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DurNoy

developing zombie

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заранее извиняюсь за мой Русский =) воспользуйтесь онлайн переводчиком. постараюсь излагать мысль так что бы при переводе вы поняли мою мысль, но не нужно на него полагать на 100 процентов, постарайтесь осмыслить пробелы в переводе.
 
для начала задумайтесь чем выделяются ваши зомби на фоне зомби других игр и фильмов? главная тема игры выживание в зомби апокалипсисе, а значит и вопрос об особенностях зомби должен быть главной темой. подойдем к вопросу с философской стороны... что такое зомби? это бывший человек, а значит у зомби есть потенциал к развитию сознания ( разум ), не понятному для людей, чужое сознание, но это сознание. как у любого существа наделенного сознанием со временем у зомби появляется любопытство и оно начинает изучать, исследователь окружающий мир, но базовые инстинкты все еще преобладают над сознанием. хватит философии, перейду к сути идеи.
 на данный момент зомби не представляют серьезной угрозы даже для начинающего игрока, но увеличивать их количество и силу банально и не интересно для игры у которой есть будущее. предлагаю пошаговое развитие не убитых зомби с каждым respawn. в течении жизни зомби у него будет увеличиваться радиус реагирования на человека и шум. с 10 respawn зомби начинают передвигаться по карте в поисках приключений на свою ass =) ( естественный отбор не отменяли ), начинает увеличиваться сила и живучесть. с 20 respawn зачаток разума включает инстинкт самосохранения, зомби берут в руки холодное оружие. с 30 respawn зомби убегают от агрессора если скоро умрут ( жить все хотят ), нападают на других зомби у которых respawn меньше 10 ( self-balance ). с 50 respawn сознание побеждает базовые инстинкты, зомби нападают только на агрессоров, не нападают на своих, питаются консервами и фруктами ( хочу на это посмотреть =) ), могут поделиться едой с игроками =). 
я понимаю что такое поведение зомби будет нагружать сервер, но благодаря self-balance и активности игроков зомби 30respawn будут единицы, а 50respawn чудо.
 
 
I apologize in advance for my russian =), use the online translator. I will try to express the idea so that would be the translation you get the idea, but do not rely on it 100 percent, try to understand the gaps in translation.
 
to start think about what your stand against the backdrop of a zombie zombies other games and movies? the main theme of the game to survive in a zombie apocalypse, and hence the question about the features of zombies to be the main theme. approach the question from a philosophical side ... what a zombie? a former man, so zombies have potential for development of consciousness (mind), it is not clear to people, other people's consciousness, but this consciousness. as any creature endowed with consciousness over time zombie appears curiosity and it begins to study, explore the world, but the basic instincts still predominate over consciousness. enough philosophy, go to the heart of the idea.
  currently zombies are not a serious threat, even for the novice player, but increase the number and strength of corny and not interesting to play with a future. propose incremental development is not killed by the zombies with each respawn. during the life of a zombie it will increase the radius of the human response, and noise. from 10 respawn zombies begin to move around the map in search of adventure on your ass =) (natural selection was not canceled), begins to increase strength and vitality.  from 20 respawn  mind includes self-preservation instinct, zombies take cold steel arms. from 30 respawn zombie walk away from the aggressor if they die quickly (all want to live), attack other zombies who respawn less than 10 (self-balance). with from 50 respawn consciousness win basic instincts, zombie attack only aggressors, do not attack on its own, eat canned food and fruit (I want to see this =)) can share a meal with the players =).
I understand that such behavior will be a zombie server load, but thanks to self-balance and activity of players are zombies 30respawn rarity and 50respawn miracle.

 

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Я так не думаю. В Dayz есть своя концепция, поищите. Она не о ходячих мертвецах, дело в инфекции и последующей деградации живых. Так что зомби не совсем зомби.

А то, что вы предложили... может в далеком будущем разные по силе зомби и появятся, а сейчас хорошо бы чтобы они хотя бы сквозь стены не проходили и вели себя адекватно.

I don't think so.

зомби берут в руки холодное оружие.

питаются консервами и фруктами ( хочу на это посмотреть =) ), могут поделиться едой с игроками =).

Ну это уже полная чушь.

IMHO This is bullsh*t. Nothing to discuss here.

Edited by Zyryanoff

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не согласен с вами, я вижу эту игру как симулятор выживания в условиях зомби апокалипсиса и это подразумевает борьбу двух видов за право существовать. я бы даже сказал что непредвиденная ветка в эволюции человека захочет доказать свое право на существование. если они займутся реализацией такого поведения зомби, то как раз попутно устранят все баги с прохождением зомби через текстуры. с дружелюбным зомби я конечно переборщил, но шанс появления такого крайне мал, да его и убью сразу как только он решит подружиться с игроками.  зато это будет необычно и игроки получат дополнительные возможности поразвлекаться в мире дэйзи. игроки и так уже скучают.

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"I apologize in advance for my russian =), use the online translator."

Just stick to English. 

 

WIP, as always.

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for convenience duplicated. for those who are too lazy to climb into the translator

 

I get that,what Boneboys means is that you didn't have to include the Russian format in the first place.

 

On the topic now,zombie AI is still under development.

While i too,would like to see increased numbers of zombies and have them actually pose a threat on the survivor,

seeing them eating canned food and taking up weapons is a bit over the top.

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Damnyourdeadman

Sorry, not everyone understood what you wrote. but the first thing to understand and respond to it. I'm not an Englishman that would first write in English. now writing in English only out of politeness that would not crawl all in translator for me single.

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If you wish for the majority of Forum members to consider your "suggestion" best write in English.

I've been crawling into the translator for years and if ever I need some clarification I have direct contact with our Админ Русского Сообщества.

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I liked the pack behaviour you described. Zombies not attacking alone, or even running away if you drop most of the horde quickly. Might not fit with "normal" zombie lore. But these aren't normal zombies, devs can go where they want with them and these type of mechanics could make for interesting gameplay.

 

I like the idea of the first few zombies you spot actually run from you till the find a friend. Then when they have a group of 5 plus and spot you they decide its time to attack :)

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Karmaterror

endorse. developers need to make a zombie is to be associated with the game, not the zombies of any film or any other game. my system behavior zombie goes far from the usual and it gives a wide range of features to make.

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Devs have a "zombie life cycle" on the way don't they? I would like to see what they have planned.

I also think it would be a nice detail to see zombies attempt to eat food/drink water they come across, if you don't disturb them. It would be a good explanation for the paucity of the supermarkets, and for the zombies still having the energy to physically exist.

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bobotype3334

every day behavior vyzhevshego zombies changing, 100 days a zombie can be a partner, teach him how to shoot. while you're offline your hand zombies run and collect the loot or protected territory entrusted to him =) and when the server is running zohodish to his friend =). it all happens when food can be found only in a zombie and not in buildings, it is for that would have zombies

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If you are English like me and you might not of understood what he was saying, I can translate:

 

He was saying how over a zombies life of just 'sitting there till a player comes' they should evolve. Go from the most stupidest things on the planet, and 20 minutes later be sniffing and flanking you from 1200 meters away. This obviously will not be added into the game. After zombies coordination, skeletal system, sight and hearing system, Desynch system, and spawning all get 100% fixed and stuff, zombies will not be worked on in any major way. I understand this is a zombie game and all. But it's also about realism and survival, not only would a zombie that was once a normal human be able to sniff you across the map be completely unrealistic and virtually impossible, but it would be a million times harder to survive. Lets say a Bambi joins the game 30 minutes before restart, zombies would of been 'fully evolved' by now and lets say you are on the suicide silo on the east coast in prone mode, lets say the Bambi was walking along, minding his own business, and out of nowhere 6 super genius adrenaline-rage rushed undead cannibals are jumping out of the trees and chasing the poor bastard... ahh.. that would be entertaining. But this physically cant be added into the game and if it was it would just ruin the game mentally and ruin the realistic effect. This isn't COD Nazi Zombies mixed with Resident Evil for fuck sake...

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Zyryanoff and Therandomredstone, the OPs idea may not be great, but I respect him more as a forum member than yall, at least he has the brainpower to write a constructive post.

Anyways, I like the idea of the zombies eating food (a dropped canof food that was opened, a bag of chips/jerky after opening/claeing it, and random fruits and veggies.

But uh, the 100 day old zombie loots and protects you? I dont believe that DayZ is supposed to be a 100 Day Survival With Your Infected Homies Until They All Loot For You Simulator.

Sounds like you read Stephen Kings book called Cell.

Edited by Owen.

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