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HaveADeath

Add more colors of spray paint

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It would be nice to see a variety of colors when it came to spray paint. 

There should be a blue, red, green, purple, orange. You get the point, is this something the devs have considered or mentioned?

Just thought it would be sweet to see a variety of different color guns, and maybe even be able to spray paint the V3S at one point.

Maybe even be able to spray paint wall for example a symbol to mark territory or mark a tree as hunting grounds.

Edited by HaveADeath

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People have suggested this plenty of times. Don't know if the devz have confirmed it though. I guess we'll have to see.

Or you could ask art lead Chris here

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God if they had Pink spraypaint I think my friend would literally paint everything he picked up pink if he could :P

 

But agreed, I would like to see different color spraypaint

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I believe the devs are a bit hesitant to add more colours. The problem with spray paint is that you need to create separate textures for each item and colour combination. Currently, with two colours you have 4 different textures for each item that can be painted - standard, black, green, black/green. If you add any more colours than this, the amount of textures (and work involved) for each item would start to grow exponentially. If you added just one of the ones you suggest you would suddenly need to have textures for standard, black, green, orange, black/green black/orange, green/orange, green/black/orange and so on.

 

I don't think it's feasible at this stage in development, possibly ever.

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I believe the devs are a bit hesitant to add more colours. The problem with spray paint is that you need to create separate textures for each item and colour combination. Currently, with two colours you have 4 different textures for each item that can be painted - standard, black, green, black/green. If you add any more colours than this, the amount of textures (and work involved) for each item would start to grow exponentially. If you added just one of the ones you suggest you would suddenly need to have textures for standard, black, green, orange, black/green black/orange, green/orange, green/black/orange and so on.

 

I don't think it's feasible at this stage in development, possibly ever.

 

What about just not letting people do combos beyond basic camo print? 

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I believe the devs are a bit hesitant to add more colours. The problem with spray paint is that you need to create separate textures for each item and colour combination. Currently, with two colours you have 4 different textures for each item that can be painted - standard, black, green, black/green. If you add any more colours than this, the amount of textures (and work involved) for each item would start to grow exponentially. If you added just one of the ones you suggest you would suddenly need to have textures for standard, black, green, orange, black/green black/orange, green/orange, green/black/orange and so on.

 

I don't think it's feasible at this stage in development, possibly ever.

 

That isn't true at all. Other colors, such as tan only need a hue adjustment on an existing pattern, not new textures. This entry tier milk shape programing.

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That isn't true at all.

 

It is though.

 

Quote from Chris Torchia, the DayZ Art Lead.

 

Question was something along the lines of "will we see more colour options for spray paint?"

 

 I know my answer will not be popular but I personally hope not. It will quickly result in an exponential increase of game data and work. As it is in the worst cases, for every item we make, we need 3 diffuse textures, two specular maps, material configs, class names in the cfg, etc. Imagine if we had 100 items which could be colored with the 7 primary colors. We would need almost 1000 more textures and material configs – all of which needs generated by artists, transmitted, and stored by servers and clients.

On the other hand, doing this dynamically is expensive on the performance of our game and for something which is nice to have, but not core, its probably not worth the cost.

Please understand, I'm not saying we won't continue with this feature or expand it slightly, but its not going to extend to all items and many colors unless we can invent the tech to do it dynamically with an acceptable performance hit.

 

It is true that my knowledge of programming is fairly basic, but I don't see how you can code the items' textures to change patterns or just small areas of the texture (eg. changing the green in the green/black texture to orange).

Edited by Accolyte

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It is true that my knowledge of programming is fairly basic, but I don't see how you can code the items' textures to change patterns or just small areas of the texture (eg. changing the green in the green/black texture to orange).

 

Its a simple modder's tactic to adjust the hue on an existing skin. Here is the Woodland MARPAT uniforms for arma 2 adjusted to Desert pattern: 

 

4-armaholic_6.jpg

 

In this case the only thing original in this mod is the colors, not a new skin. Its a old and simple trick to alter existing files. The same can be done for colors, such as tan in DayZ. Although new patterns would take new skins of course.

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Its a simple modder's tactic to adjust the hue on an existing skin. Here is the Woodland MARPAT uniforms for arma 2 adjusted to Desert pattern: 

 

4-armaholic_6.jpg

 

In this case the only thing original in this mod is the colors, not a new skin. Its a old and simple trick to alter existing files. The same can be done for colors, such as tan in DayZ. Although new patterns would take new skins of course.

I hope what you are saying is able to be done in SA, because as little as spray paint is item wise I think it would be sweet add on to the game. Being able to customize a variety of things to the color you want is always something everyone loves.

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From the dev subforum:

 

 

Another quick question to you Chris, are you still working on procedural coloring?

 

 

yes. In fact, I'm making documentation for how it should work now but again, its going to take a while to switch everything over and add in more varieties.

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its the same way with camo clothing. The OREL uniform already has a good pattern, just chage the blue to a green, and the white to a brown, and boom, youve got yourself a forest-camo military uniform. You dont need to create a whole new file, just modify an existing one and save it as a new file, that way you dont have to waste time with specular lightmaps and crap.

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