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grayfour

The fps drain in most cities

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All of this has been done in the Arma 2 game.

 

The school building should be checked by more people, because this could be one of the reasons why the fps in cities goes down.

 

In arma 2, in cites, on multiplayer my fps averaged around 20 fps.
In singleplayer this average fps went up to around 60-100 fps.

But, once I looked at the office/school building my fps went down to an average 40 fps.

I've checked the school building in both Elektro and Cherno and in both cities my fps dropped.

 

 

 

 

I hope that this might help the developers or modders to make Dayz a more fun experience.

 

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I understand the fps issues in cities to be because of all the objects and items loaded.

But im no wizard. It is all voodoo magic to me.

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Ive been playing DayZ 2 and a half years on a beast PC and have never managed to tame the frame

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I've been further investigating the framerate issues, and I found out; In cities the gpu usage reduces. 

Around forests and looking away from cities the gpu usage is around 60%, while in cities it goes down to 30%. 

I am not sure if more people are having this problem, but more gpu usage is necessary,

especially for those bigger graphics cards out there with more performance.

Also, the cpu usage in the game is around 60%, which can of course go higher.

 

Something I forgot to mention is my computers specs;

 

Processor         I5 3570 [Non-k]

RAM                 8 GB DDR3 1600 MHz

GPU                 Radeon HD 7870  2GB

Storage            120 GB SSD SAMSUNG

Motherboard     ASRock B75 PRO3 

 

 

Another thing, which people might already know, but I wanted to tell it anyways just in case it helps.

The frame rate increases and decreases depending on the server. Like I said in my previous post,

in singeplayer I am getting a massive fps increase, while on the server it's really unplayable. 

Considering Dayz standalone performs nearly similar to the mod, this might be the case in the standalone as well.

I can't test this, because the Dayz standalone doesn't have a singleplayer option.

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I've been further investigating the framerate issues, and I found out; In cities the gpu usage reduces. 

Around forests and looking away from cities the gpu usage is around 60%, while in cities it goes down to 30%. 

I am not sure if more people are having this problem, but more gpu usage is necessary,

especially for those bigger graphics cards out there with more performance.

Also, the cpu usage in the game is around 60%, which can of course go higher.

 

Something I forgot to mention is my computers specs;

 

Processor         I5 3570 [Non-k]

RAM                 8 GB DDR3 1600 MHz

GPU                 Radeon HD 7870  2GB

Storage            120 GB SSD SAMSUNG

Motherboard     ASRock B75 PRO3 

 

 

Another thing, which people might already know, but I wanted to tell it anyways just in case it helps.

The frame rate increases and decreases depending on the server. Like I said in my previous post,

in singeplayer I am getting a massive fps increase, while on the server it's really unplayable. 

Considering Dayz standalone performs nearly similar to the mod, this might be the case in the standalone as well.

I can't test this, because the Dayz standalone doesn't have a singleplayer option.

Which makes your "control" test invalid.

 What about players and zombies around tho?

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Which makes your "control" test invalid.

 What about players and zombies around tho?

Sorry I've not been able to test this as of yet. 

And yes indeed it could make my test invalid, but because most of the map has

been imported from arma 2, there might have been a similarity. 

Of course it's only a theory, but I am trying to help improve the game.

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