xCAPEx 1 Posted October 24, 2014 I would like for everyone to be able to make thier own maps for DayZ Standalone.The current map is too large for it's own good. Letting the players make thier own maps will allow players to make and join maps that are suited to their styleof gameplay. This will also bring old players in to adapt to situations that they might not be used to. And playing the same map gets very boring; it it hasn't for you -- it will. Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted October 24, 2014 (edited) If or when they allow a public files release thats when you will see things along these lines from the modding community. That said, the files are not public and to make a map in Arma is not as simple as here is my map in Arma. Not to shoot down your idea but its not like HALO forge mode. Here is a common work over list for terrain editing in A3. Is there anything new to laying down roads on a map? Good idea to wait? Tools for create new maps for arma3 Using ArmA 3 Ground textures Has anyone had more luck than me so far? Map limits for A3? ArmA3 Clutter Collection visitor 3.5 (4?) and silvador lite New Road System Has anyone tried more than four layers? Dammit, im angry! got my a2 islands working in a3 Can only place certain objects Clutter, cloud and horizon not working...running nuts here A3 :P\ drive setup info Object actions Using inbuilt 3D-Editor for map making road shapefile making guide Is there any guide for map making? Sat Map and L3DT Pro (How) ZGM Roadpainting source files for Global Mapper Layer issue in Buldozer Island not showing in game with proper launch command More Accessible Terrain Creator Basic Map Making Tutorial Clutter and Surface hpp's Multimission Map Anyone else having issues? How many man hours to make a map? Black textures in buldozer Road texture overlapping Sunglasses functionality Map model of Juland, Denmark Terrain Cell Size in Arma 3? Ground texture nohq's not working Why are we not seeing new A3 maps yet? Newb mapmaker Visitor 3 error Create height map out of map with contour lines? Want to make my first terrain...can this be done(idea)? M1lkm8ns roadpainting source files for quantum gis No video tutorial? cfgworlds lat and long coods vs real life Help with A3 night sky to show up? Visitor3 icons Discussion: Terrain Editor for Arma 3 Alpha (soon to be Beta) Small Error Noticed arma 3 object placement guide (WIP) Trouble getting map into Arma 3! Flickering Trees World Tools How to import a normal map sat image No textures on terrain Textures not in correct position Podagorsk problem World Format? Deleting map objects ZGM Visitor Objects for ArmA 3 BETA A3 Beginners Guide objectlimit for arma 3 ? grass_co grass_nopx Go-Around for Global Mapper? How do i now get my Map into A3 ? Magnetic rock formations The expansion of the boundaries of the map A few questions about a large terrain project... [Resources] How to make a Terrain In game Textures / Sat Grid ArmA 3 crash while opening map in editor Limit on number of terrain material layers plus other questions Way to change Lines on Placement in v3 MapTest A3 open source Need Insight On Custom Terrain Issues Please help! Dead objects in Stratis :( Share your ground textures Key Points Working Doors etc.. Importing Objects into V3 Does Terragen automatically create a SatMap? Sky configs Is my values ok (Height/satmap) Beginner needing help! Satellite textures not appearing in Bulldozer How to create custom loading texts Merging Altis and Stratis? How far does the tide go out/come in with A3? Altis map size?? Visitor 3 background image not loading Terrain Issues. Havent touched ArmA 3 in about 6 months, got some questions about terrain making Modifiying heightmaps (especially roads) with Cryengine 3 SDK Mask+Satellite import problem a little island near Rome "Ventotene" WRP to PEW Water above Sea Level mbg_generic_african_buildings and working doors 3D Editor in the version right now? Searching for a creation team River ZGM Arma 3 Terrain Editing Suite Amount of objects on maps Altis and Stratis Visitor 4 (picture) When? Improve heightmaps Bering Sea Project Various problems with A3 terrain making Bovington testing grounds Dorset Change color of the sea? AddonBuilder What Objects would you want to see for Visitor?? Question about island .rvmats ArmA3 cfgSurfaces Sound Environment question Licensed public objects from A2 to A3 32x32km Real Life Map Project: call for inspiration and aid Created a map in V3, questions about compatibility Particle Emissions from Terrain Textures Question about Installing BIS Tools 2.5 Proxy question: CfgNonAiVehicles NEW Visitor for A3!? Converting Maps from A2 to A3 3D Editor to Visitor 3D Max 2010 and ArmA3 Terrain Terrain tiles not displayed as they should Clutter me silly Oahu DEM (10m) and Mt Baker Dem (10m) - Free to use Clutter not showing ingame Roads Showing in Buldozer But Not In-Game Road Network Issues Road Network Issues Visitor not importing map properly Cant get A2 map to work with A3 (Favslev) Stratis Map Edition Legit ? best way to make Small verges alongside roads ? A3 Rocks Objects to show up in VIS 3 ? Buldozer no entry errors. Background Image Config file problems? Import terrain from Image African Foliage Adding Objects to Visitor object limit We Need a *NEW* Tutorial! No sound on groundtexture A3? Grenade not working in water/beach! Need Scripter\Coder for new game-mode type visitor for arma 3: what are your wishes? Roadway Ditches Idea Import Heightmap back into L3dt Unable to convert bin files Smoothing Terrain [Visitor Script] Lines across Sat Problem with texture Object Texture Problem blue line question painting mask with contour lines Road Painter Quick Terrain Builder Tutorial Trouble importing satellite images with seemingly correct projection Buldozer not start Mapframe problem with coordinates / UTM Zone Multiple terrains possible for numerous small islands in big sea? Stratis or Altis Cut? Sample Map Trekbuddy mapmaker --> easy way to create a .png picture from geoportail or googlemap Cannot load world ? Error: Unsupported Combination of data type and color interpretation: Int16,Red Worth trying to learn terrain creation now? Config.cpp Adding and multiplying terrain height doesn't work Import Objects - TB crashing A fix for Terrain Builder coordinate and export/import issues. Fantasy Terrain Building; A very bad tutorial [NOT TB!!] How to easily get heightmaps from finland. (tutorial). Arma 2 to Arma 3 Automatic Road Conversion Import proyect /map from V3 Extract heightmap Altis/Stratis Chernarus Map help ArmA 3 Life - Looking for a terrain editor ArmA 3 Falklands WorldTools export to Terrain Builder question. ingame map zoom Missing objects on map by using different Binarizers Importing height map / Dimensions help. The best way to create roads? Create layers problem Removing and Placing Objects Terrain Builder - Project Destroying Issues Raising Objects in Template Shrinking/scaling Height map and other terrain Help needed with Power-shell Script Organize templates, possible to move one object to new library? How to get smooth texture transitions? Anyone getting missing MSVCP110.dll in TB after last update ? Unable to get my terrain work ingame How duplicate object with ID? Buldozer no longer connecting Severe Lag When Moving Groups of Objects in TB While Buldozer is Running Title Screen/menu PRO Terrain Maker needed ASAP! Huge Project needs your Help! Stars blown out arma 3 streaming technology? Trying to figure out surface mask squares Placed Objects and Vegetations/How to get them in the PBO Importing A2/OA addons in Visitor 4 Unwanted roads on in-game map Satellite Image Overlap Issue Making Terrain Bigger Surfaces - need help to understand PBO size or terrain Line moving with character on surface Terrain Builder Problem Bulldozer Controls=Oxygen 2 Controls? Moving Objects in Buldozer Creating Surfaces with V4? P drive pbo's extraction list??? Possible to extend view distance on roads in A3? Possibly .wrp related binarize.exe/pboProject crash. Can see through surface at certain heights Blocky ground texture caused by nopx? Terrain Builder stopped showing satmap and surface mask What does Roads Tab do ? EMF export Object place ramdomize Need Help, terrain under water Specify Mask Button Strange Error When Loading Custom Map How to replace objects? Any dummy mapping tutorial out there? Export shapes to imaginary Roads on Mask Tutorial: Making roads in Terrain builder Change Shapes radius Porting A2 Maps - Help needed! Terrain hieghtmap Map Generation Question Preview roads (shapes) in Buldozer Bulldozer was terminated Sat map size? Stack overflow?? .v4d and .bak8 what to keep Help with this error------ Layers generation - Default satellite file doesn't exist. Remove Object from a Layer Terrain Builder performance is awful from launch Road shape not working trouble with config file Terrain Builder wont generate tiles for surface mask Smooth roads Some Object p3d not working Building shapes on in-game map Building now showing on MAP Roads Showing In-Game but not in Buldozer Impot object does nothing? Before you get to the above stage you will need some tools. Getting StartedFor information on creating islands for the different BI games, choose the appropriate section below and/or visit the tools section.Tutorial (Ressourcelink) Collection - originally from ZeroG´s Forum ThreadVisitor 3Visitor 3 Manual - documentation of Visitor 3, terrain tool for ArmaVisitor 3: Making of simple landscape - getting started with Visitor 3 (tutorial with link to sample data)Oxygen Viewer: Buldozer key commands - usage of buldozer)Making Satellite Texture and MaskLayered Terrain Surface Representation - description of Arma surface texturing technologyMondkalb's_Terrain_Tutorial - Guide on how to make an island from scratchBushlurker´s Tutorial - Source Files & Beginners GuideCategory: ArmA: Addon EditingArmA 3Terrain BuilderCommunity ToolsMaskMapper - allows importing of large quantities of objects (such as vegetation). Best of luck, Steak. Edited October 24, 2014 by Steak and Potatoes 4 Share this post Link to post Share on other sites
xCAPEx 1 Posted October 24, 2014 Thanks for your reply Steak-man! I doubt the difficulty to making a map will deter many modders in doing so.If and when they could make a map; they would. I know it's not simple as halo's forge mode.That's an extreme understatement. If or when they allow a public files release thats when you will see things along these lines from the modding community. That said, the files are not public and to make a map in Arma is not as simple as here is my map in Arma. Not to shoot down your idea but its not like HALO forge mode. Best of luck, Steak. 1 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted October 24, 2014 There have been improvements for map making in A3 but they hardly make it easier if anything its more of a pain in the arse. Many have asked on the BI forums for easier Island/Map making but I do not see it in the near future. As you have said there are plenty still out there willing to mod and if the files were made public there are plenty of maps to port. 1 Share this post Link to post Share on other sites
AmberHelios 2071 Posted October 24, 2014 when icebreaker made maps i believe it was his 2nd map and he made it along with another guy it took 6 months of work to get to a release state with further time spent on fixing issues before that there was about 2 months of research into columbia and venezuela. making maps on VBS is not quick and is definitely not easy a lot never make it to having any items/houses or even trees placed on them and the ones that do have a lot of issues. mapmaking would be a possibility it was said with the modding, but i doubt there would be a mass influx of maps made. as for getting bored of chernarus i have been playing that map for about 5 years as have many, i have not grown tired of it yet 2 Share this post Link to post Share on other sites
xCAPEx 1 Posted October 24, 2014 That's true. There are plenty of maps to port over when and if that does happen. I hope the files do become public, so we can atleast have more varietyin the future. Have a great day, Steak-man! Bye.There have been improvements for map making in A3 but they hardly make it easier if anything its more of a pain in the arse. Many have asked on the BI forums for easier Island/Map making but I do not see it in the near future. As you have said there are plenty still out there willing to mod and if the files were made public there are plenty of maps to port. Share this post Link to post Share on other sites
AnyoneInCherno? 187 Posted October 25, 2014 I hope for this too, the Northern coast of Maine is perfect for this game. Thick woods, small cities and small sparse rural towns, and plenty of islands. actually, This area in particular specifically the Bar Harbor area, Schudic, and Acadia. Here, have a map of the area to give a good idea of why its goodAs you can see, it offers many unique areas, chokepoints, a mix of woods and city. Theres even an airport, for you damned server hoppers. i already posted it in a thread a while ago, figured now would be a good time to post it Share this post Link to post Share on other sites