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slipperyminx

New Bone Health Logic: Limps>Insta-kill

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The somewhat recent discovery of "Bone Health" has been receiving mixed reviews, myself included.

 

This is my proposal: Continued damge to the bones results in gradually poorer usage. Too many breaks in a leg will result in a perminant Limp. Too many Broken Ribs results in unconciousness and then Death. Arms will not be able to swing melee effectivly, and increase Gun recoil. Etc. To me this proposal seems logical.

 

 

But, with it's current setting, dying from a single blow to the arm when that Bone has rarely been hit is just feels like a wrong programming justification.

 

 

I agree with Dean Halls March quote that we can make things as realitistic as possbile at the sake of fun, but we're not, there's has to be balance between the two; it went something like that. But it just feels like the whole body is being generalized for Bone Health instead of it individual parts... Which is contradictory to how the body functions in-game. Shoot a leg, and you can't walk, etc.

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