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theswedishcathead

[SUGGESTION] More persistence server options!

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Persistence options!

 

 

Persistence only for things like tents, vehicles etc. Instead of making everything presistant, like loot and items you drop, you can change settings for the server to have things like tents and cars only presistant,and have a save option, this worked in the mod and so far loot presistance does not work properly but untill it does, things like these should be optional. Having a save option to save the car/tent is a good idea becuase then it wouldn't stay on the server forever without nobody touching it. So if someone leaves it and never touches it it's gone and respawns.

 

 

Link towards the feeback tracker post: http://feedback.dayzgame.com/view.php?id=21830

 

In short.

 

#1 Items such as tents/cars/camp fires/ can be choosen to be persistent on the server while items such as loot dropped on the ground not being persistent.

#2 Save option to make cars/tents/fires stay on the server, if not saved it will be gone after a day.

Edited by Henrik115
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Yes, agreed.  

 

But, and it's an important but, in addition to this the persistence state of the server should also be a column shown in the server list which is automatically set.  Relying on the server admin to put the correct persistence state in the server description is very poor.

 

(Also, in an ideal world, admins should not be allowed to change the persistence state at the flick of a switch - there should be a period where players are given the chance to grab their gear.  I recently lost my stash (yeah, yeah, don't get attached to your gear, etc...) because my otherwise excellent, long time, persistence on "home" server decided to switch to persistence off without any warning or notification.  That's an annoying way to lose your gear)

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Yes, agreed.  

 

But, and it's an important but, in addition to this the persistence state of the server should also be a column shown in the server list which is automatically set.  Relying on the server admin to put the correct persistence state in the server description is very poor.

 

(Also, in an ideal world, admins should not be allowed to change the persistence state at the flick of a switch - there should be a period where players are given the chance to grab their gear.  I recently lost my stash (yeah, yeah, don't get attached to your gear, etc...) because my otherwise excellent, long time, persistence on "home" server decided to switch to persistence off without any warning or notification.  That's an annoying way to lose your gear)

Indeed i do agree with you. Also if you like this kind of idea please vote on the poll and like the feedback tracker post it helps so the devs can see it.

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