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hoik

A "Global Causality" Loot System

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Hi,

 

I thought, given the renewed discussion in server restarts and loot drops, I would point people towards a couple of old threads of mine that discuss a dynamic loot system that takes into account the players actions as a whole and distributes loot accordingly. I came up with the core idea well before the standalone, but as the standalone has developed so has the viabilities of these ideas.

 

The Dooms Day Clock: http://forums.dayzgame.com/index.php?/topic/105714-global-causality-within-the-scope-of-dayz/?hl=%2Blife+%2Bdeath+%2Bcalculator#entry996539

 

The Life/Death Calculator: http://forums.dayzgame.com/index.php?/topic/8616-lifedeath-calculator-intrinsic-valueculture/?hl=%2Blife+%2Bdeath+%2Bcalculator

 

I think they contain some interesting discussion if nothing else :) .

Edited by Hoik
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