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GregzTheGreat

The reason behind KoS: ?

The reason behind KoS? Poll.  

163 members have voted

  1. 1. What is your justification behind Killing on sight?

    • Fear of death.
    • Acquisition of loot.
    • "For fun."
    • I don't kill on sight.


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KoS'ers are stupid. If you want the game to actually be fun, don't KoS. Theres no challenge to it when the other person doesn't even no you are there. If you want to make a sport of it and make it challenging, make your presence known so the person knows theres a threat and have to fight for his survival.

But KoS'ers will not do that, since it makes it possible to actually lose something. So they will go on with their old boring playstyle that only ruins the game for everyone, even the KoS'ers themselves.

 

The only people that are actually even more stupid are the hackers. Who take a challenging game and removes the whole challenege, and therefor, the point of playing the game.

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I rarely kos and when I do its usually for either loot or because I had died recently and needed to vent out some anger. I actually don't have that much of a problem with kos'ers honestly, I mean they do add additional excitement intensity when entering and looting a city or something. I do hate it when I get randomly shot and killed just running down the road, but I highly doubt it would be that much different in a real-world apocalyptic situation. If it comes down to my survival or someone else, I would shoot first and ask questions later. Also, it makes you more aware and cautious when you do have a lot of gear. Also, to be honest, I hate the people that befriend you and act like they are friendly only to turn on you and shoot you in the back when your trying to give them something or trade.

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When i KoS, is on big cities or military bases, peoples try to surround you that kind of thing, so i kill.

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KoS'ers are stupid. If you want the game to actually be fun, don't KoS. Theres no challenge to it when the other person doesn't even no you are there. If you want to make a sport of it and make it challenging, make your presence known so the person knows theres a threat and have to fight for his survival.

But KoS'ers will not do that, since it makes it possible to actually lose something. So they will go on with their old boring playstyle that only ruins the game for everyone, even the KoS'ers themselves.

 

The only people that are actually even more stupid are the hackers. Who take a challenging game and removes the whole challenege, and therefor, the point of playing the game.

 

You call KOSers stupid, but really, its their victims who are stupid. If they can't even manage to survive in Chernarus Light, with plentiful food and pitiful zombies, how are they going to last when shit really hits the fan? In fact, KOSers provide a valuable service: They teach you not to walk around in the open like nobody's looking at you.

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KoS reasons

Fear, adrenaline, reflexes. Thats 80%.

Assholes. Thats 20%.

I do not know how many times upon encounter I have lifted my rifle to aim position by hitting space out of pure REFLEX STIMULUS!

I never KoS by the way.

Once you aim your rifle at someone, he does the same thing. Bullets start flying. No going back.

It is all over in 2-3 sec.

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You call KOSers stupid, but really, its their victims who are stupid. If they can't even manage to survive in Chernarus Light, with plentiful food and pitiful zombies, how are they going to last when shit really hits the fan? In fact, KOSers provide a valuable service: They teach you not to walk around in the open like nobody's looking at you.

You clearly didn't understand what I wrote or didn't bother to read it.

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You clearly didn't understand what I wrote or didn't bother to read it.

Yeah, don't worry about Sacha, some people just don't understand that they would be more at home playing ARMA 2 or 3; where KOS is the only accepted/expected playstyle.  Some folks just get more joy out of trying to ruin other people's experiences, and then blaming the victim.  I really hope they can fix this community eventually.  Sure, I could just shoot everyone who happens to walk in front of my scope, but that's not why I came to DayZ.  Maybe one day we'll see accounts banned for griefing.  Until then we can only just wonder why these fools don't go and play a game better suited to their expectations.  (And yes, I do realize any KOS trolls reading that last line would also happily apply it to people whining about the KOS problem.)

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KoS reasons

Fear, adrenaline, reflexes. Thats 80%.

Assholes. Thats 20%.

I do not know how many times upon encounter I have lifted my rifle to aim position by hitting space out of pure REFLEX STIMULUS!

I never KoS by the way.

Once you aim your rifle at someone, he does the same thing. Bullets start flying. No going back.

It is all over in 2-3 sec.

 

Yep.  This game really highlights the reality of a gun standoff.  The movies have people pointing guns at one another willy nilly without gun fights breaking out, the reality is that once a gun is leveled at you, all it takes is a squeeze of the trigger.  There will be no warning or chance to do anything about it, your life (or int his game, your hours of looting and surviving) is on the line.  Because of that, once a gun is pointed at you that is it, you can't afford to hope that the other person is a nice guy.

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I have KOSed once, and the guy was asking for it, looting the same building I was looting. Besides, he had a splitting axe and I had a baton, so it was not a fair fight (even though I did win.)

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Yeah, don't worry about Sacha, some people just don't understand that they would be more at home playing ARMA 2 or 3; where KOS is the only accepted/expected playstyle.  Some folks just get more joy out of trying to ruin other people's experiences, and then blaming the victim.  I really hope they can fix this community eventually.  Sure, I could just shoot everyone who happens to walk in front of my scope, but that's not why I came to DayZ.  Maybe one day we'll see accounts banned for griefing.  Until then we can only just wonder why these fools don't go and play a game better suited to their expectations.  (And yes, I do realize any KOS trolls reading that last line would also happily apply it to people whining about the KOS problem.)

 

Well, despite what you may think, I haven't killed anyone on sight for no reason in months. I just don't believe in punishing a certain playstyle because of selfish reasons like "it ruins my fun". My favorite kind of KOS-haters are the kind that go on complaining that survival isn't challenging enough, and then cry about getting shot out of nowhere. I guess survival was a tad more challenging than they thought!

 

And the simple reality is, barring hackers and other cheaters, people can only kill you if you give them the opportunity. I'd say 90% of KOS cases can be avoided if the victim is a bit careful, rather than running in the middle of the road or the open field.

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And the simple reality is, barring hackers and other cheaters, people can only kill you if you give them the opportunity. I'd say 90% of KOS cases can be avoided if the victim is a bit careful, rather than running in the middle of the road or the open field.

I guess people will play however they want, but it doesn't change the fact that the Arma games are perfefctly good for that kind of playstyle, where the Standalone is trying to facilitate a much different experience from the many different run-and-gun games and sniper simulators.  I've never played the mod, and only bought Standalone in early January; it was from reading about the large world, many enterable buildings, and plans for in-game radio stations, that I decided to try it out.  I may have delayed my purchase, had the positive review I read mentioned that there is an asshat with a sniper rifle on every other hilltop, using other players as target practice.  I still have fun playing the game now, just exploring the map and learning the loot and survival mechanics; but it has forced me to outright avoid what should be the most rewarding part of the game--meeting other people and cooperating.

 

I know it is still early alpha, but if the playstyle of exclusively hunting and killing other players persists through full release, the existing community of players will ruin this game for all the people who buy it for what it was advertised as, and built to be.  There are plenty of other games where you can gear-up and hunker-down, waiting for your next unwitting victim to poke his head out of the treeline.  DayZ is now DayZ Standalone, Arma is still Arma; I don't see why people don't understand where to go to have the kind of experience they are seeking.  It is fine to play PVP military style games and kill anyone you see, but just because DayZ spun off the Arma series, does not mean that the Arma experience has to come with it.  Just as water ballon fights are okay, but people generally prefer that it is done in an appropriate location; I am fine with people honing their PC game sniper skills, just not so much in DayZ.  Imagine you just bought new carpet for your living room, would you want a water balloon fight happening there?  Probably not, just the same as people who have paid for a zombie survival simulator might be upset to learn that it is largely the same type of meatgrinder as the Call of Duty games-- just with a bigger map and a period of about an hour spent getting re-equipped after each death.

 

Does it make sense to you that people looking for an open-world zombie survival experience, with an emphasis on cooperation and base-building, might be put off by not being able to have the experience they paid for?  H1Z1 is a heap of crap, already tried it; still pissed that it ran in the background for two days after I quit playing.  For the players who wish to KOS as policy, there are other games that will provide just as satisfying an environment for doing that  (reads Arma 3).  For people who bought DayZ to play this great zombie survival game they had heard about, there is nowhere else to go.  This is the resason that I think the KOS playstyle has to go to private servers, rather than forcing the people who bought the game as a zombie survival title, to go to all the extra hassle of whitelisted servers--just to be able to play the game as it was advertised.

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Does it make sense to you that people looking for an open-world zombie survival experience, with an emphasis on cooperation and base-building, might be put off by not being able to have the experience they paid for?  H1Z1 is a heap of crap, already tried it; still pissed that it ran in the background for two days after I quit playing.  For the players who wish to KOS as policy, there are other games that will provide just as satisfying an environment for doing that  (reads Arma 3).  For people who bought DayZ to play this great zombie survival game they had heard about, there is nowhere else to go.  This is the resason that I think the KOS playstyle has to go to private servers, rather than forcing the people who bought the game as a zombie survival title, to go to all the extra hassle of whitelisted servers--just to be able to play the game as it was advertised.

Actually im going to say that H1Z1 is allot better than Dayz currently. You obviously have not played on the PVE servers yet. Where you don't have to worry about other players running and gunning you down. Those that try to will be sorely disappointed as the real threat in the game are zombies and wild life and hopefully in the next few months starvation and elements. The zombies and wild life function allot better in that game and force ppl to cooperate allot more. The pay to win crap ppl have been complaining about really is not an issue currently with the game for me at least considering as you can find the loot if you look hard enough.

 

Dayz for me is still failing on the part thats supposed to be making ppl group together rather than worry about what loot there going to get off of the next person they see and that is the infected. There terrible at the moment. To little and not enough smart tactics when attacking you. Just the same random run, avoid and smack them upside the head to instant win and loot buildings.The infected SHOULD be feared just as much if not more than bandits by ppl who play the game. Cities should be riddled with zombified monsters and they are not. Leaving areas like the wild completely barren and bland. Not even any opposing animals yet to keep you on your toes. I know this is alpha but were getting awfully damn close to beta within this year and the next and theres still so much they need to do to make this game better than a free for all KOS fuck fest.

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Yeah, don't worry about Sacha, some people just don't understand that they would be more at home playing ARMA 2 or 3; where KOS is the only accepted/expected playstyle.  Some folks just get more joy out of trying to ruin other people's experiences, and then blaming the victim.  I really hope they can fix this community eventually.  Sure, I could just shoot everyone who happens to walk in front of my scope, but that's not why I came to DayZ.  Maybe one day we'll see accounts banned for griefing.  Until then we can only just wonder why these fools don't go and play a game better suited to their expectations.  (And yes, I do realize any KOS trolls reading that last line would also happily apply it to people whining about the KOS problem.)

 

Hang on, so because you don't like a certain way people play, you think they should go and play another game? That is an utterly rediculous argument. Killing other players is a fundamental part of this game. Do you honestly think the developers added dozens of types of guns for simply killing zombies or hunting deer? If you actually take a look at the game, you will see that it is in fact you that has the incorrect expectations, and the only real fool is you for playing a game that is completely at odds to what you want it to be. There are plenty of PVE games out there, and I would think they would be much better suited to you. DayZ is a PVP game, always has been, and judging from what the developers are adding each patch, always will be.

 

However, if you do want to play your style of DayZ, then fortunately the developers have given you an option to do so. Get some friends together, pay for a private hive, whitelist it, and then go and play DayZ anyway you want.  However on public/open private servers you will keep getting killed. If you think your playstyle is the majority, then you shouldn't have a problem finding enough people to sign up to make the cost of a server minimal.

 

I regulary kill on sight but I would definately not be more at home on a game like Arma. Arma is a military simulator, with short term missions, teams and other crap like that. I've no interest in a game like that. I enjoy DayZ, I like the apocalyptic aspect of it, I like the map, I like the mixture of civilians and military gear, I like needing to keep food and drinks on me, and needing some waterproof clothes and having to keep warm.  I like that I can have a character for a minute, or for months.

 

I spend most of my game time with a group of what you would describe as bandits. I've forgotten when we last killed a freshly spawned player that wasn't trying to punch us out. We will usually talk in game first, and if a geared player surrenders, we very rarely kill them, we simply take their ammo and anything we need, and send them on their way.

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I voted "I don't kill on sight". 

My reasoning behind this is fairly simple really, and I'm sure a decent number of people will agree (as I've come across many players with the same reasoning).
I'm one of those people who make this decision solely based on the circumstances. Most times I'll leave a fellow survivor alone, even if I have a weapon and they don't. The only time I really KoS is if I'm at a known PVP area, for example: NE Airbase, Military Bases, Cherno, Elecktro. The reason behind this, is because if you're here, you're looking for weapons (Guns normally). In my experience, being here with an "unknown" and making yourself known to them results in a fight 99% of the time. I don't KoS if I don't have to, but if I have good reason to believe they WILL KoS me no matter what, I'll take them out. You could say I'm a circumstantial survivor - not "Hero". Although if I should die, and I see a bunch of "Bambies", if you will, at the shore just fist fighting - I'm always glad to jump in and have a bit of fun too :D

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In my book (im here since start of dayz). Person that cry's about KOS, should be kos like 1k trilion times. No... wait.... put on shooting stand :D :beans: :thumbsup: . Die or survive trying. Way to many cry babys about loosing items and carebears...

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I spend most of my game time with a group of what you would describe as bandits. I've forgotten when we last killed a freshly spawned player that wasn't trying to punch us out. We will usually talk in game first, and if a geared player surrenders, we very rarely kill them, we simply take their ammo and anything we need, and send them on their way.

You may have missed a large part of my point.  The playstyle you described is very much in the spirit of the game, but I have never encountered anyone who plays that way.  My current frustration is that I must play alone and stick to raiding the small villages and such to keep a charachter alive for more than a couple days, it gets boring fast.  I would much rather have oportunities to team up with random people in the world and share vehicles and stashes, but the fear of KOS is so severe that even people with good intentions run at the first sign of life.

 

Sitting on a hill or rooftop shooting everbody who crosses FOV adds no value to the game, and is basically just trolling.  If those players never even interact with the players aside from killing off their character--not even to check the bodies, they may as well be in a PVE server that overlays actual player positions from other servers to give them their target practice; unless their enjoyment is based in cutting someone else's enjoyment short.

 

 Maybe go check out some of the promotional materials for the game and see if they focused on confederation and basebuilding, or avoiding pointless sniper fire.  I still play the game and have fun at it, but the poor state of relations between the players reeeaaaalllllllyyy limits the options for fun.  I'm trying really hard to stay busy and enjoy the game without turning to the dark side and opportunistically stealing other people's time for no good reason.

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People still crying about silly little KoS this hard? Man I should start playing again and give people something to really cry about.

Edited by Weedz

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I wouldn't exactly call it crying, just acknowledging that it diminishes the unique experience offered by this game, while suggesting that there are many alternatives to just killing indiscriminately out of boredom, malice, etc. in a zombie apocalypse game.  I also noted that there are many other games to play where one can run around and kill people, whereas there are not many good options for an open world multiplayer zombie apocalypse scenario.

 

Where the desired outcome for many players is to survive as long aspossible, it seems clear that the practice of camping with a rifle and indiscriminately killing other players diminishes the overall experience of the game.  When someone shoots without saying hello, they may never know that the guy they took out just finished cleaning out the area they came to loot; the pile of gear discretely stashed in the woods is now of use to nobody.  Even if the shooter doesn't care about the loot they caused to be lost and ruined, it just shows that they only play the game to waste other people's time.  

 

It gets very boring when interactions have been forced into the few options of KOS, watch from a distance, or run away.  It makes the game pointless to play for many who aren't solely interested in playing it like any other PVP shooter.  The important thing to note here is that there are many games that one can roam around a huge map and hunt other people, but very few games where people can band together to survive a hostile world.  Maybe with basebuilding implemented, the problem will solve itsself.  People can already lock up small villages and set up tents in protected warehouses, maybe with a little bit of creativity we can see the emergence of a much more stable and vibrant world.

 

So I'm not so much bitching about KOS, but rather advocating for the full utilization of Chernarus' potential.  I'd be much happier to see a death screen when I knew it was because of my black armband and being in the wrong section of the map, than if it was just another "GET REKT!"  The game has had features added so far, that new playstyles are possible, and I'd really like to find a good group of around ten people to control a swath of map from Mogli to Gorka.  There is sooo much more to do in this game than simply repeating the same shit every other game has to offer, and I think it's time we see DayZ become the unique experience that it was made to be.

Edited by emuthreat

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As with any PvP game. If you're getting KoSed it's not a problem with the person shooting you. It's a problem with your own lack of skill and awareness leading to you being in their scope without you knowing it. And as it's always been in DayZ 99% of the people who cry that "everyone KoSes" are the people who never talk in game (or simply scream IMA FRIENDLY!!!!! over and over / AkA the only people I shoot on the spot indiscriminately) and will try to run away from someone who gets the jump on them and is attempting to bandit them and then cry about getting shot in the back.

 

I've never had a problem finding people to interact with in DayZ since the first month the mod came out and I've made tons of friends by meeting them in game and this is with me playing as a sadistic lunatic trying to feed the new zombie overlords (they find people with broken legs very tasty) and end the human race most of the time. If you want to know what real KoS-ruining gameplay is go find some videos of the early days of the Mod when you spawned in with a revolver. We rarely made it off the beach and the average life span tracker was at about 10 minutes.

 

This is a PvP survival horror game. You're supposed to die. This isn't a co-op base building friend simulator. There's a reason the first dozen or so patches for the standalone basically only added additional ways to torture people.

Edited by Weedz
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As with any PvP game. If you're getting KoSed it's not a problem with the person shooting you. It's a problem with your own lack of skill and awareness leading to you being in their scope without you knowing it. And as it's always been in DayZ 99% of the people who cry that "everyone KoSes" are the people who never talk in game (or simply scream IMA FRIENDLY!!!!! over and over / AkA the only people I shoot on the spot indiscriminately) and will try to run away from someone who gets the jump on them and is attempting to bandit them and then cry about getting shot in the back.

 

I've never had a problem finding people to interact with in DayZ since the first month the mod came out and I've made tons of friends by meeting them in game and this is with me playing as a sadistic lunatic trying to feed the new zombie overlords (they find people with broken legs very tasty) and end the human race most of the time. If you want to know what real KoS-ruining gameplay is go find some videos of the early days of the Mod when you spawned in with a revolver. We rarely made it off the beach and the average life span tracker was at about 10 minutes.

 

This is a PvP survival horror game. You're supposed to die. This isn't a co-op base building friend simulator. There's a reason the first dozen or so patches for the standalone basically only added additional ways to torture people.

 

 

I couldn't agree more. Some people will kill on sight, that's part of the game. However most people you come across will talk if you try speaking to them, and say something more than just "friendly". If you're clever you can talk to other people without them knowing where you are exactly. If you don't have a mic, or have a really annoying voice, you can expect to get killed a lot. That's DayZ. If a group of bandits hold you up, then talk your way out of it, don't run away and get sprayed by bullets, and don't start swearing or being rude. Ask where they're from, be charming, be funny, and don't sound like a victim. Remember your foes are living, breathing human beings. You can usually tell quickly from their accent how things will go down.

 

Of course there are snipers that will kill you without speaking, but that's just how they like to play, and you need to be pretty skilled at the game to be a decent sniper. There are however not that many places snipers actually hang out. People that snipe don't sit in a random spot and hope someone walks past. They go to popular cities or military areas, and will be positioned somewhere where they have a good view over a wide area. Most snipers are not that accurate hitting a moving target on the first shot, the game has too much desync for that, so they'll wait until you stand still. Getting chased by a zombie? Don't just stand in the open with your axe out to kill it if you're near hills, high rise apartments or factory buildings. Before you drink at that well, think about what raised areas have a shot on it. If you're not stood still, the first mosin shot at you will miss 90% of the time. You then run like a lunatic to cover.

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