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streakthefox

Extra Handcuff Uses

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So while I was running around as a fresh spawn, I happened upon a pair of handcuffs in a building, and immediately after exiting the building I got attacked by a zed.  I threw up my arms and went fisticuffs with it, and lucky I was able to knock it out for a second.  But as I wished I had a weapon to take it down, the idea of using the handcuffs still in my pants came to mind, and I thought to myself, "Why can't I handcuff zombies?"

 

Suggestion: More Handcuff Uses!

 

I'm going to give a small list of the things I think handcuffs should be able to be used for, and if it's something complicated, I will even try to give an example of how making the action happen would work.

 

1: Handcuffing zombies.

Though it may seem silly, I can definitely see how this would have some recreational use.  Picture this, you handcuff a zed you just knocked out, and when it comes to, it just runs up to you and starts wiggling in your face.  I don't think the zeds would try to bite you (as I have never seen them bite in game before, but you never know with zeds...), and they would sort of be like the flood from the Halo series when you blow off their arms and they're still alive.  They follow you around, they scream, they make noises, but ultimately can't hurt you.  But pray tell, why would this be a good idea?  Well, there are a few reasons:

  • As a show of status.  You "capture" a bunch of zeds and then bring them to your base (when building is implemented), and you show off to your friends your collection of pets.  You could have handcuffed a large multitude of different types of zeds, one type of zed specifically, or only female zeds (giggity).  Either way, you keep them all locked in a room somewhere, and you and your friends can watch them through a window.
  • To save yourself.  While unlikely that you would find handcuffs before a valid melee weapon with which to fight off the zed army, you could still do so if you had them at your disposal.  You may have to tank a hit in order to put them on, but ultimately it might be worth it if it's just one troublesome zed... anymore, however, and you're kinda out of luck.
  • A Companion.  Hey, this game can be pretty crazy sometimes, so people handcuffing a zed or two to have as a buddy isn't as farfetched as you would think.
  • The Crawlers.  Those things use all four limbs, so imagine if you took away two!  Can you imagine watching one of those things squirm around on the ground trying to gnaw at your ankles?  Hilarious!

 

2: Handcuffing People to Things/Other People.

Honestly I think this one is a bit more valid than handcuffing zombies, though with how the game works it may be a bit hard to actually pull off.  But pretty much, the option to do this would be unique.  If you had two guys up against one another, while against a fence, and you approached one or the area between them with handcuffs, it would then give you the option to handcuff them together, like this:

 

Check Pulse

Use Handcuffs

Handcuff Together

Handcuff To Yourself

Handcuff To Fence

 

As you can see, you can handcuff yourself to one, the two together, or one to the fence.  Obviously you should try not to misclick on the "To Yourself" option, but the others would still be viable.  While handcuffed with one hand, you would still be able to use any one-handed items like a pistol, knife, drink, food, ect.  The only issue is one of your arms would turn rag-doll and always be drawn to the fence/other person!

Also, when vehicles become a thing, handcuffing someone to the rear bumper of a vehicle and then speeding off would be a fun, and also hilarious way to kill someone.  A whole new way to bandit!

 

 

3: Bling!

This one's pretty dumb, but I thought of it, and I'm putting it out there.  Handcuffing handcuffs to parts of your clothing, making a small jingle wherever you step, allowing you to believe you are the next vanilla ice before you sudden demise at the hands of some bloke with a mosin.  That's about it.

 

So, thoughts and ideas, everyone?

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Not sure about capturing zeds and 'leashing' players to yourself or others (game physics get kind of wonky when you tether one object to another and try to move, and who has 'control' when cuffed?  And keep in mind you now have someone with one hand free who's probably a bit angry at you tied to you), but being able to use handcuffs to lock a gate would be another use.  Though I can see it now.  Two guys handcuffed together in the middle of cherno and the naked one says, "Hey, bro, you got any handcuff keys or a saw?  This guy went AFK 20 mins ago.  That or just kill this asshole, he's got two LRSs."

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Pet zeds...... Yesssssssss.

When I create my evil empire, I will throw prisoners in a dungeon full of handcuffed zombies. Or even better! Handcuff prisoners to zeds and watch how it works out.

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I agree with Mike, physics might get crazy with players being leashed to other players, though I see how things could be done

 

 

- Handcuff feet (footcuff?) - Forces the player in the slow walking mode

- Handcuff feet and hands - Requires rope, two pairs of handcuffs (both applied on the player) - Handcuffs player and forces slow walking mode

- Handcuff to lamppost, fence, object etc. - Sets a small AOE where the player can move freely, unable to move outside of it, can only use one hand

 

Other than that, great idea.

Edited by DoomDude1

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