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Caccio72

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Ehhh, its just that after playing State Of Decay......remember all the window-crashes when zombies or my character jumps through them?

But still no use without other, real human players, no one to compete with, even for teaming up I have only those dumb Ai characters......

Man, why can't someone make an online game like SoD???

I think they are in the process of reworking State of Decay into a multiplayer game on the Xbox One.  At least that game had the zombie mix down right; lots of relatively harmless ones to mob you and cut off escape routes, and more than just a few faster and more dangerous zombies.

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I think they are in the process of reworking State of Decay into a multiplayer game on the Xbox One.  At least that game had the zombie mix down right; lots of relatively harmless ones to mob you and cut off escape routes, and more than just a few faster and more dangerous zombies.

 

Unfortunately, judging from this report, it doesn't look like that will happen for PC......at least not in the near future for sure.

 

http://massively.joystiq.com/2014/04/12/pax-east-2014-state-of-decay-eyes-multiplayer-stays-offline/

 

So as for the best zombie survival MMO on PC, it seems I will still have to satisfy with DayZ, (at least for now), with or without functioning windows......

Or are there other suggestions?

Edited by Caccio72

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I look at project zombiod, and am sure barricading and climbing through windows will reflect it.  Even ladders and rope.  The engine can already handle ones placed by the player.

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I look at project zombiod, and am sure barricading and climbing through windows will reflect it.  Even ladders and rope.  The engine can already handle ones placed by the player.

 

Well, no offense, but I am still saying this despite being an generally old-fashioned old-timer gamer:

If I would aim to play zombie survival games like Project Zomboid in 2015, I will buy back my old Commodore 64. (in case I could remember who I sold it to in round 1987-88)

Edited by Caccio72

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Its best to look at project zomboid like the first sims game, but without being all dumbed down when it comes life simulation.  They do a much better job then what Sims has achieved even years later.

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Its best to look at project zomboid like the first sims game, but without being all dumbed down when it comes life simulation.  They do a much better job then what Sims has achieved even years later.

BTW just out of curiosity, and all the praising comments I read about it here, I did try the game out......due my not so good, and recently even endangered eyesight, (by a large, malicious tumor on my only one existing/functioning eye), I couldn't even see the game clearly enough, everything is so small, even on 640/480 resolution......then zombies just appearing from nowhere, as if they spawn from the ground itself......and NO, I cannot smash, break, jump through, or even pass windows there either! (just for those who claimed the opposite)

(deleted the game after round 30 minutes of playing, which was already too much time wasted on it)

 

P.S.

I am quite convinced, that nice looking graphics, and a high degree of realism are essential requirements of a real good zombie survival game. (this counts for both online and offline games)

I can imagine playing small, entertaining "fun-games" like Super Mario, Sonic The Hedgehog,  Tetris, Mahjong, Bubble Shooter or some Match 3 type game without nice graphic and high realism, but definitely not an apocalyptic zombie survival horror game, which should require certain proper ambiance and atmosphere.

(or is this only my old-fashioned approach again?)

Edited by Caccio72

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BTW just out of curiosity, and all the praising comments I read about it here, I did try the game out......due my not so good, and recently even endangered eyesight, (malicious tumor on my only one existing eye), I couldn't even see the game clearly enough, everything is so small, even on 640/480 resolution......then zombies just appearing from nowhere, as if they grew out of the ground......and NO, I cannot smash, break, jump through, or even pass windows there either! (just for those who claimed the opposite)

(deleted the game after round 30 minutes of playing, which was more than enough time wasted on it)

 

I don't think anyone can argue with your debilitation's having a massive role on if you play a game.  I'm not sure what your fascination with windows is, but as you said at this current time you are not able to complete the following listed actions.  The good news is if you already own the game you can play further down the road when new animations/actions are implemented, that is of course sight permitting.

Edited by Steak and Potatoes

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I don't think anyone can argue with your debilitation's having a massive role on if you play a game.  I'm not sure what your fascination with windows is, but as you said at this current time you are not able to complete the following listed actions.  The good news is if you already own the game you can play further down the road when new animations/actions are implemented, that is of course sight permitting.

 

As I mentioned, I am a devoted fan of the zombie survival genre, and as such, I cannot imagine its (for me) so important atmosphere/ambiance without any role of windows, it would seem to me as having a birthday party without a birthday-cake, or playing pool (billiards) without the 8 ball. (I was a pretty good pool player before my eyesight started worsening)

Edited by Caccio72

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As I mentioned, I am a devoted fan of the zombie survival genre, and as such, I cannot imagine its (for me) so important atmosphere/ambiance without any role of windows, it would seem to me as having a birthday party without a birthday-cake, or playing pool (billiards) without the 8 ball. (I was a pretty good pool player before my eyesight started worsening)

 

I suppose I can understand your sentiments, however Arma in general has never been a big windows and or static objects game leading into the standalone.  What they are working with now is to move forward in more advanced directions with the engine so it will take sometime, that said if breaking glass out and jumping through windows is the main attribute in a game you need you might have to wait a while until the dev team views those animations as a priority.

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BTW just out of curiosity, and all the praising comments I read about it here, I did try the game out......due my not so good, and recently even endangered eyesight, (by a large, malicious tumor on my only one existing/functioning eye), I couldn't even see the game clearly enough, everything is so small, even on 640/480 resolution......then zombies just appearing from nowhere, as if they spawn from the ground itself......and NO, I cannot smash, break, jump through, or even pass windows there either! (just for those who claimed the opposite)

(deleted the game after round 30 minutes of playing, which was already too much time wasted on it)

 

P.S.

I am quite convinced, that nice looking graphics, and a high degree of realism are essential requirements of a real good zombie survival game. (this counts for both online and offline games)

I can imagine playing small, entertaining "fun-games" like Super Mario, Sonic The Hedgehog,  Tetris, Mahjong, Bubble Shooter or some Match 3 type game without nice graphic and high realism, but definitely not an apocalyptic zombie survival horror game, which should require certain proper ambiance and atmosphere.

(or is this only my old-fashioned approach again?)

 

Are you playing the same game?  Maybe go into the controls to learn them and fool around in sandbox mode with the easiest settings.  Windows and doors are fully functioning, and project zombiod is the moist intuitive zombie survival game I have played to date.  After Deans endorsement, I bought it and love it.  If dayZ inspires to be half of project zombiod in simulation, I will be quite happy.

 

Also, I dont understand the controversy regarding windows in DayZ.  Devs said they want to, but I'm sure its only on paper until parts of the engine are upgraded and the new scripting language is working.

Edited by Gorvi

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Are you playing the same game?  Maybe go into the controls to learn them and fool around in sandbox mode with the easiest settings.  Windows and doors are fully functioning, and project zombiod is the moist intuitive zombie survival game I have played to date.  After Deans endorsement, I bought it and love it.  If dayZ inspires to be half of project zombiod in simulation, I will be quite happy.

 

Also, I dont understand the controversy regarding windows in DayZ.  Devs said they want to, but I'm sure its only on paper until parts of the engine are upgraded and the new scripting language is working.

 

You are right, let's check out if we are talking about the same game at all.

Did you mean this one?

For that's the one I tried, some 3.80 or 3.08 version of it, (round 380mbs long packed in 7z archive), and just as in this gameplay video, the character I control and zeds are so small I can barely even see them......on 640x480) resolution even.

As for the windows, you may be right, I haven't played the game longer than half an hour, so I haven't tried all its modes out, but with the key I set for "interact", (not with AIs, but as primary action key), I could open and close all doors, while I couldn't do it to windows, no matter how hard I tried.

As for its ambiance, atmosphere and graphics, I simply doubt Project Zomboid can be even compared to games like DayZ, even if you prefer playing "bird's őersőective" games to real 3D ones. After all the huge size difference makes that obvious enough......

Actually I wish, and hope you are mentioning a total different game, which would probably suit my taste, and meet my "zombie-survival game" expectations much better......

Edited by Caccio72

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I'm not sure how recently you have played it, but it is still alpha and has made some great progress as of late.  With stuff being so tiny for you, you can zoom with the mouse-wheel and get very close up, but playing at such a low resolution already, are you using field of sight?  your character can only see in a cone in front of it.

 

Unless I mapped it myself, E is the action key for most objects in PZ.  Holding E will allow you to constantly perform the action, such as opening windows and then immediately climbing through.

 

Graphics are a WIP for Project Zombiod, but it will not be a first person shooter.  More elements will become 3d.  It plays like the first sims in that regard. This is also where PZ can have more robust features in a shorter time frame.

 

PZ is essentially The Sims Online with zombies.  If you don't go for games like that, I can understand where you're coming from.

 

Here is a more recent gameplay video:

 

Edited by Gorvi

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I'm not sure how recently you have played it, but it is still alpha and has made some great progress as of late.  With stuff being so tiny for you, you can zoom with the mouse-wheel and get very close up, but playing at such a low resolution already, are you using field of sight?  your character can only see in a cone in front of it.

 

Unless I mapped it myself, E is the action key for most objects in PZ.  Holding E will allow you to constantly perform the action, such as opening windows and then immediately climbing through.

 

Graphics are a WIP for Project Zombiod, but it will not be a first person shooter.  More elements will become 3d.  It plays like the first sims in that regard. This is also where PZ can have more robust features in a shorter time frame.

 

PZ is essentially The Sims Online with zombies.  If you don't go for games like that, I can understand where you're coming from.

 

Here is a more recent gameplay video:

 

Well true, maybe I didn"t hold the action button long enough, since I haven't notices any action happening......(like search progress indication or similar), and actually I haven't even manage to find a single piece of gear or equipment, although I saw some small icons which may have indicated searchable content. (although I did hold the action key for some short time then, but since no indicator was shown, I gave up)

As for the resolution, 640x480 was the originally preset one when I started the game, so I guessed it is the proper one for my computer. (my graphic card usually perform an optimization when I run a new game for the 1st time)

But even if that hasn't happened, higher resolutions would only make the images even smaller, right?

And the keys I assigned to zoom in and out weren't functioning at all, that was the 1st thing I tried to do after starting the game, no matter how hard and often I pressed the zoom in key, nothing ever happened.

So which is the version you play actually, meaning the one shown in that video?

I noticed it has a "episode two" title......maybe it does already have all the issues I mentioned above fixed by now. (since it is obviously much newer than the one I tried)

Edited by Caccio72

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I'm playing version 30 at 1440x900

 

If you have a mousewheel, make sure zoom is set to that.  Will make playing much easier.

 

To search objects, press I and use the local(left) item proximity window.  The little icons are for containers.  This is useful for any container, cubord, dead body, etc.

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I'm not sure how recently you have played it, but it is still alpha and has made some great progress as of late.  With stuff being so tiny for you, you can zoom with the mouse-wheel and get very close up, but playing at such a low resolution already, are you using field of sight?  your character can only see in a cone in front of it.

 

Unless I mapped it myself, E is the action key for most objects in PZ.  Holding E will allow you to constantly perform the action, such as opening windows and then immediately climbing through.

 

Graphics are a WIP for Project Zombiod, but it will not be a first person shooter.  More elements will become 3d.  It plays like the first sims in that regard. This is also where PZ can have more robust features in a shorter time frame.

 

PZ is essentially The Sims Online with zombies.  If you don't go for games like that, I can understand where you're coming from.

 

Here is a more recent gameplay video:

 

 

 

One thing that Dayz should absolutely copy is the Fog of war system.

 

Not having the zombies or players render when you can't see them creates so much tension and makes the game scary.

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I'm playing version 30 at 1440x900

 

If you have a mousewheel, make sure zoom is set to that.  Will make playing much easier.

 

To search objects, press I and use the local(left) item proximity window.  The little icons are for containers.  This is useful for any container, cubord, dead body, etc.

 

Sorry, but it seems I still have some problems with Project Zomboid.

 

1st of all, I am unable to assign/bind mouse wheel for zooming in/out.

When I click to change zoom controls, and move the wheel, nothing happens.

2nd, the search command still doesn't seem to function.

I can now jump through windows by holding down my "interact" key, so it is supposed to function right, but still nothing happens when I hold it over searchable places.

It bothers me a bit, that searchable content is not clearly marked, so I was just trying searching random furniture in buildings, and some garbage-like stuff lying on the ground on streets, (those look like they can contain some items or equipment), but as I said, nothing ever happens.

I even tried opening my inventory while searching those stuff and furniture,, but nothing ever appears for picking up.

 

I wonder what am I still doing wrong?

Shouldn't there be some indicator marking searchable objects with possible result? (at least that's how it normally functions in most of other similar games)

Edited by Caccio72

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