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Trizzo

How 'persistent' will persistence be?

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Looking for firm info on just how spawning items and persistence will exactly work...I'm surprised I searched and nothing really came up or rather tmi and multiple dev logs to sift through...

Example. If I drop a note in a bush when the system is working as intended how long us it going to stay there? Will no new paper notes spawn once the threshold is reached in the central economy?

One thing I'd love to get going is geo-caching for rare loot and orientation competitions. To achieve this notes would need to persist for some time to let participants collect the grid references and clues. Is this going to happen?

What about dead drops? If I find a gun can I stash it in a bush for later and deny someone else the chance of picking it up? Does it refresh after server reset?

Essentially, what is the timing of persistence? How long will things persist? A lot will depend on this

Edited by Trizzo

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Weather effects item durability and ruined items on on player/in containers will disappear hopefully

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Raist / Senior Programmer

"One of the difficulties dealing with huge maps populated by thousands of items, is that players literally sooner or later find it all, collect it all, and leave the streets littered with trash again and again.

In certain cases intentionally, in others, accidentally. Some items may even remain located somewhere in the woods and to never be found out by anyone, forever.

The first iteration of our cleanup system is quite simple, it adds to all player owned and dropped items a lifetime. The lifetime is observed by the server, and once the item reaches the lifetime cap, it is deleted and brand new loot can be respawned elsewhere in the map.

This affects only loot already manipulated by players, items you drop or throw on ground. Important containers like tents and the content persists (is protected from item lifetime).

Our final goal is a little bit more complex, the future system will count with item state (If item is worn or pristine (etc)) as well as probability of disappearance (meat placed on ground will probably dissolve sooner than can of soda).

Also players won't have the opportunity to observe the removal of the item itself. Once complete this system will become part of the central loot economy, dynamically tweaked on demand by data we'll get during analysis-phase.

So far? Don't wanna lose your gear? Place it inside tent!"

 

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How would that effect a backpack that a player has hidden with loot inside, is the loot inside fine but the backpack suffer from lifetime decline ?

 

If that's the case I think this lifetime value should be reset every time a player interacts with it, that way people actively using say a backpack stashed in the woods will keep the backpack alive, but once its lost it will eventually degrade away.

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How would that effect a backpack that a player has hidden with loot inside, is the loot inside fine but the backpack suffer from lifetime decline ?

 

If that's the case I think this lifetime value should be reset every time a player interacts with it, that way people actively using say a backpack stashed in the woods will keep the backpack alive, but once its lost it will eventually degrade away.

 

I think (hope) that eventually the backpacks and tents will degrade as well. So not only will you have to interact with the storage container to keep it 'alive', but you'll have to repair it in order to prevent it slipping to "ruined" and disappearing.

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