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The Growing Hacker Problem

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So I've played this game for about a month and only found my first hacker three days ago, since then I have been killed by three more, all on different servers. What is causing this influx of hackers and what is being done about it?

 

My first hacker was just some pantsless dude clipping through walls and shooting at us with a double barrel shotgun, after 10 minutes of failing to kill us with that he just started dropping explosions. Second hacker never showed his face, just blew me up, third one was what I think was a hacker but I can't be sure, I was just running along and then all of the sudden all of my limbs were broken and then a few seconds later I died, and my final hacker was just now, using speed hacks and explosions and that thing where they punch really fast or whatever. He asked me to come outside and see some cool shit he can do but I had gone to the coast fully geared to die anyway so I figured why not try my luck at killing a hacker, he was super pissed that I shot him and he blew me and four newspawns up lol.

 

So, sorry to the guys who were following me around for food and those weapons I was taking you to, when opportunities fall in your lap like that you gotta take em, hope I didn't get you all killed.

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What is being done about Security:

 

http://forums.dayzgame.com/index.php?/topic/212882-reddit-rocket2guns-on-securityhacking/

 

It is currently being developed further, one might say it's an accomplishment that known hacksites are giving away their hacks for free instead of selling, as they simply don't work anymore.

 

If you have further questions, feel free to PM me.

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There is also the new active anti-cheat system being implemented. (Currently observing only but will become active soon)

 

For the past few months we have been working on making BE fundamentally different from conventional anti-cheat systems (including the old/current BE) that can only punish cheaters after their damage to other legitimate players has already been done, i.e. are based on detections of hacks and subsequent banning. With these new upcoming changes we are trying to move away from that and make BE a proactive anti-cheat system that is mainly based on protection instead of detection. In essence, this will allow BE to actively protect the games it supports against cheating/hacking, which is a big thing.

 
To properly achieve such protection, it's required for the game to be started via a special BE launcher and as you might have noticed, this new launcher is already being used in ArmA 2: Operation Arrowhead since July, where recently we started to roll out first iterations of the new protection system. Just a few days ago the new BE launcher was also introduced on the DayZ experimental branch.
 
It's important to understand that this new approach won't mean the complete end to hacking, but overall it will give hackers a much harder time and make BE much more effective in its effort to actually prevent cheating. Please note however that this is continuous work in progress and the current protection is far from perfect. It will keep evolving and become more sophisticated over the coming weeks and months.
 
Lastly, we want to stress that contrary to what some individuals have been claiming this new protection won't make BE a rootkit. Naturally the new system will employ a kernel-mode driver, but BE never has been and never will be a rootkit trying to hide its own activities on our users' computers.

 

http://www.battleye.com/index.html

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