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Odometer

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I was talking with my friend yesterday about vehicles and ways to avoid situation from MOD when all vehicles will stay in forest hidden for a week because somebody "just need that car there". We have realised that previous cleanup mechanic is odd (vehicles were deleted if their position weren't updated for a week) because somebody can enter a car, drive it 5 meters forward and it have cleanup timer reseted. So we agreed that odometer counter would be great option in game:

Something like this:

promo_image.jpg

 

This would allow a lot of stuff. Modders can use it for something. Maybe car parts life and decay could depend on this? Even filling up a tank can be countable, if I fill a tank with 20 liters and car burns 7 liters (fuel burned by different cars can vary) per 100km i can run about 300km, which can be easily calculated using a car odometer. This would also be visual improvement, awesome to see counter rolling while driving.

 

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Is a good idea... but i fail to see what is the point of it.. a simple Fuel gauge will do the job just the same, without the extra headache for the Devs.

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I don't see the need for a vehicle cleanup mechanic at all (was this actually a thing in the mod or just a bug causing it to happen, I thought only vehicles outside the map borders were cleaned up). If someone has hidden a vehicle well enough that nobody can find it, it should stay there IMO. The map isn't that large that things can go hidden for any significant amount of time if people are looking for them. I loved hunting for vehicles out in the middle of nowhere, doing border runs etc in the mod.

 

Edit: I'm not talking about cars outside the map border, obviously they should always be cleaned up/removed.

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I don't see the need for a vehicle cleanup mechanic at all (was this actually a thing in the mod or just a bug causing it to happen, I thought only vehicles outside the map borders were cleaned up). If someone has hidden a vehicle well enough that nobody can find it, it should stay there IMO. I loved hunting for vehicles out in the middle of nowhere, doing border runs etc in the mod.

 

No, it was not a bug, it was function in mysql DB that was run on server start. This function was to clear unwanted object in map edges albo clean DB out of tents of players that don't play on server anymore.

 

No, you are wrong. People that enter a server, hide vehicle very well and stop playing block that vehicle from use of other players. Border runs ofc happen and is part of gameplay but when there is a wreck near edge, which has almost everything destroyed...nobody will travel few times x 10km to repair it, even if there will be just few cars on server. It's just not cool to travel outside map to do it. I think it even break immersion. In fact I prefer hunting for vehicle wrecks inside of the map. There will be decay of items, why not vehicles? My point was to create some value of cars that can be a workaround to allow this smarter way.

 

 

Is a good idea... but i fail to see what is the point of it.. a simple Fuel gauge will do the job just the same, without the extra headache for the Devs.

 

Point is in fact technical aspect of this idea which will be working as value used for some coding. Visual aspect would be just "ok, if we have kilometers traveled by car in DB, why not show them to the player".

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Cars should just plain deteriorate over time without care. This should happen even if the car is being used.

 

Cars should rust over time unless waxed (or something like that).

 

Engine parts should wear out if not oiled regularly.

 

Tyres should have a very small chance to burst.

 

Lots of things like this should happen to cars making them harder to maintain So there is no point in having 5 of them. And once they reach a certain state of disrepair they should despawn or become a seperate unrepairable entity. (but that would only work if cars where implemented like my vehicle suggestion - http://forums.dayzgame.com/index.php?/topic/212383-unrepairable-vehicles-to-spawn-salvagable-loot/) That unrepairable vehicle would stay there for a few more days before despawning.

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