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Amount of vehicles / working vehicles

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Hello everyone,

 

concerning the statement of Brian Hicks that there should be around 10 working vehicles / server. 

 

When it comes to Dayz or Zombie Survival Games, I have to think of The Walking Dead. It doesn`t matter if you like the series or not but it shows perfectly how a post apocalyptic zombie scenario should be (following simple logic). A hell lot of Zombies (Will be implemented later), building your own and save base and defend it (will be implemented later) and lots and looots of cars everywhere! simply without gasoline or without a working batterie.

 

And thats how I think DayZ should be. Cars everywhere (Cause Zombies are attacking -> People flee and get the hell out of here -> Stuck road, everythings stuck -> just like The Walking Dead) 

For me it makes more sense to search for a batterie and a few other things (idk maybe something like a wheel if its missing or brocken) to get the car running. Just the gasoline should be a problem, the players fight about. (But still able to get quiet !OK!)

 

I don`t want to start a discussion about The Walking Dead!
I just want to know other opinions on how you think DayZ should work concerning the vehicels!

 

Cheers Martyi

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Brian did explain the reasoning behind taking this approach in the following video.

 

You have to be very consciences when you approach something like that to consider how the players will meta game it. If the vehicles are everywhere and the items spawn in limited quantity, you are going to see people who are going to look for methods to exploit the system and meta game it, whether that be server hopping empty servers for parts, figuring out ways to duplicate the item etc.
Moving it to a controlled low spawn separate system from loot and something that CANNOT transfer between servers controls that experience significantly better than having it be common vehicles and rare items because items by design transfer across servers.

 

Also:

 

I started that statement with very clearly saying that my -personal- opinion was 10, but that such a decision had not yet been made and would have to be deliberated by the team as a whole.

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Cars everywhere! But make them almost impossible to repair!

Let them run a few meters/few hundred. But to get a working car over longer time should be hard as fuck!

Edited by VanValdenburg

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Watching walking dead it seems like people are much rarer... or spread out. The shows not about game play balance or game play enjoyability its about story telling... unfair situations are very interesting. When I first saw that video I personally thought 10 vehicles (ranging from small to large) was way too much, and not rare enough.

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You have to be very consciences when you approach something like that to consider how the players will meta game it. If the vehicles are everywhere and the items spawn in limited quantity, you are going to see people who are going to look for methods to exploit the system and meta game it, whether that be server hopping empty servers for parts, figuring out ways to duplicate the item etc.
Moving it to a controlled low spawn separate system from loot and something that CANNOT transfer between servers controls that experience significantly better than having it be common vehicles and rare items because items by design transfer across servers.
 
For me that sounds just like a excuse - ofc people will meta game the fuck out of everything in DayZ - like they do in any other game.
A hardcap will not prevent item duping or server hopping :blush:  poor Hicks :D
Edited by VanValdenburg

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Just find it funny that there is no "bad gas" in how many seasons of walking dead. That being said, 10 seems like a start. Right now there are 0, so im not gonna complain.

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Ya I'd personally rather fight over a vehicle rather than an Item .. Imagine how hard it's gonna be to attack a clan for their car battery that they could have hidden on some other server making it impossible for you to get it ... So having cars rare and parts semi rare is the best way to go , I know it sounds like it's going to be hard seeing as there will only be ten per server but remember you CANNOT server hop with a vehicle so server hoppers will ONLY be looking(and hopping) for parts and weapons so if those parts are more rare than what dayZ devs want them to be , then server hopping will run rampant (think of how many people server hop for Smersh vests or grenades just because they are super crazy rare ) .

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And the award for the most commonly misspelled word on the Dayz forums goes to, Vehicles*

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And the award for the most commonly misspelled word on the Dayz forums goes to, Vehicles*

 

Hehe I used to misspell it aswell......until I picked up arma 2 and every editor command for vehicles starts vehicle=this, soon learnt when all my scripts failed lol

 

As for vehicles, im fine with just a few. Loads would be nice, and somewhat more authentic. But as hicks mentions people would just meta game it. Think of the heli in the mod....parts needed.. 

 

8 Glass

2 Scrap

Main Rot

Engine

Fuel

 

Sounds like quite a bit of effort.....iv seen 4 man groups scout the heli spawns, find the NWA heli, and have it running in 30 mins. Then 1 hour later they have used it to wipe most of the campsites from the map :D

 

At least with an abundance of cars theres always one there for people, and clans wouldn't horde EVERY SINGLE ONE because there would become a point when so many of the same white car at your camp is only gonna get it spotted lol

Edited by Karmaterror

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I have to say this, in terms of trashed vehicles on the map there should be a crap load of them. I mean vehicles that cannot be repaired at all, there needs to be way more apocalyptic details like that in the setting for the game because right now, and I think anyone would agree, you just don't get that feeling whatsoever. The map is huge so the entire map doesn't need to feel like an isolated 3rd world farmland, add in a highway and put some trashed cars on it.

As far as how many working vehicles should be on the map, 10 is ridiculous and so is 20. This map is absolutely huge, and if somebody finds a vehicle knowing they are so few in numbers the potential for griefing the entire server by hiding it someplace ridiculous is extremely high. If they are persistent like tents are, the potential for griefing would be astounding.

I watched that video, dean wants the vehicles to be super rare and all that, but I don't agree. Transportation in a game like this should not be rare. Nobody wants to play a running simulator, its just boring. If they keep making everything so frustrating and annoying, I feel like a majority of players who want to play this game are not going to. I mean my time is valuable and I want to have a good time in a game, not be harassed by its bad mechanics.

As far as using the walking dead as an example, it would be the most accurate representation of this though. I think they're hell bent on making their game the most boring thing in the world to play or something though. I really don't know what their deal is with this whole rarity thing. I understand you want the player to have some sense of dread for surviving any situation especially when they find something rare, but honestly... you always have that sense while playing anyway.

Just make the game fun to play. I'm not asking for 500 cars, but 20 is way too few. Also please make the game look and feel more apocalyptic. Right now everywhere just looks completely normal, like nothing bad happened anywhere.

Edited by Shelledfade

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Guest

I have to say this, in terms of trashed vehicles on the map there should be a crap load of them. I mean vehicles that cannot be repaired at all, there needs to be way more apocalyptic details like that in the setting for the game because right now, and I think anyone would agree, you just don't get that feeling whatsoever. The map is huge so the entire map doesn't need to feel like an isolated 3rd world farmland, add in a highway and put some trashed cars on it.

As far as how many working vehicles should be on the map, 10 is ridiculous and so is 20. This map is absolutely huge, and if somebody finds a vehicle knowing they are so few in numbers the potential for griefing the entire server by hiding it someplace ridiculous is extremely high. If they are persistent like tents are, the potential for griefing would be astounding.

I watched that video, dean wants the vehicles to be super rare and all that, but I don't agree. Transportation in a game like this should not be rare. Nobody wants to play a running simulator, its just boring. If they keep making everything so frustrating and annoying, I feel like a majority of players who want to play this game are not going to. I mean my time is valuable and I want to have a good time in a game, not be harassed by its bad mechanics.

As far as using the walking dead as an example, it would be the most accurate representation of this though. I think they're hell bent on making their game the most boring thing in the world to play or something though. I really don't know what their deal is with this whole rarity thing. I understand you want to stay alive, but you always have that sense while playing anyway. 

Just make the damn game fun to play.

 
You explained it perfectly! 
 
10 Vehicles? 8 will be hidden anywhere and the fun is gone. 
Bohemia has to find a nice basic routine of "How long do I need to get a car". As a fresh spawn you should not be able to just "jump" into a car and drive. You need to invest effort and a little bit of time (Lets say 30min?) To find parts, to find a car, and a little bit more for the gasoline!
 
Just like you said, you want to have fun! Thats the reason i stoped playing DayZ... too much walking simulator!

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It makes me sad when I see everyone wants 500 cars spawned in working/nearly working order on the beach. In the DayZ mod, It was extremely hard to find a good car, usually you would end up with a stolen Bus, Bike, or Motorbike if anything at all. And on top of that you run Waaay faster in this game, and there are WAY more giant towns and military bases. Stop complaining, it takes almost no time at all to run, I barely even notice it. It feels like I have a car compared to the Mod. 

 

 

That was how it was meant to be, you had to work for your shit. It's a survival game, Not a PvP game (Although, there isn't much else to do at this point) Cars are supposed to be rare, seeing as you can get across the map in 15 min with one, throw 10 guns in the trunk, drive to a sniping spot and ghost into a full-pop server. There's a reason why no good Survival game has tons of cars.

 

 

If everyone could get a car in 30min, it would ruin the game, period. It would lose every aspect besides PvP, just look at those DayZmod servers... and what's even the point of a giant map if EVERYONE has a car? why not just make it small in the first place? Why not just change it to Utes? If you don't like walking buy Arma and get Overpoch!

 

PLEASE Devs, Do 10 cars, don't make this Wasteland...
 

Edited by thedogfoodyayho
  • Like 2

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Like the vehicles idea but have all of you noticed that all the vehicles in dayz standalone are wrecked up and broken. They should have the pristine and badly damaged way of grouping. And the vehicle spawns should be random like helicopter crash sites.

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Like the vehicles idea but have all of you noticed that all the vehicles in dayz standalone are wrecked up and broken. They should have the pristine and badly damaged way of grouping. And the vehicle spawns should be random like helicopter crash sites.

Well random within reason. I wouldn't really like it if cars spawned in fields like heli crashes. Have them spawn on roads, in garages (Seeing as cars that never left home would likely be intact) and in parking lots.

Maybe some ATV's and stuff near deerstands.

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Guest

It makes me sad when I see everyone wants 500 cars spawned in working/nearly working order on the beach. In the DayZ mod, It was extremely hard to find a good car, usually you would end up with a stolen Bus, Bike, or Motorbike if anything at all. And on top of that you run Waaay faster in this game, and there are WAY more giant towns and military bases. Stop complaining, it takes almost no time at all to run, I barely even notice it. It feels like I have a car compared to the Mod. 

 

 

That was how it was meant to be, you had to work for your shit. It's a survival game, Not a PvP game (Although, there isn't much else to do at this point) Cars are supposed to be rare, seeing as you can get across the map in 15 min with one, throw 10 guns in the trunk, drive to a sniping spot and ghost into a full-pop server. There's a reason why no good Survival game has tons of cars.

 

 

If everyone could get a car in 30min, it would ruin the game, period. It would lose every aspect besides PvP, just look at those DayZmod servers... and what's even the point of a giant map if EVERYONE has a car? why not just make it small in the first place? Why not just change it to Utes? If you don't like walking buy Arma and get Overpoch!

 

PLEASE Devs, Do 10 cars, don't make this Wasteland...

 

You just dont get my point. I`m saying it should be able to get a car as often as you are willing to invest the needed effort. To look for every part you need to fix the car. Not to just jump into one and it should work......

 

Maybe the Devs should try different ways of the vechicle system, maybe put some more for one patch, make the gasoline more rare for another and the other patch let the players build as many cars as they want. How the game is at the moment... I dont want to have a rare item! or a rare thing! I just get shot by everyone who sees me in the game! And this wont change! So why get one of the holy cars... if you get shot every time you see someone....

 

btw The point of the only sniper usage of the cars... ther are also different server types like Pve or Survival and less PVP oriented!

Edited by Guest

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Hehe I used to misspell it aswell......until I picked up arma 2 and every editor command for vehicles starts vehicle=this, soon learnt when all my scripts failed lol

 

As for vehicles, im fine with just a few. Loads would be nice, and somewhat more authentic. But as hicks mentions people would just meta game it. Think of the heli in the mod....parts needed.. 

 

8 Glass

2 Scrap

Main Rot

Engine

Fuel

 

Sounds like quite a bit of effort.....iv seen 4 man groups scout the heli spawns, find the NWA heli, and have it running in 30 mins. Then 1 hour later they have used it to wipe most of the campsites from the map :D

 

At least with an abundance of cars theres always one there for people, and clans wouldn't horde EVERY SINGLE ONE because there would become a point when so many of the same white car at your camp is only gonna get it spotted lol

 

I sure as hell hope it doesn't take that much effort to get them going.

 

It'd be extremely ridiculous if every single car in the place needed a new engine for one thing, there's no feasible way all cars would have been used and crashed during the wave of infection, people would have died before getting to their cars, or died in their cars with the keys in the ignition.

It should be that random but maybe with 1 arbitrary element of challenge like if you find a working car with keys...no gas or a deflated tire.

 

Like the vehicles idea but have all of you noticed that all the vehicles in dayz standalone are wrecked up and broken. They should have the pristine and badly damaged way of grouping. And the vehicle spawns should be random like helicopter crash sites.

I agree with this it's just silly to have every car broken there's no need to make things pointlessly difficult, why can't it just be a realistic landscape? People would have abandoned cars after running out of fuel etc.

Pristine cars of course should be rare and damaged common but they shouldn't all be broken and require a million parts to get cars aren't that hard to maintain.

 

It should mostly get hard when you crash and break shit in the car, if you want it back you need to work for it. Or if you want something like a Jeep it should be harder to fix since it'd be great off-road.

 

As long as it's random pristine cars would be fine, random but reasonable locations, random state of repair/needs.

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My thoughts are that if there were only a handful of cars, like ten, I would either never get a chance to get in a car. They would all be squirreled away by more active players and groups. Or I would get killed if I tried to drive it on a medium pop server. Probably even a low pop server. I think some form of transportation should definitely be easier to come by.

 

Plus the whole idea of 'just x amount of cars' is a little bit odd, in that if there were ten vehicle types, there would only be one of each. Not that I know if there's going to be ten types or not. I would think it more logical that vehicle's are ranked according to their usefulness. Large transports, Humvee's, fast trucks, things like those would be at the top, meaning they would be very rare. Whereas bicycles, mopeds, gas-guzzlers, fragile or badly damaged sedans,  slow cars and the like would be at the bottom making them more common and accessible. 

 

I don't think its such a bad thing if you could play for an hour and have a bicycle you can use, that doesn't detract any from finding a jeep and fixing it up and driving off. 

 

I would also mention that it would be interesting if all the vehicles had varying states of decay. Higher tiered ones more likely to be damaged (less hitpoints, need to be repaired) as well as more likely to have missing or damaged parts. Making them more of a chore to get into working order (that's not even to mention finding all the required tools and sticking them in a toolbox). That would in a  sense make them "Rarer" because it takes more work to actually get them going, making them all the more of a joy to ride when you finally do.

 

I got a few other ideas worth mentioning for vehicles, like gas tank leaks (which are probably already planned) and different levels of storage, but this probably isn't the thread for that. 

Edited by snwh

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I would also mention that it would be interesting if all the vehicles had varying states of decay. Higher tiered ones more likely to be damaged (less hitpoints, need to be repaired) as well as more likely to have missing or damaged parts. Making them more of a chore to get into working order (that's not even to mention finding all the required tools and sticking them in a toolbox). That would in a  sense make them "Rarer" because it takes more work to actually get them going, making them all the more of a joy to ride when you finally do.

Definitely the way to go it shouldn't be that hard to get a vehicle going but with only 10 max they're still rare, you might find one seconds after spawning but you might not have needed items to operate it anyway not like it's going to be GTA where you just hit triangle and boom drive whatever the crap you want.

 

Also YES we need some mopeds too or even dirt bikes, they'd be awesome especially for your base you could make a quick getaway on one of them and perhaps they could add some kind of tarp sheet to camo them a bit? That would be great.

 

And of course a dirt bike or moped is going to be very loud so it's not perfect either plus you're vulnerable to gunfire and zombie attacks.

 

 

I'd actually rather them than cars to be honest, mostly because I don't play with friends I guess.

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Guest

Maybe the amount of Vehicles shouln`t be limited. There are no 100% Prestine Vehicles with Gasoline on the map, and all you have to do is repair your car. The amount of effort you need to invest is up to the Dev Team but hopefully they will find a good compromiss between GTA and Walking Simulator.

 

I would leave this game forever if they just let 10 Cars randomly spawn on the map.... and you are not able to get an 11th working even if you have the parts to.

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I sure as hell hope it doesn't take that much effort to get them going.

 

It'd be extremely ridiculous if every single car in the place needed a new engine for one thing, there's no feasible way all cars would have been used and crashed during the wave of infection, people would have died before getting to their cars, or died in their cars with the keys in the ignition.

It should be that random but maybe with 1 arbitrary element of challenge like if you find a working car with keys...no gas or a deflated tire.

 

 

 

My point was that that sounds like a lot of effort....but in reality when its practiced its no effort at all. If they just had 1 thing to repair clans would have monopoly on the vehicles. The heli (for me) should be damn hard even for a 4 man group to get going. Don't forget a lot of vehicles would be damaged/destroyed in the panic rioting/looting in the early times of the outbreak.

 

10ish cars per server, hard to fix and maintain seems like the way forward to me. If they are too abundant/easy to fix then there is no accomplishment in finding....repairing....and reaping the rewards of it. No fear of taking it out of base during peak server pop times, no wanting to log in all the time just to make sure its still there. Also no knowing if you loose it its gonna be a major setback. If they everywhere its just meh...il find anther batt and go pick one out from the next town.

 

Another thing I hope is that one person cant carry all the parts to get a heli going. It was possible in the mod.....all be it a bit of a leaky heli lol. Maybe even go that way for cars aswell. Things like pushbikes the motorbike ect are more of a lone wolf goal, but if you aint got a clan your chances of getting a car are, not bad...but not great. A heli....forget it if you are lone wolf....only way would be to steal a functioning one from a camp :)

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My point was that that sounds like a lot of effort....but in reality when its practiced its no effort at all. If they just had 1 thing to repair clans would have monopoly on the vehicles. The heli (for me) should be damn hard even for a 4 man group to get going. Don't forget a lot of vehicles would be damaged/destroyed in the panic rioting/looting in the early times of the outbreak.

 

10ish cars per server, hard to fix and maintain seems like the way forward to me. If they are too abundant/easy to fix then there is no accomplishment in finding....repairing....and reaping the rewards of it. No fear of taking it out of base during peak server pop times, no wanting to log in all the time just to make sure its still there. Also no knowing if you loose it its gonna be a major setback. If they everywhere its just meh...il find anther batt and go pick one out from the next town.

 

Another thing I hope is that one person cant carry all the parts to get a heli going. It was possible in the mod.....all be it a bit of a leaky heli lol. Maybe even go that way for cars aswell. Things like pushbikes the motorbike ect are more of a lone wolf goal, but if you aint got a clan your chances of getting a car are, not bad...but not great. A heli....forget it if you are lone wolf....only way would be to steal a functioning one from a camp :)

 

But that's pointlessly difficult though it shouldn't outright be that hard to get or run every car, realistically there'd be tens or even hundreds of working ones that might need a bit of gas and be a bit rusty but they'd work.

 

Out of the 10 vehicles there should be like 3 or 4 that require one thing be it fuel, new tire or whatever it shouldn't be difficult for just one person cars aren't that hard to look after only when something goes wrong does it get complicated but day to day function, no problem.

 

The main issue I see is fuel, how much is there in Chernaus? Is every station full? Half full? Empty? Can they all run out?

 

I realize it doesn't quite fit in with the landscape but it would be cool if cars were sustainable in a realistic way like electric ones with solar panels to charge them up.

Otherwise how do they maintain the fuel levels? If it was a persistent thing that would run out well what do you need cars for other than to mess around in? And if it didn't run out, well that's just stupid.

 

Is there any realistic way we could make fuel besides solar cells? Because getting it will be almost impossible, clans will just live at stations and vehicles will be a clan only item which is lame.

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Some of you must have never seen a car I swear...

In my spare time when Im not shooting, hunting or building/working on guns, I work on cars. Yeahyeah, Im the ultimate survivalist. I always wanted to be prepared if SHTF, so yall come live with me if it does.

The way these broken cars look, even police ones, its been roughly 20-100 years since Day Zero (I dont understand the logic... these infected apparently are immortal ghost unless shot to death, fruit on shelves can outlast cars, the zombies learned to cut the grass and clean the house, and blueberries are poisonous in the apocolypse)

Ive worked on cars that sat for a year, and I had to replace the carberuetor, fuel pump, spark plugs, gas lines, batteries, power steering fluid, gas, brake fluid, rims if they were older and tires. So roughly a month of work. And I can work on cars, not a survivor who washed up on a beach without a reason why or any memory.

So all you guys sayin that a car would be easy to fix: Find the lever that opens your hood and have a look (unless your one of the pro survivalist 13 year olds who cant drive and doesnt have a gun)

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But that's pointlessly difficult though it shouldn't outright be that hard to get or run every car, realistically there'd be tens or even hundreds of working ones that might need a bit of gas and be a bit rusty but they'd work.

 

Out of the 10 vehicles there should be like 3 or 4 that require one thing be it fuel, new tire or whatever it shouldn't be difficult for just one person cars aren't that hard to look after only when something goes wrong does it get complicated but day to day function, no problem.

 

The main issue I see is fuel, how much is there in Chernaus? Is every station full? Half full? Empty? Can they all run out?

 

I realize it doesn't quite fit in with the landscape but it would be cool if cars were sustainable in a realistic way like electric ones with solar panels to charge them up.

Otherwise how do they maintain the fuel levels? If it was a persistent thing that would run out well what do you need cars for other than to mess around in? And if it didn't run out, well that's just stupid.

 

Is there any realistic way we could make fuel besides solar cells? Because getting it will be almost impossible, clans will just live at stations and vehicles will be a clan only item which is lame.

 

Well no car even these days charges via solar power.....they need a lot more energy and have to be plugged into a power source. Then you are back to fuelling a genny to provide electricity for the car.

 

It wont be a clan only item....once they fix it it is ready to go on the map somewhere. So its not about it being hard to fix its about tactics. A lone wolf is much better camp hunting to find that clan camp with 8 cars and both bikes....all fixed and ready to use.

 

Clans would be much more effective hunting the spawns. Making it easy to fix it helps solo player, from a fixing a car found at a spawn point of view ....but also helps the clans to amass stupid sized fleets of cars.

 

In the mod one group could have every single car avalible.....but that's never set in stone....alls it takes is one lucky person to stumble across there camp and its all gone....and that one lucky player can cherry pick. This leads to clan wars over the vehicles, something that would be a none issue with an abundance of cars....it destroys the value of having one.

 

As for fuel, im ok with fuelling stations not running out. Its a gameplay thing, theres always a risk in stopping to fuel up....bandits can camp the stations easily. Fuelling a heli alone was the worst...ya looking at 20-30 mins with 3 20L jerrys. So you broadcast to everyone within 1000m that you are heading for fuel, then have to be exposed running back and forth with the cans. The only tweak I think they need with fuel is to make aviation fuelnly at airfields...upping the risk of operating a heli. Then just have the normal gas stations do car fuel :)

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It wont be a clan only item....once they fix it it is ready to go on the map somewhere. So its not about it being hard to fix its about tactics. A lone wolf is much better camp hunting to find that clan camp with 8 cars and both bikes....all fixed and ready to use.

I can't see how that isn't silly though I mean who would really do that? Unless you had a destination in mind or somehow knew there were no other cars that's no kind of real situation someone would put themselves through unless they'd bumped their head one too many times.

 

Cars should be way more accessible than that, not one for every person but not hard to get going in all cases.

 

It should sometimes be possible upon spawning under the right circumstances, maybe someone got out their car to help someone and died leaving the keys right there.

It's still not advisable to take the car, everyone will see or hear you and it doesn't guarantee your survival but as an option why not?

 

Lets face it clans probably won't hog all the cars they'll take like 3 and break the other ones just to be dicks, it'd be better if there were more so that they definitely don't become restricted to clans and very lucky people. There should be an expansive variety rather than an arbitrary difficulty to it.

 

Crashed cars with keys, pristine cars with no keys(requires pliers or something to hotwire), cars in hot zones, cars in need of a part or a few, military trucks with flat tires, relatively ok cars with a zombie in them.

A big variety to make it a huge effort for any clan to get them all going, unnecessary effort. Then other people can take some joy in having a vehicle.

 

 

Off the point but I hope there will be some in game message like flashing headlights to indicate that players want to race, that'd be a lot of fun when it gets boring after having got everything you need and being unkillable in terms of supplies.

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I can't see how that isn't silly though I mean who would really do that? Unless you had a destination in mind or somehow knew there were no other cars that's no kind of real situation someone would put themselves through unless they'd bumped their head one too many times.

 

 

Camp hunting happened a LOT in the mod. It was the best way to get a heli....why check spawns on a 20+ pop server when its bound to be gone. Its not silly to follow logic and check the viable landing sites in the wilderness.

 

Same for cars, check the wilderness. I can only guess you didn't play much of the mod, if vehicles were abundant clans would repair....drive to wilderness....shoot out tyres....and use it for storage. In the SA they may also be able to spray it green. Wether they are abundant or not within a few days f a server going up you will have much more luck in the woods than in the cities. When you amp hunt you do have specific ares in mind....that clearing is big enough to land in....theres thick trees to hide vehicles there and there...ect cct....its an art not a lottery :)

 

Its not silly for clans to hide there cars in the woods.....

Its not silly for a lone wolf to instead of spending a couple of hours looting for parts.....in a place he could be shot...to spend that time checking likely camp sites for a fully repaired vehicle. The risk is much lower and the reward much greater....simple logic ;)

 

Guess wel have to agree to disagree on this one....and wait and see how the devs decide to do it :)

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