view,i'm actually pleased to see more focus on the game's survival elements.

But i feel like,there's a need for the implementation of additional mechanics to further support survivability.

Some of these are...

 

Multipurpose Herbs and Plants : I'm actually very pleased that the game forces players to forage their food from the wild.

But,this gameplay aspect should be substantially expanded by adding a larger variety of flora,other than apples and berries.

I'm talking about multipurpose plants and herbs whose benefits range from nutritional and pharmacefitical to natural fertilizers and morphine.

 

Cooking Incentive : This is something that really needs to be further improved.

Adding ingredients together for nutritional value bonuses is something i would call a vital gameplay aspect.

Yeah sure,anyone can still eat a ton of berries to satisfy their hunger.

But smart players mix their berries into a Rasberry jam,awarding them noursishment bonus. :)

 

More Animals and Traps : When the canned foods spawns became extinct,players seeked other food sources.

Hunting is a big deal and all animals need to be made more common.

It's not irrational to at least double all animal spawns in the world.

Furhtermore,i think additional traps other that the rabbit snare should be implemented.

Some cage themed capture devices for land and water creatures alike would be highly appreciated!

 

Water Contamination : This is a change that really got me excited!

However,i feel that water contamination should be expanded on the pumps as well.

In the Apocalypse there's no Water Treatment Facility running,chance of infection should always be present (excluding rainwater).

 

 

Overall i think the new update is a step in the right direction.

Coupled with some of these features,i feel like the experince could be exponentialy improved.

 

 

You being the players,what game aspect do you think needs further improvemt?

Share your thoughts with me! :D

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I definitely agree , it seems all of these are planned or have been talked about though ... One thing we need now and not in the long run is way more animals to hunt , I feel like somehow all the animals got wiped out too because you rarely ever see them. With all the people dead you would think that a lot of animals would start traveling down to the coast randomly , and breeding more often ... I just want there to be a large chance to see animals EVERYWHERE it makes the game feel more alive so to speak .

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I think the loot needs to be changed. I'm all for survival but spawning in Cherno, looting every single building and then running to Balota to find only 1 can of Pepsi is a bit silly. There needs to be enough food in coastal towns to survive long enough to get to other locations in the map. Right now I think its bugged because on private servers (I was on private when I could not find anything) there is just books, some clothes and nothing much else, no food or water to last long enough. On public servers the loot seems to be better, there is enough to survive that at the least. I actually think the loot in 0.54 was fine, it was enjoyable to loot up then because you could find things, a lot of people might say you're not always meant to find things and that it's meant to be a hard survival game. I agree with all that but right now it's a boring survival game and not enjoyable, with the new strong zombies I think if they just lowerd to loot a tiny bit then it would of been fine.

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You don't 'need' food at spawn areas. I only use apples to stave off the initial hunger then move inland slowly, everytime I fall back into hungry I stop, find berries and apples then move on.. Sooner or later you find a town and food. I think a lot of people are tying to get healthy status on apples alone which is a waste of time!

To the OP I agree 100%

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+Beans, all good ideas.

Especially on animal spawns. After several hours hunting the NW section of the map I found nothing. Ironically I had to move CLOSER to large cities to find a wild boar. Found it west of Novo.

The inventory space needed (holy cooking pot) also is a bit of a drawback. Also haven't found a cooking pot since .55 :(

Edited by 8bit_Survivor

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I agree with cooking pots. I guess with randomization, the most likely place for them might be outhouses. I am confident it will be tweaked to most likely spawn in kitchens later, but its a tough piece of loot to find now.

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+Beans, all good ideas.

Especially on animal spawns. After several hours hunting the NW section of the map I found nothing. Ironically I had to move CLOSER to large cities to find a wild boar. Found it west of Novo.

The inventory space needed (holy cooking pot) also is a bit of a drawback. Also haven't found a cooking pot since .55 :(

I found a cooking pot in .55. As for the size i dont think it should be made smaller as well pots are pretty big but maybe make it a container so i can put stuff in it like i would in real life.

 

PS i found it in the kitchen  of a apartment in novo ..

Edited by SoulFirez

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You can store items in the cooking pot in .55.

The only thing I haven't seen recently is the tripod but then again, if you make the furnace (stones + fireplace) I don't think you need it to cook the food.

Also it won't be long before you can cook with food on sticks and they have already spoken about alternative cooking methods (like boiling) so I would hope that once that is implemented you will be ale to combine items to create more advanced recipes, even if it is just a type of stew (potato, meat, water for instance).

 

I'm really enjoying this patch, as hard as it is the whole thing feels more meaningful to me.

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Well ill be damned lol cheers thats much better putting stuff in the pot.....

 

EDIT my second pot so fear not there out there

2015-04-11_00001.jpg

Edited by SoulFirez
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Yeah I found a frying pan yesterday and took it, half an hour later found 3 pots. Was soooo happy haha

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I think the loot needs to be changed. I'm all for survival but spawning in Cherno, looting every single building and then running to Balota to find only 1 can of Pepsi is a bit silly. There needs to be enough food in coastal towns to survive long enough to get to other locations in the map. Right now I think its bugged because on private servers (I was on private when I could not find anything) there is just books, some clothes and nothing much else, no food or water to last long enough. On public servers the loot seems to be better, there is enough to survive that at the least. I actually think the loot in 0.54 was fine, it was enjoyable to loot up then because you could find things, a lot of people might say you're not always meant to find things and that it's meant to be a hard survival game. I agree with all that but right now it's a boring survival game and not enjoyable, with the new strong zombies I think if they just lowerd to loot a tiny bit then it would of been fine.

 

If there's enough food on the coast for all the newbies to survive then there's little reason to move away from the coast.. The fact is, by design, you're not always going to be able to make it off the coast. Which will make it all the more exciting when you do. And will make everything else in the game more meaningful after that initial struggle to survive because you know how hard it was to get to that point.

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When I'm a fresh spawn I've been using the solnichy-Dolina-Gorka run to the north on med to full pop servers. By neaf I ideally have plenty of food and clothes and a weapon like an mp5 or a Rak with plenty of ammo

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Yeah I found a frying pan yesterday and took it, half an hour later found 3 pots. Was soooo happy haha

 

Dont bother with the Frying Pan, it's broken as of 0.55. When you put it on a fire or a camping stove, it doesn't actually cook the meat. In 0.55 you NEED a Cooking Pot just to cook anything now.

 

I couldn't agree more with the OP but currently in 0.55 fishing doesn't work correctly. You can still catch the fish but preparing the fish only produces small guts and no fillets. The other problem persists with animals, alot of the time they seem to spawn and either instantly get picked off by player or chased down and killed by zombies. In which case they don't even seem to spawn back in. I've had to resort to use Rabbit Snares and finding Cows as cow's seem to be one of the more reliable animals to spawn.

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Dont bother with the Frying Pan, it's broken as of 0.55. When you put it on a fire or a camping stove, it doesn't actually cook the meat. In 0.55 you NEED a Cooking Pot just to cook anything now.

 

I couldn't agree more with the OP but currently in 0.55 fishing doesn't work correctly. You can still catch the fish but preparing the fish only produces small guts and no fillets. The other problem persists with animals, alot of the time they seem to spawn and either instantly get picked off by player or chased down and killed by zombies. In which case they don't even seem to spawn back in. I've had to resort to use Rabbit Snares and finding Cows as cow's seem to be one of the more reliable animals to spawn.

 

Well yeah,like always restrictions placed by bugs diminishes the provided experience.

But granted that everything works in order,overall 0.55 is definetely a step in the right direction. :)

Still,animal spawns need to be dramatically increased though!

Concerning fishing this is definetly something that got me amped up...

 

mKEnD9c.jpg

 

...and just when i was thinking about more animal capture devices,i see this making it into the gamefiles,imagine my excitment!

Sometimes i wonder whether devs have mind-reading abilities! :lol:

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Well yeah,like always restrictions placed by bugs diminishes the provided experience.

But granted that everything works in order,overall 0.55 is definetely a step in the right direction. :)

Still,animal spawns need to be dramatically increased though!

Concerning fishing this is definetly something that got me amped up...

 

mKEnD9c.jpg

 

...and just when i was thinking about more animal capture devices,i see this making it into the gamefiles,imagine my excitment!

Sometimes i wonder whether devs have mind-reading abilities! :lol:

 

I do like that although technically I still don't understand why you can use the improv fish trap only in the sea while I imagine this one would be strictly freshwater. It'd be awesome as well if the dev's added crabs and crayfish with the option of crab pots to trap them.

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