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anarky321

starvation and dehydration ridiculously unrealistic

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seriously? dead of hunger within 5 minutes of chugging down a can of coke? its just frustrating i assure you in real life people don't sprint from house to house hunting for a can of food and if they dont find it they dont just fall over dead outside the house...give people negative effects for being hungry ..but DEATH? and so fast? *****sh**

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Though people don't Run from house to house in real life either. I do agree with you that the current system doesn't work. But it is probably a placeholder as most of the stuff in the game currently. It could also be intensional. If so then I guess hold on to those beans!

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Never compare life to video games, ever.

 

Learn to cope with game mechanics. It's hard for me to understand your frustration as I can't relate to your experience, but try again and eventually you'll get the hang of it. Why didn't you find food? There's way too much everywhere right now, and so many ways to find, grow or hunt for food that it's hard to believe players still struggle with this.

 

Were you playing on a persistence enabled server? They have a bad habit of not respawning items right now so I would suggest either avoiding them for now until persistence gets polished.

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im not going to cope with something stupid, i just play less or not at all

 

if the developers find this ok that's on them but the realist crowd is going to move on to other games (H1Z1 has a system that's just as ridiculous)

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Never compare life to video games, ever.

 

Learn to cope with game mechanics. It's hard for me to understand your frustration as I can't relate to your experience, but try again and eventually you'll get the hang of it. Why didn't you find food? There's way too much everywhere right now, and so many ways to find, grow or hunt for food that it's hard to believe players still struggle with this.

 

Were you playing on a persistence enabled server? They have a bad habit of not respawning items right now so I would suggest either avoiding them for now until persistence gets polished.

Unrealistic, or not, the game does give you ample warning regarding your character's disposition.

 

About persistent servers (specifically 0.55 exp) not respawning loot ... I decided to empty a few buildings and then I came back after a restart, to see if items would respawn. The reason I did it is because, I became convinced that there was a fixed amount of loot and after it was gone, that was it. It turns out that new items will spawn, but things sure do seem sparse at the moment.

Edited by BleedoutBill
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im not going to cope with something stupid, i just play less or not at all

 

if the developers find this ok that's on them but the realist crowd is going to move on to other games (H1Z1 has a system that's just as ridiculous)

 

Oh noooo!

 

No doubt everyone already knows this but since no one has said it in this thread yet, I'll say it. It's an alpha.

The fact that we're all playing it currently is a one big christmas miracle of a design choice.

 

All this will no doubt be solved when the game enters beta, something like a year from now. So, if it's too much now, do come back when it's officially released.

Edited by Exorade
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seriously? dead of hunger within 5 minutes of chugging down a can of coke? its just frustrating i assure you in real life people don't sprint from house to house hunting for a can of food and if they dont find it they dont just fall over dead outside the house...give people negative effects for being hungry ..but DEATH? and so fast? *****sh**

Of course it will change.. like odin said its just a placeholder for sure. For the most part it is actually pretty easy to find food from my experiences at the moment.. although i have encountered a few lifes where i wasnt finding much at all in the past 10 days or so i came close to dying.

 

It will change one day is the point of my response but for now im just happy with some friggin improved zombies to encounter rather than an issue as trivial as the hunger system that is easy to work around giving how loot is spawning atm :D 

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About persistent servers (specifically 0.55 exp) not respawning loot ... I decided to empty a few buildings and then I came back after a restart, to see if items would respawn. The reason I did it is because, I became convinced that there was a fixed amount of loot and after it was gone, that was it. It turns out that new items will spawn, but things sure do seem sparse at the moment.

I have to admit that the persistence in 0.55 exp seems a lot better. I haven't had any troubles finding anything, even days after the servers were open. And only 1 time did I encountered loot explosion, and it was pretty isolated to a small building, having the surroundings spawn items normally.

 

Looking pretty good and getting better every day!  :thumbsup:

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I have to admit that the persistence in 0.55 exp seems a lot better. I haven't had any troubles finding anything, even days after the servers were open. And only 1 time did I encountered loot explosion, and it was pretty isolated to a small building, having the surroundings spawn items normally.

 

Looking pretty good and getting better every day!  :thumbsup:

I've been playing this last (4th? build of) 0.55 exp, in 1st p, since it was first posted and while the loot has been sparse at times, I didn't have any problems until a couple of hours ago. Out of curiosity, I hopped onto a 3rd p server and there is loot everywhere. I had absolutely no problems getting a new character established.

 

I'm sure nothing is "broken" they just need to reboot it, or stick a fresh battery in it, or something.

 

I agree, it looks great and I have never had so much fun, until this latest build of 0.55 was launched. What a hoot!

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im not going to cope with something stupid, i just play less or not at all

I suggest not at all - survival games are obviously not made for you. Otherwise you would realize that things like hunger have to be accelerated in order to have a significant and authentic (nobody plays 24/7 and characters don't consume energy when offline) effect on gameplay.

 

Also keep in mind you most likely sprinted around for the whole 5 minutes which on it's own is pretty unrealistic but would explain what happened: You actually fell unconscious because of hypoglycemia (and newer died of starvation as you most likely just pressed the respawn button way before). You can actually survive this if you get help from others.

Edited by Evil Minion
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i must say, i dont like they way its right now, but otherwise, i never died of starvation or dehydration. always found something to eat. but if food decreases on the map it ll be going to be hard

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I would like the process of dying of starvation to be more slow also, they can remove some food in order to balance the amount of food as we will need less food in order to survive.

I think all fresh food should be removed, it's like there is always Day 1 after the apocalypse with all these fresh food you can found inside houses, It would be better if we only grow it instead.

Also you can sprint forever while being starving, a player dying of starvation shouldn't be able to sprint or maybe run at all.

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Spawn in fresh and sit in one spot. You die of starvation in about 15 minutes. From 'hungry' to 'death' in 15 minutes is ridiculous, no matter how many cans of food there are. The constant drive to stuff your face at every avail moment has been an issue for me all the way back to the early days in the mod.

 

In nearly a year and a half of early access development they have not once experimented with a much slower rate of decay coupled with less food around the map to see how that affects player tendencies.

 

I would also like to point out that there are only 50 people left of a population of probably over 100,000 across Chernarus(I'm sure some fan out there knows the exact number). So that's food for 100,000 people all of a sudden divided among 50 people. Obtaining food would not be an immediate concern of this scenario. Long term, yes. Short term, no.

 

Now, if they feel it is absolutely necessary to make it so we can die of starvation within 15 minutes of spawning, then just start us in the 'starving' state. I'm sure no one is going to complain about that time frame if they know they are starting out in a near death state. Or at least not as many.  

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Sure it isnt realistic but you have to understand that just because the starving and dehydration mechanics are in game doesnt mean they aren't going to be tweeked.

Food or more specifically tinned foods are going to be much rarer at some point.

And tbh running non stop fully geared would require you to stop and drink quite often.

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I suggest not at all - survival games are obviously not made for you. Otherwise you would realize that things like hunger have to be accelerated in order to have a significant and authentic (nobody plays 24/7 and characters don't consume energy when offline) effect on gameplay.

 

Also keep in mind you most likely sprinted around for the whole 5 minutes which on it's own is pretty unrealistic but would explain what happened: You actually fell unconscious because of hypoglycemia (and newer died of starvation as you most likely just pressed the respawn button way before). You can actually survive this if you get help from others.

 

****ing joking me right? because our body doesn't know how to regulate blood sugar right? i can and have numerous times sprinted for 15+minutes and longer, no-one in my platoon passed out from hypoglycemia on our morning runs.....and i actually had to sprint with a flak and kevlar and a backpack on numerous occasions. and no hunger and thirst most certainly DON'T have to be accelerated to be authentic....

 

and in dayz you are more likely to get a bullet in the head than help with your hypoglycemia, at least THAT part is realistic

 

off-time is just off-time...your character freezes in time while you are logged off....there is no need to simulate off-time because it can't be done in a realistic way

 

"And tbh running non stop fully geared would require you to stop and drink quite often."  < this i agree with

Edited by anarky321

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At the current hydration/energy rate, a stealthy playstyle is too slow for it to work, which doesn't add up well with the new zombies.

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Player: "Oh my god my character is consuming engery and water much faster than in real life - that's so UNREALISTIC."

 

Developer: "It's for gameplay purposes. Players only play a couple of hours a day so we increased the consumption rates so the search for food and water has na authentic and significant impact."

 

Player: "I don't care about this. All I want is REALISM! Being offline should just freeze your character!"

 

Developer: "You want realism? Allright - wounds now need several ingame weeks to heal."

 

Player: "What a stupid bullshit - it's supposed to be a GAME not a damn SIMULATION!"

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If you died five minutes after drinking a soda then you were already severely dehydrated.

If we want to talk about realism then a can of coke in that situation isn't going to save your life.

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seriously? dead of hunger within 5 minutes of chugging down a can of coke? its just frustrating i assure you in real life people don't sprint from house to house hunting for a can of food and if they dont find it they dont just fall over dead outside the house...give people negative effects for being hungry ..but DEATH? and so fast? *****sh**

Be thankful you can still sprint around and search for things before dying of starvation/dehydration

 

In real life, starving to death is a long, slow, PAINFUL process, as your body breaks down your own muscles and such to feed itself. Once you pass the approximate "3 week mark" without food, you would be lucky to be able to stumble to the next house over. Weakness, pain, fatigue, HIGHLY increased infection rate due to vitamin deficiency, etc etc etc

 

Same thing with dehydration, except even faster. Generally, depending on activity level and conditions, you can last approximately 3 days before becoming markedly impaired from dehydration (not to say that you won't be feeling the effects sooner.) [and that three-day-figure comes from having a low-level of activity as possible, ie: sleeping as much as possible]. Increasing levels of weakness, loss of appetite, confusion, tiredness, leading to possible hallucinations, fainting, decreased blood pressure (which has a whole set of symptoms), deceased and eventually no sweating, which could lead to death from overheating,  organ failure, loss of vision, and delirium.

 

Be THANKFUL you can still play with essentially no negative effects (grey screen and blurryness? HA) while dying of dehydration and starvation. 

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First stop comparing your DayZ experiences to real life. If you do, realize that in Dayz Metabolism and (hopefully one day) Day/Night cycles are accelerated in DayZ. This is the reason you can sprint for X amount of time in RL but in DayZ you are winded/thirsty afterwards.

As far as starving quickly, I personally have not experienced this. This could be due to many factors some you can control, others are controlled by the server.

1 - I almost always jog and always under the shade of the trees. Even if you are only partially shaded as you run it will keep your core temp down slowing the rate of energy consumption.

2 - Every so often I will stop at an apple tree or a berry bush (if it's in the shade) and try to forage 2-4 times. This gives you a rest and brings your core temp down. Berries and especially apples both hydrate as well as give you some calories.

3 - Almost never sprint. The exceptions are when running from a zed/player, or when crossing an open field (which I dont recommend).

4 - When a fresh spawn, if at all possible, hold off on opening cans until you get a pristine knife or better yet a can opener (I know this is not always possible). Eat any cereal/rice/tuna first.

5 - Let water dictate your movements. I move from one water pump to the next looting as I go. Keep 2-3 canteen/water bottles filled with you to get you by as you move between water pumps.

6 - Especially in .55, AVOID BIG CITIES!

If while picking berries/apples you get the message "You are slowly cooling down". Take 5 and relax in the shade to bring your core temp down (assuming it is a 24/7 Day & Summer server which most are). When you no longer see the message, you are back on the road, or you can leave sooner. But I suggest taking 5.

Moving this way I am almost always hydrated, energized and healthy (after the freshspawn stage ofcourse). I have all the max capacity gear (high cap vest, m65, hunter backpack, x4 protective case & first aid) with only 2 open slots, in case i find something shiny.

Luck is a factor but if you stick to the small outlying towns you should bd fine. Good luck.

Edited by 8bit_Survivor

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Pretty gamey currently. You loose energy and hydration fast but you can find food everywhere so you can't die on it.

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Yeah, we should be able to go at least 48 hours before needing food, because that'd be really fun in a survival game. Where do these people come from?

 

Eventually, hopefully, days will be accelerated. Ideally I'd like to see something like a 2 hour day/night cycle. That way we get to play at night without being in perpetual darkness and people don't have to whine about having to eat too frequently.

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Yeah, we should be able to go at least 48 hours before needing food, because that'd be really fun in a survival game. Where do these people come from?

 

Eventually, hopefully, days will be accelerated. Ideally I'd like to see something like a 2 hour day/night cycle. That way we get to play at night without being in perpetual darkness and people don't have to whine about having to eat too frequently.

It would also make the distances we travel make much more "sense" with regards to in-game time. With a 2 hour day/night cycle, now it isn't taking you an hour to loot Elektro and move the 7 kilometers to Cherno, it would instead take a day and a half of in-game time. MUCH more realistic

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It would also make the distances we travel make much more "sense" with regards to in-game time. With a 2 hour day/night cycle, now it isn't taking you an hour to loot Elektro and move the 7 kilometers to Cherno, it would instead take a day and a half of in-game time. MUCH more realistic

 

Yeah, similar to something like Skyrim where everything is scaled down in order to fit into a smaller game world that is meant to feel big. Villages (certainly where I come from) aren't that close together. Hell, they can't even be called villages, more like hamlets. The larger cities are more like villages (in terms of size) than anything.

 

So yes, I think an increased timescale would go a long way to relieving some of these issues - as well as giving us a better opportunity to play at night for half an hour each 'day'. The timescale in STALKER was nice. Was quite slow, but nights didn't feel like they went on forever.

Edited by BeefBacon

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While I think the constant and pressing need for food and hydration is a little too pressing in DayZ, it needs to be a relevant game mechanic. Perhaps as the OP suggests make death take longer to happen but make negative effects like lack of energy and eventually deleriousness occur when death would presently occurr. This way the game is more playable, more realistic, and the absolute necessity for constant feeding is lessened while retaining the value of it because of negative effects.

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