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Pokerguy12

Lock picking from a lockpicking hobbyist

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I always found that using bumpkeys is a lot easier. Not as much as an art, but easier (and noisier)

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The success rate should be determined by the condition of the lock-picking tool itself:

 

Pristine - 85% chance of success

Worn - 70% chance of success

Damaged - 50% chance of success

Badly Damaged - 25% chance of success

Ruined - Nope.

 

Or just implement a virtual 20-sided dice and adjust the rolled value based on the player's agility   :P

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Or just implement a virtual 20-sided dice and adjust the rolled value based on the player's agility   :P

 

Well in all fairness, the amount of food that you 'spill' when opening cans improperly is percentage based. So such a system that I suggested wouldn't be unfamiliar to DayZ.  ;)

 

I love those dice pieces<3

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Well in all fairness, the amount of food that you 'spill' when opening cans improperly is percentage based. So such a system that I suggested wouldn't be unfamiliar to DayZ.  ;)

 

I love those dice pieces<3

 

I should have said that I agree with your concept completely.  That would be a great way to implement the feature.

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Yea, I know its easy to get carried away but I didn't ever mean it should take the time to call a locksmith, NOT have your AAA card on you, have to call your wife at the office to get the number on her companion card, get the lock picked, gain access only to be shot. I just meant it should take longer than just a mouse scroll and hitting F. 15 seconds is good. 

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Functionality > Realism

Also would this not train kids to start trying to break into their fathers safe or something?

It'd already be teaching children the best way to survive the happening is to murder everyone you meet and take anything off their bodies.

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JPXS-6.jpg

 

This is what I carry on my key ring.

 

Technically it's 2 tools... 

Edited by Etherimp

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If anything, I would like to see the "Fallout 3" style lockicking implemented. That was cool.

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Good idea ! But I have to say I feel as though this is already planned , every feature added is a placeholder generally so I'm not really expecting the lock picking to stay simple ... Glad to know you're adept at Lockpicking though :) .

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Functionality > Realism

Also would this not train kids to start trying to break into their fathers safe or something?

Rated M for mature.

 

I mean, did you even think about this before you posted? We shoot people in the knees and take their pants off. Then we poison them by force-feeding them bananas and your worried about lockpicks -_-

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