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Parazight

DayZ is a game about theft.

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Weird, I have a near impossible time figuring out who is who in the game.  Is that random guy that I dont know a bandit or a hero.  hmmmmmm. 

 

Well keep at it good hero.  Youre not the Hero that Chernarus wants, but youre the one it needs.  Because apparently you have something in your game that tells you who everone is.....

 

I rather enjoy the thrill of stalking someone to make an encounter. Ill show up with my weapon out, if they're unarmed or claim to be friendly I'll make the gesture of putting away my weapon to feel them out, judge them by their voice or actions. If they draw on me, or have a partner who takes a shot, I rather enjoy the thrill of pulling it out of the fire. Sure I don't always win, but I'm always getting better.

 

The interactions are worth the risk. 

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I rather enjoy the thrill of stalking someone to make an encounter. Ill show up with my weapon out, if they're unarmed or claim to be friendly I'll make the gesture of putting away my weapon to feel them out, judge them by their voice or actions. If they draw on me, or have a partner who takes a shot, I rather enjoy the thrill of pulling it out of the fire. Sure I don't always win, but I'm always getting better.

 

The interactions are worth the risk. 

 

If you dont get shot by that friend, its blind luck, because they should have killed you.  Their ineptitude at aiming should not be a reflection of positive game play. 

 

You say "if they're unarmed OR claim to be friendly."  I assume you meant 'and' instead of 'or'.  Because once again, if they have a gun out, and you put yours away, they have a distinct advantage on you that you can not counter in anyway.  The mechanics of this game are so poor right now (and the best arma games still arent that great) that just the act of pulling out your weapon is way to constrictive.  If you have a running start, you might be able to pull it out as you reach cover, but only after youre riddled with bullets.  If you start to pull it out before you run, you will most likely be stuck in position not able to move while it takes 2 seconds for the gun to come out.  Reflexes to high tense situations are pointless.  If they have a weapon pointed at you and you choose to put your gun away, you are now at their whim.  The second you pull that gun out, they open fire and destroy you. 

 

You might get lucky, theyre friendly, you had a great ride.  You could even find your soul mate so many of you seem to be searching for in a video game, all though I think most of you will find disappointment here.  But a more likely scenario, they raid you, and let you live if youre lucky, and run off.  But most likely, they kill you. 

 

The point is in Risk vs Reward.  I dont want to lose my stuff or my life for that matter.  I am playing to survive (something you all claim you want to do).  Im calculating the actual chance for death.  You, with a gun, are a liability.  At any time, you are the person you currently hate, to me.  Im not risking my life to uphold some sense of video game ethics. 

 

Maybe, if the game ever cleans up.  And Zombies becomes an actual threat thats not caused by a bug.  And loot becomes more scarce, where the only means to aquire it would be through some sort of faction/community events.  Until then, you are the only risk to my survival.  You with a weapon, is me dead at any moment I take my guard down.  You dead, are of no concern to me. 

Edited by cartire
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KOSers always trying to justify themselves... if you were really so righteous in your actions you wouldn't feel the need.

 

I'm not a KOSer myself (at least not all the time) but geez its a fucking game.

 

When you play GTA do you obey all the laws?

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great thread. im in the same bin as the OP. 

 

love the pvp. 

however hours and hours to loot up. max ive spent to get looted was 4 hours. not i have t down to 40-60 minutes. 

not going to share my method but yes it does involve server hopping. 

 

gear up. go to the other geared locations (not for loot) to kill those attempting to loot

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You keep answering peoples opinions with by saying how stupid it is to play that way, then insult them by calling them carebears?  Take your shit thread and self righteous attitude and shove up your ass.

2) Flaming:

Any material which constitutes defamation, harassment, or abuse is strictly prohibited, this includes the Personal Message Service.

Use common sense while posting. Non-constructive comments are included.

*****************************************

I call it as I see it.  This thread was made for flame bait.  OP can't understand that his/her playstyle isn't the only one.  Then answers other people opinions with insults.  Yup, I'm the dick

8) Hypocrisy:

Please don't break the rules to stop other rule breakers, or to prove a point. Just because they did it, doesn't mean you can do it as well, nor should you evade a ban to prove a 'point'.

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Yes it is what Dayz needs because right now everyone is shoehorned into one way of playing and that way is ermergerd another player, have to be antisocial and shoot them in case they try to talk to me. I'm not saying I'm against PvP, you guys want to douchebag on each other and do the shoot everything that moves, I say have at it but leave me out of it. If people have passworded or white listed hive it will cut down on a lot of the nonsensical killing just because you felt threatened when you saw me sitting next to a pond fishing with no gear except a fishing pole and a courier bag with a few medic items and some water.

PvP itself doesn't bother me, what grinds my gears are those who feel the need to come here to the forums and stroke their epeen by posting why I kill threads but when someone presents a different point of view on the subject your jimmies get a bit rustled.

Make all the snide comments you want about carebear servers, they are coming but please tell me what you are going to do when a part of the population on public hives leaves for private hives and reduces the number of players for you to shoot at?

I'll let you know when that becomes an issue, but if you think there is going to be a massive influx of people playing on PvE only servers, or some sort of stupid assed "Talk first then shoot" servers, you're in for a massive letdown. There may be enough people for 5 maybe 10 of those servers, but that's it.

 

Besides, nobody is saying you HAVE to KOS. Go to reddit, there are threads there every day about people meeting up with a random and going on adventures. I met up and ran around with a random who shares my in-game name (If you're out there Mark, I'm Mark(2)) a few days ago myself - looted a helicopter crash before the server died. DayZ is a garbage game without the risk and uncertainty of knowing whether or not the person you're going up to is going to freak out and shoot at you or handle the situation differently.

 

You know why the "This is why I KOS" threads pop up? Because everyone shits on people who do KoS as though they are single handedly ruining the game, when the exact opposite is true. All the tightwad, fedora wearing, neck bearded, white knight "Heros" out there lose their mind when someone doesn't play this game in their Lawful Good way, but if it weren't for the people who kill bambis on the coast, or stalk someone for 30-40 minutes and wait until they log out to shoot them and take their stuff, or hear them outside a jail and wait up the stairs to kill them, then the game would have nothing in it to make it exciting.

 

So no, I'm not going to leave you out of it. If I see you, or anyone else I don't know in game, I'm probably going to take a couple shots at you and see whether I can kill you without ruining all of your gear.

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So, with the reopening of this thread, I will paraphrase my opening post as to avoid confusion as to the meaning of it all.  Possibly inject some clarity.

 

First, I will preface with the following;

 

Please, my fellow gamers, play the games that make you happy.  Play however you want.  This isn't really a thread about PVP or KOSing at heart, really.

 

I started this thread because I'm a fanboi nerd who likes to type and discuss his favorite game.  Posting why *I* find this game to be unique and special while declaring why it is so. 

 

Unlike classic FPS games and pvp in well known MMOs, this game enforces consequences to the actions you take.  The time investment required to do the things you like doing leverages your actions.  For example, you spend 2 hours looting from Krasnostav to Novodmitrovsk.  This time could be spent doing anything else in-game or IRL.  But you decide to spend your hard earned time looting in order to enrich your gaming experience.  This time is valuable to you.  If you're sane, you don't want to throw it all away for no reason.  Perhaps you decide to not put yourself in harms way because looting takes a substantial amount of time.  Perhaps you'd rather avoid running for half an hour to get to the NWAF, so you don't shoot that guy across the road fearing your own possible demise. In DayZ, there's actual risk versus reward.  In COD, there is no risk versus reward if you compare it to DayZ.

 

It's this very risk that makes the game unique.  It's why your adrenaline pumps during combat and why non-combat interaction is memorable and awesome.  It's what heightens the immersion.  The requirement of time investment, coupled with risks that could take it all away is what separates Call of Duty style games from hybrids like DayZ.  So please, don't tell anyone to go play COD.  Some people who like to engage in combat in DayZ thirst for the emotions that surface, from you and the guy in your crosshairs.  It's the time investment that gives meaning to the game and meaning to the people that are looking for that emotional roller-coaster high.  When I say that this game is about theft, I'm talking about what you really lose when you die; the one static variable that never vanishes: time investment.  The game is about stealing someone else's hard work because that's the only real thing in-game that doesn't decay or reset.

 

So, I'll restart this again by posing questions.  If you're bored answer any or all of the following;

 

Do you play this game because of the emotional buzz that you don't get from typical shooters?

 

Do you believe that the pve elements is enough to provide entertainment through the life of the game?

 

What sort of risks do you take when you have little time invested versus when you have more time invested? Does it make a difference?

 

At best, this thread has provided insight into some of the minds who decide to KOS and such.  At worst, it's just a bunch of rambling from some nerd on the forums. 

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So, I'll restart this again by posing questions.  If you're bored answer any or all of the following;

 

Do you play this game because of the emotional buzz that you don't get from typical shooters?

 

Without question, this is the only game that entices an adrenaline rush from me.  I might get emotional in other games, but more with excitement or rage.  In this game, its heart-pounding adrenaline.  Something that seems not-plausible in a virtual environment.  But here we are. 

 

Do you believe that the pve elements is enough to provide entertainment through the life of the game?

 

Not a chance.  PvE in itself will become repetitive.  Its all patterns.  None of the AI (zombies or whatever) can ever learn.  So eventually you figure out patterns for survival.  This includes issues with environment like weather and food/water scarcity.  Eventually, you'll figure out what you need to do to stay alive.  Its the real human element that puts the uncertainty in the game. 

 

What sort of risks do you take when you have little time invested versus when you have more time invested? Does it make a difference?

 

I almost exclusively play with a friend.  I rarely enter chernarus without help.  I do this because 4 eyes (2 screens) is better then 2 (1 screen).  Ill reiterate what I said before.  Real persons are our only detriment to survival in this game.  IF we have characters that are weeks old, we will most likely stay away from the east unless we are drunk and feeling lucky. 

 

At best, this thread has provided insight into some of the minds who decide to KOS and such.  At worst, it's just a bunch of rambling from some nerd on the forums. 

 

Its mostly rambling. 

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I tend to walk around like a fat-kid pinata as well since I tend to fly solo after acquiring new gear.

 

The mind is willing to kill, but the body? It's old and lame of aim most times.

 

But when I do get a kill of a dude who's geared? Worth the hours of gearing up and death.

 

Having said that, i do enjoy interacting with other people very much. Can't seem to do it with people who are geared to the gills, but bambies give me the most laughs.

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So, I'll restart this again by posing questions.  If you're bored answer any or all of the following;

 

Do you play this game because of the emotional buzz that you don't get from typical shooters?

You know that I at least do as I stated this was one of the reasons I play this game. When I am in serious trouble, where it is because a zombie got a lucky shot on my and broke my leg and I see three more headed for me, or a player pointed a gun at me I get a rush when my character is about to die.

Do you believe that the pve elements is enough to provide entertainment through the life of the game?

This is where you and I no longer see eye to eye. Most of it is because you bring about a fallacious argument that being "False Dilemma". See, you state that no PVE element will ever be a challenge or be able to challenge a "real player" which then brings in the "No True Scotsman" fallacy. What you fail to understand is that the PVE element can add to the PVP element and the reverse is also true.

See when I hit a town and I have a pistol in hand with ammo I know I can use that to clear out the few zombies currently in the town. Even if that noise attracts other zombies I can shoot them as well. Not an issue. So the PVE is as you would say, "No challenge." however, because I also know that there is a chance that another player might be around and a chance that they might not be friendly making noise taking out zombies might not be the best idea. So I slip out an axe and kill a zombie, but then I also don't want to be caught bringing an axe to a gun fight if I do get spotted by an unfriendly player.

The PVP and PVE feed off each other. Then again people I meet in the town could be friendly and could be grateful to have a player with a handgun around to clear out zombies faster so we could loot together.

Now the PVE can make the PVP more intense as well. There have been times when I have known that shooting will bring three zombies down on me. Those zombies will give away my position even if the player I shoot at wouldn't immediately figure out where the shot came from. So there are times when I avoid shooting because of that or if I do shoot I have to quickly deal with 3 zombies before making sure the target didn't get away.

These two things are not exclusive and the PVE helps the PVP be more than a run and gun and the PVP makes the PVE less patterned.

What sort of risks do you take when you have little time invested versus when you have more time invested? Does it make a difference?

Not for me. I take the devs at their word when they say it is a survival based game. I have a goal to survive as long as I can with every single life. So if I get a crappy spawn point I work with it. If I break my leg I drag my butt to the woods and search for kindling or chop some down and make a splint. I enjoy dealing with things like getting sick and having to get myself healthy again and hope they put in more of the medical system.

 

If I hear gunfire in a location where people shouldn't have guns yet I tend to move on out. Gunfire more West I might investigate. The first is typically someone who ran off to get one and then came back to kill people, the second could be anything.

I spent some time the other night testing out cooking food, crafting items, and other systems and enjoyed it. I could see hunting and gathering being enjoyable for me but even I will admit it would get boring if that was all there was. Just like I would get bored if shooting at other people is all there was.

My only issue is with the mentality that you only run around and gear up to shoot people. To me the game is about survival and you run around and gear up to survive and sometimes shooting people is the way to survive. So... I shoot people when I judge I must.

Example, the other night a friend of mine and I went to the small base near Vybor. Server had just reset and the doors were open so I warned him to watch out for people. He went into a barracks and ran into a player, which scared him enough he jumped and his gun went off, but not at the guy. He back peddled out of there and let him know, "Hey, we are friendly. Sorry about that you scared the crap out of me. Um... you going to talk to us?"

When the guy was not answering I got ready. I was already in the bushes covering my friend with my Mosin. He backed off to the area I was near and then suddenly a second player appeared just as my friend predicted with a, "We better back off I bet he is calling in a buddy." My friend ended up shooting that guy who had a sportster and I shot the other guy when he went after my friend with a shotgun. Meanwhile my friend was stating, "Hey, we tried to be friendly man."

Notice, it still wasn't a KoS situation, we offered them an out but the one guy wouldn't respond and the other tried to sneak up on us and get off a shot. So they both died.

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Me & my crew kill other players simply for fun & loot. Becuz otherwise. Ther isn't nothing else to do.
But don't worry i try to go headshot stricktly to get your most nicest stuff with me :3.

 

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This is where you and I no longer see eye to eye. Most of it is because you bring about a fallacious argument that being "False Dilemma". See, you state that no PVE element will ever be a challenge or be able to challenge a "real player" which then brings in the "No True Scotsman" fallacy. What you fail to understand is that the PVE element can add to the PVP element and the reverse is also true.

Well, it's not that I don't understand it.  I grasp the concept.  When we debated the dayz endgame in this thread I basically argued that PVE is irrelevant.  I believe that this thread is similar, but different.  It seems that it comes down to just a difference in opinion.

 

I'm not sure your 'Scotsman fallacy' diagnosis holds water.  This is based on the fact that, yes, I completely understand what the other posters were talking about.  That said, I didn't see any points or evidence strong enough to make me change my view.

 

To tie it to this thread, I get no rush from killing zombies or PVEing.  I kill zombies when I only have a flashlight.  Maybe I'm just lucky that this game runs totally smooth on this rig and I rarely encounter game-breaking  bugs.  I DO get a rush from killing other players.  Don't get me wrong, I'm not some psycho who will snipe fresh spawns.  If you look like an upgrade on legs then someone might die.  :lol:   I only go looking for fights on high pop pvp named servers.  I don't just KOS everybody.  Not sure if you assumed that.

 

Somehow you changed the topic of the third question to be a story about your trigger happy friend and the two guys you killed. :P

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Well, it's not that I don't understand it.  I grasp the concept.  When we debated the dayz endgame in this thread I basically argued that PVE is irrelevant.  I believe that this thread is similar, but different.  It seems that it comes down to just a difference in opinion.

 

I'm not sure your 'Scotsman fallacy' diagnosis holds water.  This is based on the fact that, yes, I completely understand what the other posters were talking about.  That said, I didn't see any points or evidence strong enough to make me change my view.

It totally holds water. On several occasions you have stated that PVE holds not challenge for "real players" or "elite players" thus stating that if someone holds an opposing view then they are not a real or elite player which is the "No True Scotsman" fallacy in a nutshell.

Somehow you changed the topic of the third question to be a story about your trigger happy friend and the two guys you killed. :P

I could have put in a line ---------------------------- to accentuate that I was no longer answering the third question but was continuing on with an thoughts in general, but I assumed people could read and understand English and grasp when topic changes occur.

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Sometimes all you can do is set an example. Help players in-need/see the truth, show them that resources are abundant by giving what you have (you're most likely well fed at this point). Learn to trade you life for a carrot if needs-be. 

It's like being Jesus... love all people and forgive them of their sins. (It sounds like crap but it good way to make changes in peoples mentality without being a fascist dictator) 

You can't stop people from loggin in to the game and hunting players... but you can play your own game.
I try to carry a piece of paper at all times, written on this, in my safe-box is, "I have 2 tins of beans, 1 was for me and 1 was for you.", "I have a 2nd tin-opener, you can have it"..."I made a nice warm fire here, I'm fishing for food, you can take over from here if it makes you happy". Things like this can help people realise the abundance of food and resources compared to the lack of human interaction. 

Scenario : It's night, you're perched on a rock, next to a fire and you're fishing. Shot fired (YOU ARE DEAD)... The person looting you, might think, "this is actually a nice place, I'll take over from here", and he/she fishes and feeds... the next thing is, "I probably didn't have to kill him/her to enjoy this if only I interacted, we could be sharing this (refer to the above notes as an example)".  

When you have all the gear you need to survive, there's not much fun in the game other than encountering players. If all players were friendly, there'd be no fun in encountering players.

The issue is not the players, it's the game, once you're well fed, you have enough energy to play INFINITELY. You'll never go hungry or thirsty. There's too much food in the game,    
ON The other hand, you could go into servers with your own objective, be prepared to die and in your hand hold the note, "I found a 2nd tin-opener, you can have it" and the killer, with two tin-openers "might" see reason.  

Sometimes... I find the game so easy, I wish some punk would find me and kill me so I can respawn, cold and hungry with nothing to my name. 

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Edited by DaveZ

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