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Types of Zombies

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25 years of Zombie science going into this post so read up and Troll somewhere else. But some valued thoughts would be good to hear, not just your “o it’s not the way I like MY Zombies” maybe add in the kinds of zombies you like (legless, blind, item poking out of body like a fork) come on give them some ideas. 

 

Bring in multiple types of zombies and increase the numbers MASSIVLY. So to start out you have some fast ones but as time goes on you reduce the number of fast ones but add more and more and MORE slower ones. This could be accounted for by deterioration of muscle and nerves in a dead body making them slower and less aware of their surroundings.

 

If not an evolving population of the kinds of zombies then start out with tones of slower ones with faster more aware ones being out further from towns and scattered rarely in town.  

 

Slow zombies are of no danger WHEN THEY ARE ALONE but this is the point they are never, or very rarely alone they come in a HORDE. This is where the fear and the danger comes from, if that circle of zombies forms around you and there isn't a ladder, You be Screwed.

 

Right now the ability to smash a running zombie with an axe or some such, even punch them in the head, means it’s only a problem for that little while or unfortunately for a long while when its chasing you. But make a slow moving horde that has closed in all around the building you are in means for one very shitty situation for you, as it should for you being so silly as to get caught in there.

 

The age of a zombie would also change its eyesight faster than its hearing or smell, so slower older zombies would react at a reduced distance but because of the HORDE it would mean pull one pull all kind of situations. If you have triggered the town and can’t get out of sight and sound then you may well find yourself once again in that very shitty situation of being surrounded.  Also an aged zombie could mean an aged brain and as such a shorter attention span so they would not search for anywhere near as long.

 

You would have to keep the Runners, Joggers, Crawlers in there because they create the chase and that panic when trying to line them up with a head shot but just less and near impossible to loss when running. This makes for two distinct types of play when it comes to how you handle them.

 

I completely understand this might well not be at all possible in DayZ because of the game engine having a limit to the number of zombies it can stably generate and control. However at the moment the name really should be DayBSHwithalittleZ for those of you who don’t get it (DayBanditsSurvivorsHeroeswithalittleZombies). Bring on the Zombies make them an important factor not just a side note.

 

Thanks for reading my rant J

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The 'zombies' in DayZ are of the 'infected' type, like in 28 Days Later. They are not dead.

 

As for increasing the numbers, it will happen when the servers are able to handle the load.

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The 'zombies' in DayZ are of the 'infected' type, like in 28 Days Later. They are not dead.

 

We be screwed people we be screwed :) hahahah It might still be possible to explain away the changes to deterioration of condition due to lack of food ie, us. :) I hope the doors start to work if there is a increase in fast zombies that come out day and night :)

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I believe the devs did speak about faster, slower, types of zombies at some stage.  That old man zombie for instance could be slower than a young farmer type zombie.  I'd hope the crawler zombie makes a reappearance as well and the monkey zombies are always a scary sight.

 

I actually think a zombie should be faster than a fully geared player.  Imagine being chased by a horde that was slowly catching up to you.

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28 Weeks later style infected is more plausible for Dayz Standalone.

 

 

 

WeeksHordeofInfected.jpg

 

 

They are not dead, rather they are simply infected humans.  The RAGE virus causes extreme anger to non-infected individuals, thus resulting in their extreme violent mentality as they now only want to kill.

 

 

Infected_003.jpg

 

 

491px-28WeeksInfectedSoldier.jpg

 

 

Note the symptoms too.  Their flesh is not decaying, like the infected from other moives/video games, because they are still living human beings that are under the control of an extremely powerful virus.

 

 

 

 

I would love to play a game in the setting of 28 Weeks Later.. it has always been my dream since i watched the movie (i have now watched it a total of about 75+ times).

 

 

 

The infected also were still killed by various weapons (Chemical weapons, fire, bullets, melee combat, explosives, etc because they are still humans)

 

 

However, when an infected lost a limb or part of its chest, they would continue to hunt down their chosen target until it is either dead, they die trying, or they lose track of their target.  Their minds are blinded by the rage they feel towards others, so pain is not something that registers in their brain.

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