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Weapons Expertise Skill System

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The game is a work in progress, a early alpha, so what do you expect? i mean there is only so much you can do.

 

That's true too. I don't expect the devs to have this done anytime soon. The reason I make posts like this is because I want to influence Bohemia's design decisions. That's why I opted-in to early access.. so I can help in my small way to make this a better game.

 

In that way, I appreciate it when people disagree with me, because although I really want light skill systems, I don't want to lobby for a game the majority of the community would not like. But it seems to me (from this admittedly tiny sample size) that people are pretty divided on the topic of skill systems. 

 

When people are divided on an idea, I find the best course of action is to mock it up, try it out, and get feedback. Best-case, Bohemia will try out different mechanics and features, release them to us, and really listen to our feedback. If our feedback is positive, they keep that feature. If it's not, they iterate on it, replace it, or just scrap it.

Edited by BoopyFriend

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That's true too. I don't expect the devs to have this done anytime soon. The reason I make posts like this is because I want to influence Bohemia's design decisions. That's why I opted-in to early access.. so I can help in my small way to make this a better game.

 

In that way, I appreciate it when people disagree with me, because although I really want light skill systems, I don't want to lobby for a game the majority of the community would not like. But it seems to me (from this admittedly tiny sample size) that people are pretty divided on the topic of skill systems. 

 

When people are divided on an idea, I find the best course of action is to mock it up, try it out, and get feedback. Best-case, Bohemia will try out different mechanics and features, release them to us, and really listen to our feedback. If our feedback is positive, they keep that feature. If it's not, they iterate on it, replace it, or just scrap it.

You have different types of gamers, so alot of people that play RPG and FPS like games would like this, because it would give you a advantage, a unfair advantage if it goes to far. The majority that disagree with this are the ones that played the DayZ Mod and other hardcore zombie/survival genre games but it gives you that edge other people dont have.

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You have different types of gamers, so alot of people that play RPG and FPS like games would like this, because it would give you a advantage, a unfair advantage if it goes to far. The majority that disagree with this are the ones that played the DayZ Mod and other hardcore zombie/survival genre games but it gives you that edge other people dont have.

I played dayz mod and I agree with him. The way I see it, the only thing now that is endgame is loot, farming, base building and all this is "loot" if you think about it. I believe that adding soft skills like these makes the endgame more rich AND creates a bigger value in the life of your char. But yeah, if its not balanced it can generate unfair advantages. But its a balance matter i believe

Edited by Avant-Garde

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Agree with the naysayers, fights should be determined by player skill, not by how much time they've spent grinding and leveling-up. Player skill vs character skill... I prefer them to be the one and the same, especially when it comes to shooting things.

Similar leveling, attribute, experience, skill systems have been suggested since 2012:

http://forums.dayzgame.com/index.php?/topic/118211-skill-system-in-dayz/

http://forums.dayzgame.com/index.php?/topic/157478-suggestion-skill-system-based-around-crafting-and-maintenance/

http://forums.dayzgame.com/index.php?/topic/24419-player-skillsskill-trees-bad-idea/

http://forums.dayzgame.com/index.php?/topic/65224-skillstat-system-reduced-and-adapted-to-fit-dayz/

http://forums.dayzgame.com/index.php?/topic/45870-slight-skill-system/

http://forums.dayzgame.com/index.php?/topic/2742-lets-discuss-a-skill-system/

http://forums.dayzgame.com/index.php?/topic/1781-skill-system/

http://forums.dayzgame.com/index.php?/topic/31057-suggestion-character-development-backstory-and-talentskill-system/

http://forums.dayzgame.com/index.php?/topic/120173-on-game-design-progression-through-equipment-and-a-system-of-micro-skills/

http://forums.dayzgame.com/index.php?/topic/86589-skill-system/

http://forums.dayzgame.com/index.php?/topic/65310-revised-rpg-skill-system/

http://forums.dayzgame.com/index.php?/topic/90325-a-static-skill-system/

http://forums.dayzgame.com/index.php?/topic/177124-gameplay-mechanics-pt1-the-playerskills/

http://forums.dayzgame.com/index.php?/topic/179895-dayz-experience-system/

http://forums.dayzgame.com/index.php?/topic/205499-strength-system/

http://forums.dayzgame.com/index.php?/topic/134771-for-sa-player-diversity-and-customization-through-skills/

http://forums.dayzgame.com/index.php?/topic/176165-a-reasonable-skill-line/

http://forums.dayzgame.com/index.php?/topic/3133-talent-tree/

http://forums.dayzgame.com/index.php?/topic/183479-perksskillsprofessionsstats/

http://forums.dayzgame.com/index.php?/topic/123886-skill-tree-based-off-of-playstyle-and-improved-player-bases/

http://forums.dayzgame.com/index.php?/topic/21057-skill-advancement/

http://forums.dayzgame.com/index.php?/topic/62065-instead-of-a-class-system/

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I'm 100% with OP on this one. Having SOFT skill progression increases your attachment to your character. 

 

The longer you survive, the easier/faster it is to do things. I believe this is what approach the dev team will eventually make in some form or another.

For anyone saying it's unbalanced etc, being a freshspawn with superior tactics will always allow you to defeat opponents that have been in game longer.

Even if they decide not to implement soft skills in terms of firing guns, reloading and loading magazines getting quicker over time is a must-have.

 

Personally, being Australian, I have little experience with guns so I'm not ashamed to say that it can take me over a minute (standing stationary) to load up a 10-round .22 magazine. I imagine if I went shooting more often I could do it quicker. I'm also quite prone to jams compared to my mates with more experience.

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