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ZombieTechnix

What is CCG? And how is it different? o_O

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I apologize if this question has been asked before, but did a search on "CCG" and nothing was found.  As I said in the "introduce yourself" thread, I'm a rookie at this... just got the complete Arma 2 collection, got DayZ, and am slowly tinkering away at getting all mods available through DayZ Commander... even scouring the interwebs for mods that aren't listed, like "DayZ Echo" (which sounds and looks really good) for example.  Like a boy scout, always prepared, and wanted to cover all bases so as to be able to play on any server in any situation.

 

(Been playing for 2 days... spent the first day server hopping to get an idea of what servers start you with what items... along with getting Xpadder-controller-profile configured to work well with certain/specific non-controller-binded keyboard keys... along with configurations and figuring out what works and doesn't work with the zombies... getting pretty good at hatcheting down zombies... just wish I didn't end up bleeding and needing to bandage every fight or every other fight... it's like we're made of glass, sheesh!)

 

The one thing I keep coming back to though, and seeing... is "CCG"; FrankieIn1080p seems to play on CCG servers... and I looked over their website, you supposedly need to manually make blank files for each mod to verify to the launcher that they're up to date, etc -- even see people refer to servers as CCG servers.

 

What I don't understand is, what exactly is the difference?  I mean, it's confusing enough to start with Arma 2, then to DayZ, then to each of the extra mods to DayZ... but then to have another sub-bracket of CCG?  I mean, I get that at the base-level CCG is a launcher that can find servers... so can DayZ Commander... but why the need for a seperate launcher with newer/seperate files?

 

I guess I'll try and break it into more easily answers specific questions.

 

1. Can CCG launcher access the same servers as DayZ Commander?

2. If a person makes the blank files in their mod folders to support CCG, could they still be able to launch DayZ Commander without issues, or would they need to delete the blank files that are necessary?

3. Can CCG servers be accessed/used from DayZ Commander?

4. Are there major perks and benefits of going CCG as opposed to being "Vanilla" or at least non-CCG?

5. Anything else pertinent or need-to-know before making the hop to CCG?

 

Any help in figuring this out is greatly appreciated.  I tend to enjoy playing on PvE-ish servers... occassionally PvP, but hard enough losing focus with the atmosphere and zombie-motif when getting swarmed by zombies every which way, even more so when dodging bullets from the KoS-Bandits, lol.  Would hate to take the plunge, set everything up for CCG, to find out they can't access PvE servers, or only have one or two (since I seem to be able to find a bunch through DayZ Commander) -- I did a quick Google search and did manage to at least see one PvE CCG server.  Or to find out that there's no going back, that CCG wasn't everything it was cracked up to be, and in order to downgrade back to DayZ Commander I'd have to do some major configuration gutting.

 

- ZombieTech

Edited by ZombieTechnix

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Yeah big community, hence the reason I'm wondering if it's worth the jump and what pros/cons might be involved on the CCG-side of things... as it seems even on the forums it sounds like you can't even access a CCG-server without the CCG-launcher (I think?).  As I stated above, even FrankieIn1080p (YouTube) seems to recommend CCG... so trying to figure out what the big deal about CCG is.

 

EDIT: Well, I did manage to find this: http://dayzintel.com/dayz-clans-and-communities/custom-combat-gaming-ccg

 

It lists CCG benefits about half way down the page, below all the images/listings that don't seem to work anymore, heh.  Sounds kind of promising I suppose... now curious that if I did the CCG jump and did the blank-file modifications in each mod, if I'd still be able to play on non-CCG servers without having to modify things back.

 

EDIT2: Well, I might tinker with it, BUT (yup, a REALLY big but!!!) so far... I've signed up for an account on their site, I downloaded the launcher, and honestly, seems when you select just DayZ servers there's only about 50 total -- doesn't help there doesn't seem to be any way to specify search-parameters (like to look for "PvE" servers!?), and the interface seems very, hrm, minimalistic and limited?  Also doesn't help that it needs to redownload each mod (yay, because we all have HDD space we're willing to burn up just like money!) into a CCG specific folder in your documents... and from what I read on their forums, copying the original mod directory to documents and making the blank header/checksum file MIGHT work, but MIGHT not and still takes up twice as much hard-drive space.  The perks in that link above sound promising... but not sure the investment is worth it sadly. :(  I mean, not trying to fanboy in saying this, but with DayZ Commander I tend to have access to something in the neighborhood it says, "3,218 total" servers... ditch that for 50-ish!?  (Granted, technically I'd still have both, but would have to keep hopping back and forth from one launcher to the other, all for an extra 50 "special" servers...)  I'm all for quality over quantity... but without search-parameters and narrowing down that much variety, with excessive HDD usage!?  (Already down to about 350gb out of 1TB [1.5TB if counting my old secondary-drive which was mostly full already], not like I want to go wastefully tossing away excess storage if I don't have to... be nice if someone who uses CCG could point out if there's really that noticeable a difference between CCG and non-CCG.)

 

EDIT3: With a bit more digging, seems one of their "crown jewels" is a map called "CCG Epoch Sauerland"?  It says you can download the files manually and use DayZ Commander to launch it with proper parameters... problem is, the .zip they link to seems to be 404 now. >_<  Here's a video of it, which looks sweet as hell:

 

UPDATE: w00t!  Finally found where to access it: http://www.s6computer.de/Downloads.html

(These attribs will probably help: -mod=@DayZ_Epoch;@Sauerland;)

Edited by ZombieTechnix

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I cant tell if this is a legitimate guyasking for help, or backdoor advertising. either way, CCG has quite some fun servers, but ultimately its desyc issues are less than most busy servers so i enjoyed my time there.

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I cant tell if this is a legitimate guyasking for help, or backdoor advertising. either way, CCG has quite some fun servers, but ultimately its desyc issues are less than most busy servers so i enjoyed my time there.

I don't think they really need advertising. They run a tight ship. I don't play there very often but Maca is involved and I hold him in a fairly high regard; third only to Carl and wizard fingers, then about 70,000 other coders then kichilron

Edited by B@ker
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I was legitimately asking for help while at the same time doing my own web-searching to research and find more.  The web is pretty large FYI... so people who already know the answers can come in handy, or others that might be willing to tap a Google search help as well.  I'm not the kind to ask for help and expect it handed to me, I'll look just as hard as somebody else, or even times find the answers before others provide them.

 

*shrugs*

 

PS - If you read my last post, I actually pointed out many CONS as to going the route of CCG... so if I'm advertising, I must sure suck at it, ROFL!  *facepalm* ;)  (Not to mention I pointed out how to access CCG resources without the need of CCG-proprietary launcher, etc -- not that the admins on their forums don't tend to point out the same, but still... I at least shared my findings.)

Edited by ZombieTechnix

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This was a joke meant to say i hold kichilron in the same regard, but i feel i may have offended my German friend. :( Baker sad now :( 

 

I don't think they really need advertising. They run a tight ship. I don't play there very often but Maca is involved and I hold him in a fairly high regard; third only to Carl and wizard fingers, then about 70,000 other coders then kichilron

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