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bobotype3334

Zombie loot drop on death +diseased loot

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Ok so I was thinking of some ideas for when [not if] we get lootable zombies.

To ease server performance burdens, all zombie loot is non-existent until you kill and despoil the zombie, except for worn and visible loot.

Nearly everything pocket-sized in the game has a small chance to spawn on any zombie.
Who knows, before being turned a zombie could have picked up and pocketed anything, even quite rarely military grade bits and bobs.

Civilian zombies
The ordinary street walkers. Zombies tend to drop what they're carrying so loot is essentially limited to pockets or holsters. Can find snack food, money, pen and paper, notebooks, various tools, medication, bits of first aid kits, phones, makeup, glasses, books, small bags, tape, spray paint, shotgun cartridges, knives or swiss army knives [1 in 10 chance,] and [one in 20 chance to occur modifier] a pistol or revolver in chest holster accompanied by a random quantity of ammunition, or a tactical vest with rifle mags but no rifle [1 in 25 chance, representing a civilian who geared up when he found the apocalypse was happening, but dropped his rifle after he turned]. Clothing is generally in poor condition.

Backpack wearing zombies
Who knows who they were pre-apocalypse? Maybe a tourist or travelling backpacker caught by the zombies and turned, or a homeless guy, or a hiker, or even a person like yourself fleeing the zombies with his possessions who didn't get so lucky.
Either way they're a zombie now and haven't shrugged off their backpack yet, meaning they're carrying even more loot, which will be damaged if you loot them after you shoot them. Can have some stuff normal zombies wouldn't have due to being too big to be carried in pockets, such as canned food, maps, compasses a GPS, complete first aid kits, flashlights, gas canisters, tent components, clothing, axes, even shotguns and stuff, plus all the things normal civilian zombies carry.

Riot police zombies
These guys generally carry, in a holster, a sidearm like a pistol or something, a taser, carry a small amount of ammunition, and are wearing bullet"proof" armour and helmet, although being zombies they have naturally seen no use to their shield and dropped it. Take 4-6 extra shots to kill; or you can kill them via headshot, which leaves the bulletproof armour undamaged for you to use. They also carry a little bit of civilian loot.

Military zombies
These dudes carry all that a normal civilian would in their pockets, have a 1/2 chance to have a weapon holster and a 1/4 chance to have an intact handgun in it, always have a military vest with a random amount of rifle magazines, have 50% of the time a military helmet, have military clothing and boots in good to medium to ruined condition [no Pristine here]. Half the time they will also be wearing a light military backpack with a first aid kit and some more magazines in it, or some rations, compasses, sapping and entrenching equipment, rare plastic explosives, flares, etc. And most importantly, military zombies can be carrying disassembled assault rifles in their backpacks.

 

Added to all this, loot from zombie sources will generally be diseased. Mind I'm not talking about the zombie "Infection", stuff from zombies won't turn you into one, but because they have no hygiene they will leave their stuff coated in germs. There will be no way to tell, but you should disinfect zombie-sourced loot to be sure.

Edited by bobotype3334
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I like the idea, though I think Zed loot should be at the very least damaged-worn. No finding pristine stuff on zeds

 

And I think the chances for finding stuff should be based on the same chance as loot spawns, that coupled with the damaged or worn status, you could end up ruining allot. even have a chance for items to spawn ruined. That way the stuff is there, you could even remove the bullets from a ruined mag to see if any survived etc, but you might also be shit out of luck.

 

And I know dean mentioned in an interview with one of the PCPP staff that he was hoping to implement disease and such I remember something along the lines of (NOT AN EXACT QUOTE, I can't find the mag straight away) 'You could pick up a pair of pants, but that pair of pants could be infected with cholera.' so I'm sure its a feature that is already being considered.

 

That said, it is not like there is no point in killing zombies. Given how easy it is to die, you kill them so they do not kill you, not to mention that it will be more important to avoid them when the spawns are increased eventually.

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That said, it is not like there is no point in killing zombies. Given how easy it is to die, you kill them so they do not kill you, not to mention that it will be more important to avoid them when the spawns are increased eventually.

If something's in a zombie's backpack or pockets then it can't really get too messed-up. I think "no pristine" should apply to clothing more than items.

At the moment you're actually slightly punished for killing zombies because you can draw attention to yourself by killing them, so zombie loot needs to be implemented as soon as possible to reward players.

It will encourage teamwork by players in taking down groups of zombies for loot, and if they move loot more from the ground of military bases to the backpacks of zombies then PvE combat should definitely be a bigger focus. Also, if military zombies become the main source of military loot, this means more roaming around the map to find military zombies rather than just heading straight to an airfield, which means more exploration.

 

Edited by bobotype3334

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In the mod, zeds had loot. I think they will add it again

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