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Tit4nNL

Campfire overhaul suggestion thing

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Introduction

 

So, a day or so ago I saw a post on Reddit suggesting the usage of a flare to light a campfire and I wanted to reply to him saying that I also had the idea to put something like that in the game but never really did anything with it, but I scrapped that reply and decided to make my own post with fleshed out details about how I feel campfires could be a little more challenging. I got a reply from a dude asking me if I posted this on the forums yet and I realized that I did indeed read something about the devs moving away from reddit so I created a forum account and so here we go. ;)  

 

The basics

 

Now, the idea I originally had was to have a survivalists way of making a fire, matches and a flare. I had the idea that doing it:

 

- the Bear Grylls style using a bowdrill would be the hardest way to light a fire with the lowest chance of success but easiest to the obtain the tool(sticks),

- the matches to be moderately hard with a medium chance of success to light a fire and moderatly hard to find

- the flare to be the easiest way to light a fire with almost a 100% chance of success but the hardest to find

 

But I realized this was far too simple. It was just plain and boring and didn't really provide any sort of authenticity either. 

 

So I came up with this scheme

 

https://dl.dropboxusercontent.com/u/20897007/Untitled-2.png

 

The link above leads to it, but preferably don't look at it yet. It's probably a bit overwhelming anyway. 

 

The idea

 

So what I basically decided that you would need to make a fire was a Tool, Kindle and Fuel. Also the use of 'Extras' to improve burn time or ignition chance. To make it a bit easier I put links to images for all the items so everyone understand a bit better with what I mean with some items. 

 

Tools:

 

Flare - in game

Matches - in game

Flint + Knife - any tool in game used similar to knife

Bowdrill - http://backyardwilds.com/wp-content/uploads/2011/03/BowDrill.png

Magnifier - http://freedesignfile.com/upload/2012/10/Magnifier-4.jpg

 

Kindle

 

Book - in game

Grass - http://jessgibbsphotography.com/wp-content/uploads/2009/11/purple_flowers_grow_in_long_dry_grass_beside_river.jpg?236d10

Leaves - http://www.ilankelman.org/themes2/autumn6.jpg

Paper - in game

Twigs - http://johnmichaelkorpal.com/wp-content/uploads/2011/06/pile-of-twigs-06-07-111.jpg

Rag - in game

 

Extras:

 

Gasoline - in game(maybe smaller amounts though)

Firelighters - http://www.caterwarehouse.co.za/image/cache/data/BLITZ-500x500.jpg

Magnesium powder - http://i00.i.aliimg.com/photo/v0/533790856/Passivation_magnesium_powder.jpg

Charcoal tabs - in game

 

Fuel:

 

Forest logs(that you chop from trees) - in game

Firewood(the ones near houses that is 'pre dried') - https://thesmellofgunsmoke.files.wordpress.com/2014/10/three-cords-of-wood.jpg

Sticks - in game

Briquettes - http://www.fintrim.co.uk/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/b/r/briquettes_1.jpg

 

The idea was to have all items be either dry or damp to make fire with and that above damp(wet/soaked) it woul be unusable. The items being damp would have a serious penalty for success chance of lighting a fire over dry items so the player would have to find ways to keep or make items dry. 

 

Now https://dl.dropboxusercontent.com/u/20897007/Project2.pngis a very basic image of a ui concept I just cooked up in a minute or two to show you what it might actually look like ingame. The red is the burn time indicator. All items automatically get sorted into their respective slots ie kindle goes into kindle when added to the fire etc. Now I advice you to read the "example" at the bottom of the first image I linked(or click here->) https://dl.dropboxusercontent.com/u/20897007/Untitled-2.png

 

The yellow boxes are a quick explenation of what each column is on the left. On the right of the yellow boxes is a very basic timeline which makes it a bit easier to understand what is actually happening in the "example". 

 

Thank you for your time

 

notes: 

 

I absolutely realize that some of the end results might be a bit unbalanced but that is simply because I didn't take the time yet to calculate each and every single combination of items.  :thumbsup:

Edited by Tit4nNL
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I like it and your right about that we should have some variants and a more indept fireplace mechanics

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I like it and your right about that we should have some variants and a more indept fireplace mechanics

When you say it like that it almost sounds weird. It almost makes it sound like 'Oh well it's just a fireplaace calm your tits' and obviously that is true:P

But, I think that one of the key survival aspects is indeed fire so it would be nice to flesh it out a 'bit'. Even if it looks like a lot of shit, in the end, it's only a few timers and simple calculations which ould make a world of difference

Edited by Tit4nNL

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When you say it like that it almost sounds weird. It almost makes it sound like 'Oh well it's just a fireplaace calm your tits' and obviously that is true:P

But, I think that one of the key survival aspects is indeed fire so it would be nice to flesh it out a 'bit'. Even if it looks like a lot of shit, in the end, it's only a few timers and simple calculations which ould make a world of difference

Haha sorry, was not how I ment it :D I was studying for an upcoming test at the same time so couldn't write a long comment :)

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Haha sorry, was not how I ment it :D I was studying for an upcoming test at the same time so couldn't write a long comment :)

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