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papajo

Just some extra gameplay suggestions

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Hello, I just purchased DayZ and I am enjoying it prior to purchasing I watched a lot of youtube videos,howtos,gameplay reviews etc..

And What I feel is once you get self sufficient in this game the only lure left is to survive against other players and you do that just by roaming the map when you resources get depleted etc... 

Which is nice I am not against it...

But I think some extra stuff for the lure would be VERY intriguing and would add lots of players that are not sure about getting dayz yet or are in the "mehh" stage. 


What is this extra stuff I am talking about?

Add some (basic) build options, let players be able to gather resources from town (like abandoned building projects or the woods or outside factories) that enable them to build some sort of basic buildings (destructible) for fortifications 

So that clans could be formed and control sectors (to protect new players against bandits etc)

 

And special weapons that can not be carried or get stolen by other players you just build them and they stay stationary (but being also destructible) like stationary machine guns for the fortifications you build them on an outpost and they stay there no player can carry them or steal them.. just destroy them if he can. 

This feature alone would be nice... but its purpose would be VERY much elevated if you add a second feature I am suggesting.


Random (or scheduled) days were Zombie raids would happen!

Like once a week or so extra zombies coming out of cities or the woods to assault the player build fortifications etc (maybe also add some zombie bosses)

that would encourage teamwork even more in order to survive. (maybe on these days remove "friendly fire" so that people focus on protecting themselves from the zombie waves rather than kill each other )


Last but not least a good idea I think is to add some sort of missions like human NPCs (e.g a family etc) trapped and you try to help them out etc. 

Also to make the above even better make less server but with higher player counts like at least 100 


If you like any of my suggestions and know an admin or mod or someone that can actually make the dayz stuff notice those ideas then please forward this post to that person.

Thank you for your time. 

Edited by papajo

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Base building, is your first suggestion. That was in the DayZ Mod. It will be implemented later in development.

Turrets, I think, is your second suggestion. That sounds cool.

Zombie raids? Like, zombies come out from the forest and attack towns? That would be cool, and would give a use for guns, besides fights w/ other players. That would be nice. I would prefer if it was random.

Quests is your last suggestion. They have another DayZ Mod, called Epoch, which, I think, had quests. Or just random events, like in GTA V. I always thought that this game should have NPCs, and they had voice recognition, so you could ask if they were friendly using your real voice. You could also tell them to out their hands up, etc. But that'll probably never happen, considering if you ever bring anything... ANYTHING... up on these forums, concerning AI, people will non-stop scream at you. So be careful. :)

 

All in all, I like these suggestions! :)

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Base building is not what you think it's going to be and we will not be building fortresses from chopping a few trees and mining a couple of rocks.

 

That would make turrets as moot suggestion as you won't have a fortress to mount them to.

 

Zombie raids, again probably not going to happen

 

And quests is another not happening as the developers are designing DayZ around player interactions and this is not an mmorpg.

 

Now with that said I am 110% positive that someone will make the game you want from DayZ once they allow modding to come in.  I believe it will be called Epoch SA.

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Base building is not what you think it's going to be and we will not be building fortresses from chopping a few trees and mining a couple of rocks.

 

That would make turrets as moot suggestion as you won't have a fortress to mount them to.

 

Zombie raids, again probably not going to happen

 

And quests is another not happening as the developers are designing DayZ around player interactions and this is not an mmorpg.

 

Now with that said I am 110% positive that someone will make the game you want from DayZ once they allow modding to come in.  I believe it will be called Epoch SA.

well I didnt say to make it like minecraft.. but lets say find a builing and barricading it or make a small outpost in railways roads etc by collecting resources not by mining. (especially if they add vehicles to load them on) 

And other players like bandits could make that hard to happen etc so you would need friends and a plan to be able to collect the scattered resources.

As for the turrets I didnt mean automated ones they should need ammo and a user to control them I just thought they should not be mobile and lootable like normal weapons because that would outbalance the game a lot.. enemies (=any player that doesnt like them :P )should be able to destroy them though.

as for the npc part I didnt mean exactly quests more like random events like in GTA lets say find guy on a tree and a zombie waiting for him or a house that has a family in it and zombies raiding it safe the family by killing or training the zombies to an other place and collect some resources as reward.

As for zombie raids why do you think it wont happen? especially if its something like a one time event every now and then = they dont have to add it to the game they just need to load a script or something which is much more controllable and adds stability since it will be something like an isolated incident in the game.

wouldnt it be grade for example to know that tomorrow night there will be a bunch of zombies raiding the X location and that there will be a scary big one too? :P anyway thats just my opinion and of course I respect the opinion of others as well. 

Edited by papajo
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So that clans could be formed and control sectors (to protect new players against bandits etc)

 

Riiiight, that's what 95.6% of people would use this for...protecting new spawns. 

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Riiiight, that's what 95.6% of people would use this for...protecting new spawns. 

Not exactly.. I meant like to create some sort of "safe zones" were things inside that zone could be civilized and ask maybe for example some sort of small trade from other players to get in if possible 

And of course to control like city areas with resources etc many things could happen if the player count raises and you being able to have that feature. 

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