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Good combat system with the zombies.

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Playing in the Dayz, I noticed that the zombies hard to cope with any melee weapon. It is useless in the game and causes damage similar to the damage of unarmed combat. In addition, it would be great if there were a lot of zombies, but they would represent a danger only in large numbers, rather than alone. 

 

And so, I can not play this game when sticking machete zombie's head 10 times, he was still standing on his feet.

 

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I`d rather have a small amount of zombies that are dangerous and hard to kill than "spamming" zombies repeatedly. That works well in L4D2, but its not a great idea for DayZ. What should be fixed is the melee system, its not that zombies are hard to hit, its just that hits aren't registered.

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The only viable weapon is an axe. Nothing else comes anywhere close to being as useful. I don't like that.

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I`d rather have a small amount of zombies that are dangerous and hard to kill than "spamming" zombies repeatedly. That works well in L4D2, but its not a great idea for DayZ. What should be fixed is the melee system, its not that zombies are hard to hit, its just that hits aren't registered.

Thank you, you have expressed my slurred speech more accurately. :)

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I've always thought a great representation of melee combat would be like Chivalry.
But DayZ zombies are a non stop work in progress and they are always testing and changing things until they find the right spot between gameplay and performance.

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I said it before and i will say it again...

The perfect zombie combat is introduced in State of Decay.

If every concept of this mechanic is copy pasted from there to DayZ none will ever complain again.

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I said it before and i will say it again...

The perfect zombie combat is introduced in State of Decay.

If every concept of this mechanic is copy pasted from there to DayZ none will ever complain again.

 

State of Decay was a smaller game, single player, with a much less complex engine designed for zombies and zombies alone. Right now, DayZ is still basically in it's development infancy and suckling on the metaphorical teat of the ArmA engine, it will take a long long long long long time before anything resembling the combat in State of Decay is introduced, and quite frankly the combat in State of Decay got boring quite fast devolving into MASH BUTTON TO BREAK FREE.

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...and quite frankly the combat in State of Decay got boring quite fast devolving into MASH BUTTON TO BREAK FREE.

Yes,you are correct,but on the other hand you can't deny the fact that you were genuinely scared of zombies grabbing you,so you kept your distances.

Meanwhile,in DayZ the bitch-slapping zombies have 0 fear factor.Whatever the means,bringing back the horror element in the game is a good thing imo.

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Yes,you are correct,but on the other hand you can't deny the fact that you were genuinely scared of zombies grabbing you,so you kept your distances.

Meanwhile,in DayZ the bitch-slapping zombies have 0 fear factor.Whatever the means,bringing back the horror element in the game is a good thing imo.

 

I can deny it because I actually wasn't that scared, what did scare me was the zombies that if they hit you you got infected and would die eventually anyway in one of the old DayZ Mod addons. 

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I have noticed that to score headhits with the axe, you have to aim a bit higher than the head. 

 

With the crowbar, to score a body hit you need to aim slightly right of the body.

 

Any combat tips with the machete?

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Any combat tips with the machete?

 

Combat tip for all the melee weapons - stand just in front of a wall, as close as you can get and then hit it. You will see where the wall takes the hit.

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