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thedogfoodyayho

A ton of suggestions... (Zombies, Loot, Cars, Food, Non-leathal stuff, and more)

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WARNING: WALL OF TEXT. I GOT CARRIED AWAY.

 

 

 

 

 

Zombies

 

Let's face it, The Zombies in the mod are only "scary" for your first few hours in game, And after that only a threat if they give you an infection or fracture your leg. If anything, they are more of an annoyance giving away xXPrOsNiPeRXx's position. But why exactly is this? Well, buildings, mainly.

 

As most of us know, Zombies cannot run indoors, and walk towards you at a depressingly slow shamble, allowing players to either ignore them and exit through another door, and dispatch them with a Melee or Sidearm with little-to-no threat to themselves. This means that, after a player discovers this glitch, Zombies immediately become obsolete. There is fix I thought up though. (Not running indoors, no, they are way to buggy for that) Instead of using the non-aggroed  animation, While chasing a player indoors Zombies could use a slightly sped-up Animtion, about the speed of a player Shift-walking (A sped up normal animation or a normal walking animation, whatever), thus decreasing the time it takes for a zombie to cross a room by about 40-50%. This could make zombies a real threat again.

 

The other thing is damage. In 1.8.2, The amount of damage a zombie did is increased to insane levels, and the range they could hit you at was also ridiculous. This was an attempt to make zombies harder, which it did, but to a stupid degree. If you didn't have a steady supply of meat or bloodbags (And a buddy to give you them), You couldn't last much longer than an hour without literally crawling EVERYWHERE (And, if they saw you doing that, you'd die before you could stand up.) This seemed like a pretty cheap way to make the game harder to me, but fortunately it was changed back after that update. Zombies are still a threat if they hit you though, because they carry infections and can break your legs quite easily. But really, how can a zombie that's slapping you in the chest break your legs? My suggestion is Hopping and Crawling zombies are the only ones that can break your legs - The other's only deal normal damage (And infections.)

 

Loot - Zombies drop some items usually, but they don't always make sense, as most drop the same types of stuff over and over. How about Hunter Zombies can drop items like Hunting Knives and Match box, School Teachers drop trash like Music Sheets and Paper, ect. Police zombies could also have an extremely rare chance to drop a Makarov (They have holsters for them, after all) 

 

I would also like to see more zombie types, like USMC Troops, Ghillie Suits, Women, And maybe Survivors.

 

 

Food And Drink

 

The new food sytem is backwards IMO.  Food is extremely common, But it takes a good 6-8 Cans to get your hunger bar complete full. (While meat puts it a 100%) Why not make food rare, and one Can put your bar to 50-100%?

 

A farming system could also be useful in this situation. Epoch had it so you could grow Pumpkins. It would be nice to find some seeds and put a plant down somewhere (Maybe it would have to be in a field) And after a few days, You would be able to "Harvest" it for some Berries or something. These could also help increase your health slightly (100 Blood?) and even increase hydration.  

 

Bring back the Canteens! They could hold two drinks worth a water. (Yes, they are huge IRL)

Tents and Base Stuff.

 

The new base stuff is awesome, but I would like to see a bit more. Namely, more types of tents. There could be Civilian tents. These would simply be normal tents Re-textured with bright colors, like Neon Green, Blue, and Red. Also, the old tents back as rare spawns in Deer Stands. Also some more traps would be nice. We already have Tripwires and Bear Traps, But I would like to see some more lethal alternatives. Like, Making a Shotgun Tripwire - A tripwire is rigged around a Shotgun's trigger (The shotgun being secured on some Y-shaped Sticks). When it is tripped, the victims legs are blown off. Also, some improvised Landmines, camouflaged and about the size of beartraps, Crafted from grenades. (Or, even real landmines)

 

 

Loot

Some ideas on some stuff that could use spawns adjusting.

 

Deerstands

Weapons: About a 10% chance to spawn a low-tiered weapon like an Enfield or Shotgun, and a 1% chance to spawn something like a CZ550 or Remington 870.

Food: Snacks and Water Bottles. No reason for tin cans to be here.

Tools: Hatchets, Hunting Knives, Compasses, Binoculars and Matches should have a pretty high chance of spawning here.

Trash: Empty Shotshells (See "New items") empty snackbags, broken water bottles, ect. 

Other: Ghilles suits and hunter cloths.

 

HMMWV and Armored Vehicles Wrecks.

Weapons: HMMWV's should have an extremely low chance to spawn weapons like M4A1 and M16A2's, and a higher chance of spawning pistols like the M1911A1 and M9.

BMPs and BRDMs should have about the same chance to spawn an AKS-74U and a slightly higher chance to spawn an AK-74.

Food: MRE's and Canteens.

Tools: Maps, compasses, Binoculars, Etools.

Trash: everything

Other: Military clothing (CDF and USMC, WTF is there only BAF stuff?)

 

MREs should be a lot more common at Barracks. canned food shouldn't spawn there.

 

 

Cars

 

Here's a few vehicles I think would be nice to have in. I really like the Armed pickups, so if you don't like armed cars, Close your eyes now. (Yes, all of these are in arma)

 

BTR-40: A lightly armored vehicles designed duel armored car/APC for the Soviet Union after WWII, a couple million BTR-40's were produced before they were replaced by the BTR-60 and BRDM-2. It is an open-topped, lightly armored vehicles with large, open vison slits. It will take 50 12.7mm or 100 7.62mm shots before exploding. It goes at about 70km/h and hogs gas. There is also a version with a DShKM mounted ontop. 

 

UAZ-469 DShKM: A UAZ with an open cab and a DShK Mounted in an extremely open position.

 

Old Moto: An older looking motorcycle.

 

Some reskins of the Original vehicles would be cool too. Like, Orange and Military Urals, Yellow V3S's (Both of those are in arma) and some new ones like Red Old Hatchbacks, and green S1203's.

 

 

Weapons

 

Rarity Changes: (Balancing, Mainly) RPK Changed to a rare Barracks and common Russian Crashsite drop (It's not actually that good, especially because of how rare it is),

M16A4 ACOG made an rare crash site,  Revolver, Makarov and Makarov SD made way more common,  MP5A5 and MP5SD6 made common firestation weapons (Switing rarity with the M4, basically. It's way to easy to get M4's in elektro but I never see MP5 anymore)   M24 and M40A3 made more common than the DMR and SVD,   M9 way more common than G17. (let's face it, the G17 is the best pistol).  M240,  Vz.58 CCO and ACOG  actually spawning again...

 

Damge Changes (Balancing)

9x19mm - 2000 Damage

9x18mm (Makarov) - 1600 Damage

.45 ACP - 4500 Damage (Ah, the good 'ole days)

5.45x39 (AK-74 ammo) - The same as 5.56 (M4/M16/G36)

 

 

 

New Weapons: (All of these are in arma)

 

VZ-61 Skorpion

.32 caliber, Fully automatic, 20 round magazines.

Would have a really low damage output (1200, Maybe?) and high recoil. It's also highly inaccurate, but slightly easier to use than the PDW.

Why: This is a really neat little gun that would be really useful to a survivor who needs to bring a lot of ammo. It's also very "Post-apocalypse", so there's that too. 

 

AK-74 GP-25.

A normal AK-74 fitted with a grenade launcher. It uses different grenades than the M203. could be an attachment.

 

AKS-74UN Kobra

An AKS-74U Fitted with a Suppressor and Kobra. Russian M4A1 CCO SD CAMO.

 

PKM

The beast. 7.62x54r GPMG. Seeing as this was the main machine gun of the CDF in arma 2, why would it not be in? Also, it's ammo is already spawning for the Pickup PK and MI-17.

 

M-79, "Blooper, Thumper"

40mm, Single shot grenade launcher. This was actually the first weapon to use the 40mm grenades used in the M203, M32 and MK.19. In arma, it's a primary weapon, but (if it's possible) it could be a secondary.

 

AKS

A folding stock AKM. not actually any difference in performance, but it looks very "bandit" like and would be a neat gun to have.

 

 

 

Less-Lethal Weapons

 

A lot of people have been talking about non-lethal weapons for a long time. This could make the game way more interesting and give friendly player's another option against possible aggressors.  There are a couple options as I see it. Note that for this to be fully effective, you would have to be able to loot a dead person's gear.

 (

Baseball Bat - Pretty simple, whack somebody over the head, they fall unconscious, take their gun. easiest but least effective solution. 

 

Tasers - There's a very popular Arma mod that adds Tasers. These would be really effective, but they are really buggy.

 

Gas - Many different  gas grenades for the 40MM grenade launchers are made for Law Enforcement. (The M79 being a common gas gun). These could be fired from M203s or M79s and would make any player in an area fall unconscious for a time (or, maybe just blind them). This could be really effective against groups of players.

 

 

Crafting

Just a bunch of random crafting recipes I thought up. most have been suggested before.

 

Molotov Cocktail - Empty Whiskey Bottle + rag + 5l Gas can or filled at gas tanks = Molotov Cocktail. It could work like a grenade, but less powerful, and would leave smoke at it's impact point for several minutes.

 

String + Stick + Matches = Torch. Would work like a flare, but you could hit stuff with it if need be.

 

Stick + String x2 = Improvised Fishing rod. a WAY less effective fishing pole.

 

Camo net + knife = Improvised ghillie suit. (Guerilla ghillie from Arma 2)

 

 

To do:

More crafting recipes, Medical stuff.

 

 

 

 

 

 

 

 

 

 

 

 

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Just say NO to grenade launchers. 

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I'm more for Soviet type weapons and less Nato ones.  This Chernarus after all.  The Nato weapons should be only found in heli-crashes with most being iron sight 5.56 and the less common ones having some sort of optics.  The 7.62 Nato guns should be super rare.

 

However with a change to the weapons in the loot table, sniper weapons should be very rare and the focus should be less militaristic and more survival.  You can still have PvP and squad based battles but the propensity for squads with MOD, M249, M14 and DMRs being the primary weapons should be toned down.  

 

Anyways that's my wish list...  

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I'm more for Soviet type weapons and less Nato ones.  This Chernarus after all.  The Nato weapons should be only found in heli-crashes with most being iron sight 5.56 and the less common ones having some sort of optics.  The 7.62 Nato guns should be super rare.

 

However with a change to the weapons in the loot table, sniper weapons should be very rare and the focus should be less militaristic and more survival.  You can still have PvP and squad based battles but the propensity for squads with MOD, M249, M14 and DMRs being the primary weapons should be toned down.  

 

Anyways that's my wish list...  

I totally agree on this. I once played a mod called DayZ 2017 and I believe the "best" gun to be found was the Lee Enfield. That resulted in some really epic fights. It doesn't need to be that harsh but shurely DMR's and other high powered guns should be more rare and harder to find. Great post Geryon.

Edited by vinyljunkie
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Just say NO to grenade launchers. 

There's already grenade launchers. But they aren't near as good as people think they are. the blast radius is pretty low, you have to be within 5-10 meters to take much damage, and they are hard to aim unless you know what your doing. Even then, most people never actually fire one - I think I've only ever fired one once in anger, and only seen one being fired at me (On a PvP Server) The reason being that the gun that shoots them - the M16A2 M203 has glitched iron sights, and it isn't worth carrying it around hoping you will find an HE grenade and then actually have an occasion to use it, though if I have one I usually use the smoke/flare grenades to freak random people out.

But with Gas grenades, standalone launchers, and more guns mounting them, they might actually see some use, rather than just sit in a clan's tent for the off chance that it will be needed.

 

I'm more for Soviet type weapons and less Nato ones.  This Chernarus after all.  The Nato weapons should be only found in heli-crashes with most being iron sight 5.56 and the less common ones having some sort of optics.  The 7.62 Nato guns should be super rare.

 

However with a change to the weapons in the loot table, sniper weapons should be very rare and the focus should be less militaristic and more survival.  You can still have PvP and squad based battles but the propensity for squads with MOD, M249, M14 and DMRs being the primary weapons should be toned down.  

 

Anyways that's my wish list...  

Yes. it's way to easy to find M4s, M249s, DMRs ect nowadays but I never see any lower-tier or Russian weapons. in the past 3 months I've only seen one MP5SD6, and only a dozen stock AK-74s. It would be nice to see Shotguns, AKs, MP5s and pistols spawning in fire stations more than Assault rifles. Also, forgot the Saiga 12k. (Semi auto/8rnd mag) Higher rate of fire than the normal shotguns. It could be military or civil.

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