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Nhaggerty06

Dayz Overpoch Panthera Server Help

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Hello i was wondering if someone could please look over my servers rpt log. Thanks!


=====================================================================

== C:\TCAFiles\Users\NickH\32600\arma2oaserver.exe

== ARMA2OASERVER.exe  -name=VilayerDayZOverPoch -mod=@DayZOverwatch;@DayZEpochPanthera_Epoch;@DayZEpochPanthera_Panthera;@DayZoverpochServer  -config=vilayer_active_server_32600\32600_config.cfg -cfg=vilayer_active_server_32600\basic.cfg -profiles=vilayer_active_server_32600 -ip=46.165.248.230 -port=2802 

=====================================================================

Exe timestamp: 2014/11/12 22:30:42

Current time:  2014/11/19 22:01:37

 

Version 1.63.125548

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'

File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'

Unsupported language English in stringtable

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>

<English>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>

<Italian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>

<Spanish>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>

<French>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>

<Czech>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>

<Russian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>

<Polish>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>

<Hungarian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>

    </Key>

    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">

      <German>Compact assault rifle with silenced grenade launcher&lt'

Item STR_VIL_DN_BS1 listed twice

Item STR_AUTHOR_VILAS listed twice

Item STR_VIL_EASTERN listed twice

Item STR_VIL_WEAPONS listed twice

Item str_dss_10rnd_vss listed twice

Item str_dss_20rnd_vss listed twice

Item str_dn_20rnd_9x39_sp5_vss listed twice

Item str_dn_ak_107_gl_pso listed twice

Item str_dn_ak_107_kobra listed twice

Item str_dn_M40A3 listed twice

Item str_dn_rpk_74 listed twice

Item str_ep1_dn_fn_fal listed twice

Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/

Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/

Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/

Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/

Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/

Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/

Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/

Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/

Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/

Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/

Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/

Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/

Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/

Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/

Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:10:43 Server error: Player without identity Nhaggerty06 (id 524847806)

22:11:19 Old style material 207 used in ReportStack not available

22:11:21 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

22:11:21 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

22:11:21 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

22:11:21 Old style material 204 used in ReportStack not available

22:11:21 Old style material 207 used in ReportStack not available

22:11:21 Old style material 207 used in ReportStack not available

22:11:21 Old style material 207 used in ReportStack not available

22:11:29 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon

22:11:29 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl

22:11:29 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"

22:11:29 "DayZ Epoch: MPframework inited"

22:11:30 "DEBUG: loadscreen guard started."

22:11:30 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:11:30   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:11:30   Error Undefined variable in expression: dayz_clientpreload

22:11:30 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:11:31 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:31 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView

22:11:32 Old style material 201 used in ReportStack not available

22:11:32 Old style material 201 used in ReportStack not available

22:11:32 Old style material 201 used in ReportStack not available

22:11:32 Old style material 201 used in ReportStack not available

22:11:33 Old style material 204 used in ReportStack not available

22:11:33 Old style material 205 used in ReportStack not available

22:11:40 "Admin Tools: AdminList.sqf loaded"

22:11:40 "Res3tting B!S effects..."

22:11:40 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

22:11:44 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."

22:11:44 "HIVE: Starting"

22:11:44 "HIVE: trying to get objects"

22:11:44 "HIVE: found 409 objects"

22:11:44 "HIVE: Commence Object Streaming..."

22:11:44 "HIVE: got 89 Epoch Objects and 320 Vehicles"

22:12:04 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret

22:12:04 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun

22:12:09 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret

22:12:09 UH1Y_DZE: ObsGun - unknown animation source ObsGun

22:12:16 "HIVE: Spawning # of Vehicles: 2"

22:12:16 "HIVE: Spawning # of Debris: 500"

22:12:16 "HIVE: Spawning # of Ammo Boxes: 3"

22:12:16 "HIVE: Spawning # of Veins: 50"

22:12:16 "Total Number of spawn locations 11"

22:12:16 Warning Message: Script z\addons\dayz_server\DZAI\init\dzai_initserver.sqf not found

22:12:16 "PUBLISH: Attempt 25edd0c0# 306194: vwgolf.p3d"

22:12:16 "HIVE: WRITE: "CHILD:308:16:VWGolf:0:0:[23,[1882.07,9636.57,0.314143]]:[]:[["wheel_1_1_steering",0.589566],["wheel_1_2_steering",0.988913],["wheel_2_1_steering",0.356904],["wheel_2_2_steering",0.795148],["motor",0.0509434],["sklo predni P",0.474999],["sklo predni L",0.600099],["karoserie",0.245173],["palivo",0.686882],["wheel_1_4_steering",0.945552],["wheel_2_4_steering",0.665604],["wheel_1_3_steering",0.714211],["wheel_2_3_steering",0.0756141],["glass1",0.514153],["glass2",0.202527],["glass3",0.740826],["glass4",0.824248]]:0.868504:1882196366323:""

22:12:16 "PUBLISH: Attempt 25ed6080# 306195: hmmwv.p3d"

22:12:16 "HIVE: WRITE: "CHILD:308:16:HMMWV_DES_EP1:0:0:[33,[4399.52,1838.26,0.0190427]]:[]:[["glass1",0.209379],["glass2",0.411177],["glass3",0.2811],["glass4",0.885053],["wheel_1_1_steering",0.983351],["wheel_1_2_steering",0.395142],["wheel_2_1_steering",0.165896],["wheel_2_2_steering",0.407817],["fueltank",0.988831],["engine",0.174776],["sklo predni P",0.530073],["sklo predni L",0.363479],["karoserie",0.75096],["wheel_1_4_steering",0.788765],["wheel_2_4_steering",0.762766],["wheel_1_3_steering",0.349105],["wheel_2_3_steering",0.413892]]:0.980944:4399518383033:""

22:12:18 "DEBUG: Too many at [6758.15,1535.63]"

22:12:20 "DEBUG: Too many at [3184.54,5821.33]"

22:12:28 "DEBUG: Too many at [7243.56,1359.21]"

22:12:31 "DEBUG: Too many at [6778.16,4154.77]"

22:12:37 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:37   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:37   Error Undefined variable in expression: dayz_clientpreload

22:12:37 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:37 "EPOCH EVENTS INIT"

22:12:37 "DEBUG VEIN: on road [6614.92,7121.67]"

22:12:38 "DEBUG: Too many at [6095.03,5869.84]"

22:12:40 "DEBUG: Too many at [7047.86,3911.01]"

22:12:42 "DEBUG: Too many at [7799.61,5075.16]"

22:12:42 "HIVE: WRITE: "CHILD:388:4399518383033:""

22:12:42 "CUSTOM: Selected "832""

22:12:42 "PUBLISH: Created HMMWV_DES_EP1 with ID "4399518383033""

22:12:42 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:42   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:42   Error Undefined variable in expression: dayz_clientpreload

22:12:42 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:42 "HIVE: WRITE: "CHILD:388:1882196366323:""

22:12:42 "CUSTOM: Selected "831""

22:12:42 "PUBLISH: Created VWGolf with ID "1882196366323""

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;

 

 

while { _timeOut < 12000 } do {

if (dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error position: <dayz_clientPreload && dayz_authed) exitW>

22:12:43   Error Undefined variable in expression: dayz_clientpreload

22:12:43 File mpmissions\__cur_mp.panthera2\custom\compiles.sqf, line 452

22:12:43 Error in expression <;


Edited by Nhaggerty06

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